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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,716
Pathfinder: Wrath
When is the last DLC and complete edition coming so we can retardo this thread?

DjncdliU0AAFik6.jpg


Seeing this, I feel like the game needs a proper expansion after. Or maybe more high level content, so you can actually use the items from SSS and Forgotten Sanctum.
 

Grunker

RPG Codex Ghost
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Urgh, I can't decide on Serafen. Rest of the team is locked:

PC Paladin/Chanter - Melee
Xoti Monk - Melee
Maia Rua Ranger/Rogue - Ranged
Tekehu Druid - ?

I want to go with full Cipher, but will Tekehu be OK in the Melee stack (with dagger and shield, for instance)? Nervous about having just two frontliners.
 
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Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Ciphers are the weirdest class. 2/3rds of their spells are underwhelming and useless, and 1/3rd are overpowered. That's why I prefer multiclassing them.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,546
In fairness, almost every class is awful compared to the best multiclassing options they can create. Single class evoker Mage and some single-class Monk builds are competetive, that's about it.
 
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Safav Hamon

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Village Idiot The Real Fanboy
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I believe Druids are great single classed as well. They have many useful abilities at every power level, and their high power level spells are no joke.

People often forgot too, that all abilities scale to your highest power level. That didn't matter much before when late-game was a cakewalk, but losing out on an extra 3 power levels is more significant in the DLC.
 

Haplo

Prophet
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Sep 14, 2016
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6,540
Pillars of Eternity 2: Deadfire
You're forgetting single class Priests. For example priests of Magran with fire gear.
 
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Safav Hamon

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Village Idiot The Real Fanboy
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How are these mod ideas for new classes?

Necromancer

Power Source: Entropy (gain power from dead enemies)

Passive abilities: Gain health and stat bonuses from nearby corpses

Active abilities: Summon undead, drain health, single target debuffs, ect.

Bladeshifter

Power Source: Conjuration

Passive abilities: Summonable blade with modals that shift to any primary damage type (slash, pierce, blunt) and secondary elemental type (shock, burn, freeze, corrode).

Active abilities: Imbue basic attacks with magic effects
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,546
Difficulty is better but on 2nd run you'll find ways to optimize xp and gear flows, so in practice the base game is still quite easy.

Like, after tutorial clean two easy minibosses north and south of Port Maie which give mission from a map guy. Then swim to Fort Deadlight, solve it non-violently by blowing up the piano, pick up all the loot. Then by a lot of ship supplies and swim around the map picking up xp gained from discovering locations. Takes 5 minutes and gives like 10k xp total. Kill some of the bounty ships you might encounter while you're at it.

Then go to Neketaka, and again, quickly do big nonviolent quests (Arkermyr's dungeon by using a password from imps, finding Delver"s Row for the prince, finding Adra's chest for Morena). Have enough mechanics and sneaking to clean all the shops of expensive loot. Then swim to Hasongo, which you can clean non-violently apart from some small groups. And bingo, you've gained like 6 levels, metric fukton of gold and plenty superb/mastery level equipment. In like 2 hours.
 

Grunker

RPG Codex Ghost
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So apparantly Aloth, whom I had next to no interactions with, have taken up leading a new Leaden Key on my suggestion, even though my character was violently opposed to the idea. The companion reactivity could be... better
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
I think your answers in certain conversations nudge him one way or the other, so if you said one too many pro-authority things in one conversation and then never talk to him again, that's what he's doing. That or your import is bugged.
 

Grunker

RPG Codex Ghost
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I think your answers in certain conversations nudge him one way or the other, so if you said one too many pro-authority things in one conversation and then never talk to him again, that's what he's doing. That or your import is bugged.

I barely spoke to him at all
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,716
Pathfinder: Wrath
The general KKKonsensus seems to be that it's worth it. Especially 10 bucks for the whole season pass.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Starting a playthrough with Eothas' challenge was apparently not a good idea for a playthrough aiming to try out the new DLC. I'm past Hasongo, and now I have 30 days to be at Magran's Teeth. In the meantime I have to level myself up as much as possible.

Given that you can mostly sneak and talk your way through the main quest, this challenge becomes much less of a problem.
 

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