Prime Junta
Guest
Yep, the BoW end fights are retarded. Stupid high defences and mountains of HP. Thing just drags on and on and on.
Remember what I said about games that are perceived as low-rent clones getting negative reviews? Well there's nothing that's more of a low-rent clone of a game than its own DLC. Mainstream media is highly unsuited to reviewing this kind of DLC - White March got bad reviews also.
Hm, apparently it gets silly when played on PotD. I had no issues whatsoever on Hard.lol, I literally can't beat Neriscyrlas. It's not that it kills me. Quite the contrary. It's that once I get Neriscyrlas to the 50% hp trigger where she activates Llengrath's Safeguard, neither of us can kill the other. After 30 full minutes on the final try I just went fuck it. I can get her to about 25% at which point she heals back up.
I'm sorry but the encounter design in this DLC went down the drain. I don't mind losing to a build/gear/level/tactics check by being raped, but it speaks to a flaw when neither side can hurt the other. Most fights in the DLC (again, excepting the frost shades which were cool) have been push-overs, but very long push-overs due to mob-tankyness.
A far cry from White March's first, excellent dragon fight that had you juggling scary, jumpy adds while you attempted to decide what you focused on meanwhile having to kill the dragon itself fast enough to avoid getting AoE'd to death.
lol, I literally can't beat Neriscyrlas. It's not that it kills me. Quite the contrary. It's that once I get Neriscyrlas to the 50% hp trigger where she activates Llengrath's Safeguard, neither of us can kill the other. After 30 full minutes on the final try I just went fuck it. I can get her to about 25% at which point she heals back up..
It's just design of the encounters. I've had many satisfying battles so far. I think maybe they wanted to avoid exploits which could turn the major battles of PoE1 into trivialities. So they overtuned defences, meaning they couldn't stack the damage output too high and there you have it: big, tanky monsters.
Safav Hamon said:The defenses are somewhat overtuned, but the enemies in the DLC are between levels 14-17. They're supposed to have high defenses. You're probably just underlevelled and using poor builds/itemization.
lol, I literally can't beat Neriscyrlas. It's not that it kills me. Quite the contrary. It's that once I get Neriscyrlas to the 50% hp trigger where she activates Llengrath's Safeguard, neither of us can kill the other. After 30 full minutes on the final try I just went fuck it. I can get her to about 25% at which point she heals back up..
The second Neriscylas fight is quick and easy. Just have four characters tank her and then send one party member to activate the wards when they regenerate. You don't even need to do any damage yourself.
Meanwhile, I clawed my way out of Poko Kohara and now I'm thinking that going there pretty much saved my party and the playthrough.
It's funny that however you resolve that quest, you get XP from both factions who charged you with going there. The money they gave me was enough to repair my armors and the unique weapons. Most importantly it also opened two more VTC quests which take place within the city, which means fast XP.
In addition to those, lady Epero suffered a sabre to the cranium - killed her at level 11. This means more XP now, and even more when I go back to Dunnage and turn in her head along with that of Lord Admiral Imp who I killed at lvl 7. I have a bit over 2000 XP to level 12, but I also have 7 days left to reach Magran's Teeth, and I'm afraid if I go to Dunnage now I'll run out of time for coming back.
It can be nerve wrecking, but the game definitely changes a lot with the challenges on, and the set of possible routes through the content is narrowed greatly. You actually have to plan for contingencies.Your playthrough sounds hella fun to do once I'm done with more regular playthroughs in the distant future.
That cannot be explained away by me being underlevelled and using poor builds/itemization, because if assuming you're right and I was higher level, had better builds and better items, all that would change is that the encounters would go from trivially easy but drawn out to trivially easy and less drawn out.
I only have the King-dude and his ward seems to do nothing. I did help Waidwen and got a "good" ending, but he's not there, so I think I might have asked him to help with Eothas instead?
That cannot be explained away by me being underlevelled and using poor builds/itemization, because if assuming you're right and I was higher level, had better builds and better items, all that would change is that the encounters would go from trivially easy but drawn out to trivially easy and less drawn out.
Regardless of the strategic challenge, balancing combat around progression is not a new concept in RPGs.
Safav Hamon said:The defenses are somewhat overtuned, but the enemies in the DLC are between levels 14-17. They're supposed to have high defenses. You're probably just underlevelled and using poor builds/itemization.
This is just pure apologism. The encounters pose no threat. I'm not complaining about difficulty, I'm complaining about encounter design where you have drawn out but very easy encounters.
That cannot be explained away by me being underlevelled and using poor builds/itemization, because if assuming you're right and I was higher level, had better builds and better items, all that would change is that the encounters would go from trivially easy but drawn out to trivially easy and less drawn out.
Grunker said:all that would change is that the encounters would go from trivially easy but drawn out to trivially easy and less drawn out.
Now try again without the easy cop-out of refering to the boss fight.
Neriscylas is not a strategically challenging fight, but that's not the only viable form of challenge in an RPG. The challenge is finding the right synergies and combinations to break her defenses.
Grunker said:I don't mind losing to a build/gear/level/tactics check by being raped
You admit that you can't beat the final boss underlevelled when others have done so. Therefore the final boss is too challenging for you. It's not rocket science.
A fight can't be trivally easy and impossible at the same time. There are many viable strategies to break her defenses below level 14. You just need to experiment.
I think what grunker is trying to say is that when he was doing the fights in the BoW, he never actually died but was locked in a stalemate or the fights took way to long to finish.
@Safav Hamman knows he cannot defend this type of encounter design, which is why he repeatedly talks about only the boss despite me asking three questions about the rest of the encounter design.