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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

hivemind

Cipher
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Pretty Princess
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Feb 6, 2019
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Is the show actually good? Should I check it out?
 

FreeKaner

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They also didn't release the patch notes. I hope after going through the effort to get Paul kirsch and the voice actor to write new content for Woedica, it is worthwhile amount of it. Especially reactivity for siding with Woedica in PoE1.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Anniversary 5.0 update and p&p rpg:

No forum post yet but the update vidoe posted on Worthplaying:




giphy.gif
 

Orma

Arcane
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Torment: Tides of Numenera
https://forums.obsidian.net/topic/109231-patch-notes-for-500/

Patch Notes for 5.0.0

New Features
  • Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
  • Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.
  • The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!
    • A Note from Narrative Designer Paul Kirsch:
      • After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term.
      • Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!
        • Upon leaving Neketaka for the first time, a mysterious figure will deliver a book to the player.
        • The player may open and interact with the book at any time.
        • Doing so initiates a conversation with Woedica through our Scripted Interaction interface.
        • She and the Watcher can discuss the motives of the gods, the mechanics of reincarnation, and why the Watcher and factions matter on a grander scale than the player might otherwise assume.
        • Woedica responds to a number of player choices, world events, and quest states. This means that the book can be consulted a number of times in a given playthrough to unlock new conversation branches.
        • Woedica responds to players who empowered her in PoE1 and Steel Garrote / Priest of Woedica players.
        • Players who have confided in Woedica will find the god conversation on Ukaizo expanded to include an extra one-on-one with Woedica.
        • Eothas' Ukaizo conversation has been expanded to include some faction-related discussion.
        • Steel Garrote / Priest of Woedica players have extra dialogue options in Oathbinder's Sanctum.
        • The intro / outro of a few original god conversations have been shortened.
  • Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
  • The Ultimate Challenge - The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!
    • The Ultimate Challenge requires the following to be enabled/completed:
      • Triple Crown - Expert Mode, Trial of Iron, Path of the Damned
      • Level Scaling (Only scale upwards)
      • Solo
      • All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas.
      • All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum.
      • All major enemies and boss battles completed.
    • The Ultimate Challenge requires the following to be disabled:
      • Console Command Cheats
      • Mods
      • Beraths Blessings
  • Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.
    • Removed the Blackwood Hull and Dragonwing sails from Neketaka's city map store.
    • Added a new crafting recipe for the Blackwood Hull (requires 5 Blackwood Logs and 64000cp).
    • There are now 5 locations where the player can pick up Blackwood Logs.
      • The Blackwood Logs can be found at Fort Deadlight, Crookspur, the Lich Cave Uncharted Island, Drowned Barrows, and Splintered Reef.
      • A new recipe for the Blackwood Hull (that only appears once you have a single Blackwood Log), and the Dragonwing Sails have been moved to the Splintered Reef store.
Resolved Issues

  • Afflictions now work as expected for immunities, resistance, and suppression.
  • Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
  • Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
  • Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
  • Resisted Afflictions will no longer progress in real time in turn-based mode.
  • Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
  • Party AI can no longer continue to use quick items with no charges left.
  • Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
  • Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
  • Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
  • The description of Berath's Challenge now describes the effects in turn-based mode.
  • Berath's Challenge will now show an effect icon and timer on unconscious party members.
  • Wall spells now apply their effects on the turns of the characters affected by them.
  • Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
  • Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
  • Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
  • Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
  • Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
  • Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
  • Invisible characters will no longer block movement.
  • The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
  • Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
  • Creatures summoned with Figurines now appear for the correct number of turns.
  • Priest's "Symbol of Eothas" has been adjusted to turn-based mode.
  • Ability tooltips will clearly show "Not Your Turn" when it isn't the selected character's turn.
  • Modal abilities cannot be toggled unless it's the caster's turn.
  • With Berath's Challenge enabled in turn-based mode, enemies will never exit the turn order.
  • Consuming drugs properly sets the character's initiative in turn-based mode.
  • Priest's "Blessing of Wael" has been adjusted to turn-based mode.
  • Camera in turn-based mode no longer moves to dead enemies between turns.
  • Blade Turning now ends early if the monk moves.
  • Monk's "Whispers of the Wind" ability now correctly uses an action point in turn-based mode.
  • Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.
  • Brilliant Tactician's effects will work correctly when there are multiple Tacticians in the party.
  • Fixed the flanked condition rarely persisting after combat ends.
  • The Miss glossary entry now has the correct threshold value in turn-based mode.
  • The End Game Slides "Continue" button will no longer permanently disappear.
  • In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.
  • Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.
  • Combats in turn-based mode will more reliably pull nearby enemies.
  • Resurrection's "Cannot Die" effect is now applied for correct amount of turns in turn-based mode.
  • Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.
  • Auras are now updated in real time in turn-based mode.
  • Passive abilities will no longer show "Action Type: Free" in the ability tree.
  • Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.
  • Barks of the enemy ships' captains are properly assigned to them instead of to the Watcher.
  • Camera in turn-based mode with Hylea's Challenge enabled no longer moves away from party.
  • Option to disable camera centering on active character in turn-based mode has been added to the game.
  • Characters will play a visual-only flinch animation when they are bumped by allies.
  • Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.
  • Gaze of Adragan has had it second redundant defense roll removed.
  • "Llengrath's Safeguard" no longer can be cast out of combat.
  • Combat Attack Results tutorial has been updated to reflect new Graze range.
  • Mortification of the Soul is a free action in turn-based mode.

