Safav Hamon
Self-Ejected
- Joined
- May 15, 2018
- Messages
- 2,141
It's only -7 deflection. Very insignificant compared to what it's costing his action speed and accuracy.
Is there no way to add a general AI for summons? Right now my summons are completely idle unless given specific instructions or assigned an AI for every. new. summon. I just want them to auto-attack as a base.
I susbscribe to the opinion that Maia is best as a ranger/rogue combination. With an Int of 10 her spells' effects wouldn't last all that long, and if your weapon is a ranged one (which it should be on a wizard/ranger combination), she would only be good for casting ranged spells. On the other hand - good might, dexterity and high perception serve very well both a ranger and a roque. Being ranged, you would lose a number of cool rogue features, but you would gain the ability to cause blind and the "X the bell" line of abilities from afar, which is great. You would also benefit greatly form using a high-damage firearm like the arquebus with a rogue ability which multiplies your damage like Finishing Blow. You will have a great damage dealer which will mostly be out of range for enemies.Any opinions on how to build Serafen? Since I'm going with the new companions I'm having some trouble figuring out who should be in the melee stack. My PC is Paladin full tank, and it looks to me like Maia Rua should definetely be built for guns.
That leaves Serafen, Tekehu and Xoti, and of these Serafen makes the most sense in the frontline it seems, in which case full class Barbarian seems the best option, no?
All the youtuber pros I've been looking at for advice tend to minimize Resolve. I'm not sure why, and what do they do to counter the increased duration of negative effects, which is the more serious penalty than the deflection one.Looks like attributes are better balanced this time around with additive boni? Not as easy to just dump
You live and you learn. If this thread is any indication complete min/maxing makes the game too easy later anyway. Terrible how though?
Minimizing Dexterity doesn't look like a good idea, even though it's on a character in a tank role. Intelligence of 15 is good, because your summons and effects will last longer, but 18 would be even better. Higher Might would increase the amount of healing you will do as a Paladin, including when healing others. You have probably maxed Resolve for the deflection bonus, but as I've been arguing some time ago - you gain 3 Deflection per level, and as levels advance, this 7 Deflection bonus you got in the beginning will become less and less important, taken as a part of your total Deflection, whereas a high Perception and Dexterity serve you equally well throughout the whole game - scoring more hits and more crits. Therefore I would keep Resolve at 12-13 at most, and that's just because of the shortened negative effects duration.15-16-4-10-15-18
A high Perception would increase the accuracy with which you would use abilities on enemies, so that's also not bad to have.Why would I max Perception? If it's anything like PoE1, a Paladin/Chanter full tank won't hit for much of anything anyway, making the debuff from a modal the only reason to really not dump Per.
This may be down to playing styles but I find priests to be indispensable so far, much more important than wizards when I prioritize among targets. The fact that you can start with inspirations lasting 45-60 sec. Also, I find healing-over time a great economy on characters' time - cast consecrated ground, and you get like an invisible 6th character who does nothing but cast healing on all your other characters.
By the same logic it's -45% action speed by dumping dexterity. That's not good if he wants to maintain constant summons and healing.
If he wanted to do a full tank build ( I think it's overkill), he should of went with a fighter. They get abilities such as Vigorous Defense, Guardian Stance, and Unbending Shield.
Barbarian/Fighter will give you the best combination of hitpoints (Barbarian/Fighter will advance faster in hitpoints than a pure Fighter) and defensive abilities. It's really quite a strong multiclass combination.And he would gain absolutely nothing
Anyhow, one thing that fucking infuriates me with the DLC is that main rewards are soulbound items. Which you have no time to unlock, because by that point the game is over.
Whoever came up with this idea deserves to be facefucked by a gorilla.
Leap boots? Why? Rangers have Evasive Roll and Rogues Escape. What more mobility do you need?
But sure, Maia is DEADLY as a Rogue/Ranger.
And 3 DEX 18CON/RES could still work pretty well on a Streetfighter, if he can trigger his special (be flanked and/or blooded), as he would still be pretty fast. Would be damn slow when not flanked/bloodied though.