Grunker
RPG Codex Ghost
So I arrived in Neketeka and have picked up all the companions I will be using save Maia Rua (whom I assume I will have a chance to pick up later). I’m pretty impressed so far - the attention to detail is staggering. Everything is extremely user-friendly and pretty, and I’m hyped for customizing my ship, crew and delving into some dungeons. Quests have been very interesting so far with multiple approaches and solutions to every single one.
Even the writing has improved a fair bit with less lore dumps so far though the highlighted fake-language words are incredibly annoying and bring any dialogue reading to a grinding halt unless you ignore them. Which makes a lot of the dialogue non-sensical, which undercuts the improvements. Serafen seems awesome, Xoti pretty meh and Tekehu actively annoying - and boy is it true that every companion talks about romance constantly. To the point of bizarroness.
Exploring islands is great fun and I’d say the moniker of SoZ+ should be SoZ++. It really does feel like a much better SoZ so far. The text adventures are great as ever, though I have yet to see one as complex as the best White March ones. The great itemization seems to carry over from White March except with much, much more interesting enchantment crafting this time... how the fuck did they manage to implement all these systems? Also: can anyone tell me whether multiple unique enchant paths are mutually exclusive? For instance, Saint’s War Armor has two unique upgrade paths - can I upgrade both?
The systems seem very decent and multiclassing and leveling is fun, but it seems a two steps forward one step back kindda deal: the introduction of “mana” for all classes (class resources) removes incentives to diversify ability usage which harkens back to PoE pre-WM. The lack of Vancian casting is tiresome for the same reason. As great and polished as these systems are, their greatest weakness is still the universality of stuff. I’m also missing the sixth party member.
Combat was fucking amazeballs on Viltario’s Rest with me having to use every resource at my disposal to succeed, but afterwards it got piss easy. This is my main worry so far: hopefully the PotD difficulty picks up in a serious manner, because that first desert island got seriously thrashed. Still miffed on how veterans like Darth Roxor could bear playing on lesser difficulties.
I’m still in the honey-moon phase here so I’m restraining the praise a bit so far, but I’m having great fun currently.
Even the writing has improved a fair bit with less lore dumps so far though the highlighted fake-language words are incredibly annoying and bring any dialogue reading to a grinding halt unless you ignore them. Which makes a lot of the dialogue non-sensical, which undercuts the improvements. Serafen seems awesome, Xoti pretty meh and Tekehu actively annoying - and boy is it true that every companion talks about romance constantly. To the point of bizarroness.
Exploring islands is great fun and I’d say the moniker of SoZ+ should be SoZ++. It really does feel like a much better SoZ so far. The text adventures are great as ever, though I have yet to see one as complex as the best White March ones. The great itemization seems to carry over from White March except with much, much more interesting enchantment crafting this time... how the fuck did they manage to implement all these systems? Also: can anyone tell me whether multiple unique enchant paths are mutually exclusive? For instance, Saint’s War Armor has two unique upgrade paths - can I upgrade both?
The systems seem very decent and multiclassing and leveling is fun, but it seems a two steps forward one step back kindda deal: the introduction of “mana” for all classes (class resources) removes incentives to diversify ability usage which harkens back to PoE pre-WM. The lack of Vancian casting is tiresome for the same reason. As great and polished as these systems are, their greatest weakness is still the universality of stuff. I’m also missing the sixth party member.
Combat was fucking amazeballs on Viltario’s Rest with me having to use every resource at my disposal to succeed, but afterwards it got piss easy. This is my main worry so far: hopefully the PotD difficulty picks up in a serious manner, because that first desert island got seriously thrashed. Still miffed on how veterans like Darth Roxor could bear playing on lesser difficulties.
I’m still in the honey-moon phase here so I’m restraining the praise a bit so far, but I’m having great fun currently.
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