- Joined
- Jan 28, 2011
- Messages
- 100,044
One of those item icons looks like some kind of furry baby wrapped in a blanket. I see they're following in the proud IE tradition of Aerie's inventory baby.
Was Durance involved in some sort of accident?
I want to know how far Avellone made it.Pillars of Eternity is a big game. Only two of our developers managed to finish. One was a designer who developed a lot of the crit path and sprinted straight for the end. The other found an early ending and decided to wrap his story up there. About half of the developers had not yet made it to Defiance Bay (the first big city).
There were wolves in the wilderness of the first area of the game, if I recall correctly...I want to know how far Avellone made it.Pillars of Eternity is a big game. Only two of our developers managed to finish. One was a designer who developed a lot of the crit path and sprinted straight for the end. The other found an early ending and decided to wrap his story up there. About half of the developers had not yet made it to Defiance Bay (the first big city).
I wanted a refund, and I got the refund processed - because I was not comfortable with sponsoring Obsidian to make a community-designed game. I paid to the kickstarter to have Obsidian make the game, not for random weirdness to be inserted by fan request, and not for entire designs to be thrown out because some obtuse jackass on the internet doesn't intuitively spot the reason for having "interrupts".
I also wanted a refund and to have the beta-codes revoked and the kickstarter privilege removed - because as it was I don't want to be on the credits, or even be known to have been part of the beta or even sponsoring the project. Which is going to go down in the short history of games-development as one of the most incredible community-developed failures we've ever seen.
NWN2? Sure. DA:O and DA:I? I'm not seeing or feeling the connection.
In what way exactly?NWN2? Sure. DA:O and DA:I? I'm not seeing or feeling the connection.
I haven't played DA:I, but I'm getting a bit of DA:O feel out of this, minus the cooldowns.
btw sensuki, make up your mind: is
hard too easy or too difficult? you complain in the same thread that hard difficulty is a joke and then two lines down complain that you have to reload because the bears are raping you with their claws.
In what way exactly?
The reason I am getting NWN2 is because of how spell VFX is handled. Combat can at times become a mess visually. I don't even remember much of Dragon Age: Origins combat. Could you even control your entire party at the same time?