Sensuki said:Well the problem is that both threats (the Ranger and the Companion) die at once when you kill one of them. I'm just thinking it would be more interesting if when one died, the other one lost TotalEndurance*0.4 or 0.5 (or whatever) from their current endurance or something, that way the optimal way to beat the class is more than just attack the ranger only.
rope kid said:We've considered doing something similar to that, with the partner gaining a debuff (rather than simply losing Endurance/Health) but there have been enough bugs in how shared Endurance and animal companion-specific Abilities were working that I didn't want to switch over quite yet.
rope kid said:In general, I think it's risky to draw conclusions about anything from the fight with Medreth et al. It's about the most advantageous setup the player could ever ask for.
Josh gave me this quip on SA just before ... I wonder if that's related to my Engagement thread lmao
rope kid said:In general, I think it's risky to draw conclusions about anything from the fight with Medreth et al. It's about the most advantageous setup the player could ever ask for.
I should do some against Lions and Beetles.
Tell that to Sawyer. The fact that your party never walks into an ambuse from nowhere means that the player will always come to combat in his own terms. Whether he will initiate combat by attacking with one character and then walk away(Medreth et al.) or move the same character into enemies Line of sight and then walk away (already hostile enemies) doesn't make a difference.With that one you can abuse the crap out of that by only sending one party member forward, and then having them run down the hill to the rest of your party.
Josh gave me this quip on SA just before ... I wonder if that's related to my Engagement thread lmao
rope kid said:In general, I think it's risky to draw conclusions about anything from the fight with Medreth et al. It's about the most advantageous setup the player could ever ask for.
I should do some against Lions and Beetles.
Still, even against Medreth, that cheese shouldnt be that easy to pull off. I am surprised at Josh's reaction, honestly.
The bigger idiot is the guy who doesn't ask for a refund despite being fully convinced that he funded another idiot
He said "in general", ie, he was not referring to a specific "cheese".
I was talking about the Ranger in Medreth's group being easy to kill before he said that, so it could have meant multiple things.
Can't argue with you there.The bigger idiot is the guy who doesn't ask for a refund despite being fully convinced that he funded another idiot
With that one you can abuse the crap out of that by only sending one party member forward, and then having them run down the hill to the rest of your party.
With the difference that here this is literaly the only thing you need to do. The "rest of the party" autokills everything that comes near it with disengagment attacks without you be required to click anything. You can win the encounters without attacking even once, just running around. Josh wanted to fix kiting, instead he "balanced" it by making it possible for all classes, and removing the "attack" from the "attack while running away"With that one you can abuse the crap out of that by only sending one party member forward, and then having them run down the hill to the rest of your party.
Soo, just like any IE game then.
The bigger idiot is the guy who doesn't ask for a refund despite being fully convinced that he funded another idiot
With the difference that here this is literaly the only thing you need to do. The "rest of the party" autokills everything that comes near it with disengagment attacks without you be required to click anything. You can win the encounters without attacking even once, just running around. Josh wanted to fix kiting, instead he "balanced" it by making it possible for all classes, and removing the "attack" from the "attack while running away"With that one you can abuse the crap out of that by only sending one party member forward, and then having them run down the hill to the rest of your party.
Soo, just like any IE game then.
Huge improvement...
With the difference that here this is literaly the only thing you need to do. The "rest of the party" autokills everything that comes near it with disengagment attacks without you be required to click anything. You can win the encounters without attacking even once, just running around. Josh wanted to fix kiting, instead he "balanced" it by making it possible for all classes, and removing the "attack" from the "attack while running away"With that one you can abuse the crap out of that by only sending one party member forward, and then having them run down the hill to the rest of your party.
Soo, just like any IE game then.
Huge improvement...
:D. At least now fighters are a viable option compared to ... kiting fighters?