Here are some things that bug me to no end.
- In early game every character class is pretty much equal in terms of combat efficiency. Every character class can oneshot a bad guy from stealth pre-combat.
Playing on Easy I take it?
Enemies seem to hit your characters pretty reliably whether they're wearing a plate mail with shield or a simple cotton shirt.
That's because armour doesn't affect your chance to be hit. It reduces damage.
- Every character can use all weapons and most of the equipment. This is a huge negative for me, since I don't feel the classes to be any different. What ever happened to wizards with quarterstaves, thieves with daggers and clerics with maces? There can be no class restrictions anymore?
AD&D nostalgiafag detected.
- All the "reactivity" due to character skills checks, their race etc mostly amount to nothing more than flavor text or maybe a bit of EXP or an item. Skills make barely any real impact - failed skill checks don't prevent you from taking on a quest, for instance. In other words, you have PLENTY of choices, but ultimately they have no REAL consequences.
There are some consequences down the line. Your companions might dump you, you'll have to choose which faction to side with, quests will have different resolutions etc.
- There's so much fucking shit in my inventory. I haven't read even a small fraction of what all that shit is or does. Every container gives me some new item that temporarily gives +1 to Resolve or some shit like that. I already know I will never use any of that shit. Finding new stuff doesn't feel like anything. In Baldur's Gate finding a new piece of equipment felt like a huge accomplishment.
It's a Monty Haul kind of game for sure, like BG2 for example.
- Characters autoheal after combat. (maybe I can disable this from options?)
There is a god challenge for that, yes.
- Second Wind ability. So every character class is a healer now?
Yes. (It's endurance though, not health.)
- Voice acting is uninspired. In the first city everyone has really terrible Spanish accent - get it, Conquistadors, wink, wink? The blonde chad NPC companion says everything in a monotone voice that makes me fall asleep.
Yes, full VO was a mistake.
- I only have 1 NPC companion, the blonde chad guy, but I already want to hang him from his guts. He feels more like a soulless henchmen rather than a real person. He commented on my immoral behavior and even threatened to leave the party, which I appreciate, but mostly he just throws bland, meaningless comments about things we see and characters we meet. Nothing has any impact. Nothing matters. I want to die.
As opposed to such profoundly and subtly characterised companions as... Minsc, for example?
- How is it possible I felt 1000 times more engaged while playing Knights of The Chalice? It's an amateurish indie sketch with little to no story and basically zero NPC interactions. Yet everything felt so much more meaningful in that game. Why is that??? Am I going insane here???
Prolly not. Deadfire is lacking soul. It is a solid piece of workmanship but doesn't have much fire and fury to it and the story doesn't make a lot of sense.
- The world map makes me feel like I'm floating in an empty void. Kingmaker has so much more interesting world map.
Ya think? I haven't been too impressed by Kingmaker's map either.
- The story is too epic in scale. WTF, I just reincarnated back into my old body and now I have to go kill a giant god? I just want to go kill some rats and skeletons in a stinky dungeon, thank you very much. I want to be an unknown nobody, a blank slate, not the fucking Graywarden all over again.
Yeah the story is really derp.
I hope the game could get better later on, but I dunno if I can force myself any further.
There's a lot of good stuff in the game. I don't know if the bad stuff will be enough to stop you from enjoying it. I got good entertainment value from it but haven't really felt compelled to replay; I think ultimately I liked Pillars 1 more despite it being "objectively" worse in most ways.
You will need to ditch your AD&D nostalgia glasses though and approach the game on its own merits. The core gameplay systems are pretty damn good,
except for JES's retarded decision to get rid of attrition and make everything (mostly) per-encounter; fortunately there is a god challenge to change that, but it does make the game a lot harder so I'm not sure I'd recommend it if you're playing the game fresh.
Ultimately Deadfire is just
fine, it has a lot of really good qualities and is pretty well crafted all in all. It just could be a lot better than
fine and that's a crying shame.