    • Oratory of Wael's Security System's visual and sound effects work correctly in turn-based mode.
    • Bekarna is no longer hostile if Tayn and Llengrath are killed before her appearance in the Temple of Revelation.
    • In turn-based mode, the Oracle of Wael is no longer permanently stunned when all Arcane Channels get destroyed.
    • Narrator's Voice Over now plays correctly during encounter with Eothas in Ukaizo.
    • Magical Barriers during the fight with Sea Dragon now correctly protect the party in turn-based mode.
    • Changeling's Mantle is now correctly leveled up upon completing the 25 Might requirement.
    • The Oracle can now correctly use Form of the Helpless Beast.
    • Description of Violet Redemption's "Rebuttal in Blood" has been adjusted to turn-based mode.
    • Porokoa's Weaknesses now correctly lowers creature's Defenses.
    • Critter Cleaver missive is delivered correctly.
    • The player will now receive Haeferic's Nose when importing an appropriate POE1 saved game.
    • Kraken is properly invisible and cannot attack party while under effect of "Into the Deep".
    • Certain creatures in the southwestern encounter in the Oathbinder's Sanctum 4th Floor will no longer disappear or freeze when loading a save there.
    • In turn-based mode, Vithrack will no longer cast spells out of turn order.
    • The cutscene in which Fyonlecg kills Maura will no longer be interrupted in turn-based mode.
    • Eothas will properly grant Gift from the Machine if the player imported a save that had it.
    • The lake on the uncharted island on which Ruins of Amira's Roost is located can no longer be walked on.
    • Performing a save/load cycle no longer rests Fog of War in the Bentbranch Bog.
    • Stacking effects such as Grave Calling's "Frosted Blade" will now end properly after being suppressed.
    • Essence of Imp Spray's statblock now displays correct values in turn-based mode.
    • Ooblit's Pet Party Wide Effect's description has been adjusted to fit to turn-based mode.
    • The Protective Eothasian Charm's "Darkest Before Dawn" ability will now trigger right away in turn-based mode.
    • Camera does not move to the middle of the scene when Concelhaut speaks in the Temple of Revelation.
    • Librarians in the Assembly of Echoes now have barks.
    • It is now possible to test Fungal Fertilizer on small portion of Fungus in the Collections.
 
Last edited by a moderator:

Jenkem

その目、だれの目?
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!

the final update and they still can't even have shit work properly
 

hivemind

Cipher
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Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
The Ultimate Challenge requires the following to be enabled/completed:
  • Triple Crown - Expert Mode, Trial of Iron, Path of the Damned
  • Level Scaling (Only scale upwards)
  • Solo
  • All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas.
  • All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum.
  • All major enemies and boss battles completed.

complete retardation

imagine making a game so easy and poorly designed that your "ultimate challenge" is basically a contest for finding the biggest exploit
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera

  • [*]Woedica responds to a number of player choices, world events, and quest states. This means that the book can be consulted a number of times in a given playthrough to unlock new conversation branches.
    [*]Woedica responds to players who empowered her in PoE1 and Steel Garrote / Priest of Woedica players.
    [*]Steel Garrote / Priest of Woedica players have extra dialogue options in Oathbinder's Sanctum.

    FreeKaner
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
278

  • [*]Woedica responds to a number of player choices, world events, and quest states. This means that the book can be consulted a number of times in a given playthrough to unlock new conversation branches.
    [*]Woedica responds to players who empowered her in PoE1 and Steel Garrote / Priest of Woedica players.
    [*]Steel Garrote / Priest of Woedica players have extra dialogue options in Oathbinder's Sanctum.

    FreeKaner

About damn time. I'm still in shock they had zero reactivity to empowering Woedica.
 

Prime Junta

Guest
Gave it a spin. Couldn't take it. Will try again in the autumn. I wonder if I've finally gotten too old for games?
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,106
Location
Northern wastes
540 MB Jesus Christ maybe you should concentrate on Outer Worlds it is sort of out relatively soon! Also nice try Obsidian but thanx no thanx i would rather wait for the third DLC for Pathfinder and next big patch for Atom.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Carrie Patel comparing the Teir Evron scenes to the Myrkul conversation in MotB reveals a terrible lack of self-awareness - the Dunning-Kruger in action.
 

Jenkem

その目、だれの目?
Patron
Vatnik
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Messages
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Sorry, but no amount of shilling by codexers with an obvious agenda or updates will make the game worth replaying. It's just not that good. It's a dull game all around, from its writing, to its combat, to the characters and to the quests. POE2 is the hollowborn version of POE1--Soulless.
 

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