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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Grotesque

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Yeah, I didn't like his tone. And yes I am at this point biased towards hating everything he says.

You're not the only one, trust me but saying that he dismissed them is a far cry from the actual facts. He just gave an explanation, he did not say that those sketches will not be in the game or the game doesn't need them.

Won't be difficult to outdo all of the mass media sites with my beta preview :lol: Going to wait for a few patches before I even bother thinking about it.

I wonder how many of Sensuky's videos JS saw or how many of your posts he read before hating your guts.
Anyway, phrasing a thread title like "non terrible UI mockup" is a blatant failure at diplomacy. And also makes you look smug, despite all the good intentions.
 

Lord Andre

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Well, since you guys seem to be more in the know than my hater ass, could you confirm if the per-encounter stun that the fighter has is actually per encounter or not.
 

eremita

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Guys, is there a way to get the portraits out of the game (without having access to beta)? I know there are some on wiki but I would like to check out all of them...
 

Infinitron

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Guys, is there a way to get the portraits out of the game (without having access to beta)? I know there are some on wiki but I would like to check out all of them...

Hint: Now would be a good time to choose a portrait for your Codex account.
 

Sensuki

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I wonder how many of Sensuky's videos JS saw or how many of your posts he read before hating your guts.
Anyway, phrasing a thread title like "non terrible UI mockup" is a blatant failure at diplomacy. And also makes you look smug, despite all the good intentions.

What is this, Something Awful?
 

Mystary!

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I have a theory/prediction about the companions in PoE: they are all going to have elements of their character (race/"sub"-class/abilities) that are not available to the PC. The only one that currently fits my theory definitively is Pallegina: she is a subrace that the PC cannot be. For now, there is also reason to believe one companion will be a machine of some kind and and another a ghost. I would bet that the priest companion will be priest of a god that the is not available to the PC (maybe the god of the hunt mentioned by Zeits) and that the Ranger Companion will have a companion unavailable to PC rangers. The wizard might end up being a tranny. As for the Rogue and Fighter companions, I could easily see them have unique abilities that are unavailable to the PC. Or maybe I'm just smoking some good shit.
And that unique element will amount to +2 to one stat.
 
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MicoSelva

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Grotesque

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I wonder how many of Sensuky's videos JS saw or how many of your posts he read before hating your guts.
Anyway, phrasing a thread title like "non terrible UI mockup" is a blatant failure at diplomacy. And also makes you look smug, despite all the good intentions.

What is this, Something Awful?

Not at all. But maybe your time is better spent looking for a job instead trying to show Sawyer the light!
:))
 

Sensuki

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Haha, they actually called me out on the thread names already. I already admitted here earlier in the thread that it probably wasn't the best idea to call them that but that is literally the first name that came to my head.

After doing some playing around with the HUD, I can totally see the logic behind their design - it's not optimal for combat log reading though. The problem is the action bar. Because classes don't all get the same amount of actives, the amount of slots on the action bar varies. Having an empty action bar with like 9 slots for a Fighter would be a waste of UI space.

The IE games had it right, the action bar changed depending on whether you had multiple or one character selected. One of the things it didn't do so well was handling stuff like spellbooks. Obsidian's pop-up solution handles spellbooks etc quite well, but unfortunately it takes up more space.

Another issue is the combat log, because we want to limit the amount of vertical space the UI takes up, you can't put anything over the top of the log, because then you wouldn't be able to expand it.

The Ranger animal companion also confounds the portrait area, meaning that bunching portraits up together is difficult.

One thing that could be done is something similar to the BG:EE design with portraits on the side, but I don't think most people would like the distance the portraits would be from the action bar if it was centered in the bottom middle.
 

tuluse

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Yeah, yeah, keep fighting the good fight.

All I'm saying is that I watched some random beta plays on youtube and I'm not impressed. The classes are not impressing me. It seems you have all the flavors between Fighter and Mage with the same renamed abilities on each one. Do you want to see the same damage dealt as a sword or as flasy magic effect.
How is this specifically different from IE games?

Do you want to stun by smashing a guy in the face or by casting a spell. The choice is yours. And what's with per encounter stun ability ? Why would anyone start with anything else but a stun if they can do it every encounter? Maybe I just interpreted the video wrong...maybe it's not per encounter...please tell me it's not per encounter.
Wizards and other non-fighters get a lot more options and different effects they can use. The fighter abilities are per encounter. The reason you wouldn't use them at the start of a fight every time? Because it might not be the most tactically advantageous time to use it. You might be stuck fighting some scrub and want to save the stuns for a more dangerous enemy. You might be fighting an enemy with a very high resistance to the stun effect.

And don't get me started on the races and the different flavors of ridiculous flaming head syndrome. You want 5% frost resistance or 5% flame resistance...OPTIOnz, fuck yeah!
:hmmm:

Monsters, different combinations of health and dps, variety fuck yeah!
They have plenty of different abilities.

Items, I have no idea but reading Sawyer's dismissal of weapon art, no hopes there either.

How about some simulation Sawyer ? An rpg is supposed to simulate a world, it's not supposed to simulate the stereotype of an RPG. This is Inception level of mechanics that make none to little sense in lore, in world, in logic.

Wasteland 2 has some god damn soul if nothing else, this shit... not so much. And yes I blame it on Sawyer.
lol
 

Shadenuat

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I wonder how many of Sensuky's videos JS saw or how many of your posts he read before hating your guts.
Anyway, phrasing a thread title like "non terrible UI mockup" is a blatant failure at diplomacy. And also makes you look smug, despite all the good intentions.

What is this, Something Awful?

Not at all. But maybe your time is better spent looking for a job instead trying to show Sawyer the light!
:))
Will you all let it go already and fuck off from Sen. His posts are the only coherent pieces of support in the sea of passive agressive bs, romance threads, cheap demagogy, village idiots like Gromnir and other faggotry that is so hard to get through on Obsi forum.

At least in his suggestion threads people agree on *something* which adds to the slight chance that Sawyer would post there once per week, leaving his homely SA forum for a while.
 

Zed

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don't see why pets need portraits. especially when they share HP.
 

Duraframe300

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Also why would Sawyer even care? He's given answers to waaaaay more agressive questions.

He can certainly take it.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
don't see why pets need portraits. especially when they share HP.

It's because of kinda the same reason why when you select your Lone Druid in DotA that it doesn't also select your bear. One button Mac users need a UI element to click on to select the animal companion
 

Zed

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it could work like selecting pets and summons in BG2.
 

Infinitron

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The problem with Sensuki's work is that he's probably not doing anything that Sawyer hasn't already tried, with the added benefit of being able to actually implement and test it to see if it actually works.

Suggesting individual ideas that the folks at Obsidian may have missed is one thing, but the chances of coming up with a fan-made "total combat system overhaul" that Obsidian would prefer over their own are slim.
 

Duraframe300

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The problem with Sensuki's work is that he's probably not doing anything that Sawyer hasn't already tried, with the added benefit of being able to actually implement and test it to see if it actually works.

Suggesting individual ideas that the folks at Obsidian may have missed is one thing, but the chances of coming up with a fan-made "total combat system overhaul" that Obsidian would prefer over their own are slim.

I doubt it.

Any person has their own unique view and its more than possible that Sensuki mentions things that haven't been considered a lot previously. Sawyer and Cain are only two people. That's why feedback is so important. Even if you don't want to adapt everything suggested, it leads to discussions and possible solutions.

Thats why constructive critisism is great and shitposting is bad.
 

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