I'm pretty sure JES would agree with that.
His thing is that he doesn't think trash choice vs not trash choice is interesting.
Without wishing to reignite the whole "Why does he hate trash options" debate, I have to say he seems to have quite a broad definition of what a "trash option" is. Sometimes it's builds that I would call unusual/suboptimal/potentially interesting.. in fact some of the fun I had replaying BG2 was using builds like this that I would never have chosen on a first playthrough.
What I find more surprising is I always thought it was perfectly understandable that you would have shit equipment as a level 1 peasant, and happily upgrade later. But his example of padded armour shows he really has a problem with that, he wants padded armour to be "viable" instead of something people upgrade from:
Padded armor suffers even worse in most RPGs: in many games, there are literally no worse options than padded. The suits are often aesthetically ugly and mechanically awful—the quintessence of a pure RPG trash option—and if players are forced to wear padded armor at the game's opening, they'll gladly ditch it as soon as anything else becomes available. In Pillars of Eternity, padded armor actually offers reasonably good protection. It can easily be argued that our padded armor is more protective than is realistic, but the first goal is not verisimilitude, but justifying the player's interest.
To me there is no problem with a game world having shit (cheap) options like this that you move on from when you can. Making it 'unrealistically' good just so it remains viable seems unnecessary. Perhaps that makes me simulationist scum.