Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,290
Dropped it even with TB.
Whoever came up with round idea is fucking idiot.
Here is test case: Use knockback on enemy. It only moves enemy into further part of round rather than to next round.
So no point in using that other than some few instances where you really want to move someone to an end of the round.
There is already excellently working initiative system that could be used for whole turn based combat without round system. Just convert speed into initiative. Voila perfect turn based combat. Also convert movement too into initiative cost...
edit: Or even better give each unit AP which will be scaled to dexterity then give it 0/100 value. So then use those initiative cost to pay for those aps.
Whoever came up with round idea is fucking idiot.
Here is test case: Use knockback on enemy. It only moves enemy into further part of round rather than to next round.
So no point in using that other than some few instances where you really want to move someone to an end of the round.
There is already excellently working initiative system that could be used for whole turn based combat without round system. Just convert speed into initiative. Voila perfect turn based combat. Also convert movement too into initiative cost...
edit: Or even better give each unit AP which will be scaled to dexterity then give it 0/100 value. So then use those initiative cost to pay for those aps.
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