Cazzeris
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Yes.So..., is this game any good?
What are its strengths?
Yes.So..., is this game any good?
Interesting. Source?The guy [...] has baisclaly told his boss to fuck off.
Mmmm I might misunderstand the word "attribute", but as far as I remember you do put points in attributes in the beginning in the game.You are aware you do not put attributes in the IE games once you begin right? I mean, past special weapons or unique books.Yeah.... Exactly the low progression I was fearing... One big part of the fun in RPGs is empowerement. At the end of POE I guess my character will be ony twice as powerful as in the beginning... Great...
This is a enormous difference on whether you dump Intelligence or not for a wizard. Though i'd actually prefer if any points below 10 gave a negative modifier and anything above a positive one (so the 3 int thing is what you would expect of a int 11 Wizard), this is already a big ass 'choice' in how you flavor your character.
What are its strengths?
That was a long time ago during the kickstarter. Feargus wrote in the comments that he was on the fence about the no combat XP thing (there was already a lot of controversy about this mechanic back then).Interesting. Source?The guy [...] has baisclaly told his boss to fuck off.
http://forums.obsidian.net/topic/39...-in-fallouts-special-game-system/#entry526647I really disliked most of the CNPCs, I really disliked being forced to go find Imoen, I really disliked the style of dialogue, and I really disliked being flooded with a million quests by every shmoe on the streets of Athkatla. Basically, there wasn't a whole lot I did like about it.
You put points before the game begins. There is no 'progression' of attributes, though i guess you can put a couple of points through unique books in BG1, and some very rare items in BG2 sets your attribute at certain levels.Mmmm I might misunderstand the word "attribute", but as far as I remember you do put points in attributes in the beginning in the game.
The flamewar on the Obsidian forums has been fairly lulzy. Someone just produced a Sawyer quote on BG2 from 2006, before he had to sugarcoat it for the "IE successor" kickstarter :
http://forums.obsidian.net/topic/39...-in-fallouts-special-game-system/#entry526647I really disliked most of the CNPCs, I really disliked being forced to go find Imoen, I really disliked the style of dialogue, and I really disliked being flooded with a million quests by every shmoe on the streets of Athkatla. Basically, there wasn't a whole lot I did like about it.
Sorry if this has been quoted here before but I had to chuckle at him then gritting his teeth, making a 'spiritual successor' to BG2 and dealing with BG2 fans
Right. I was mainly remembering the Planescape Torment system, which does include a progression in attributes.You put points before the game begins. There is no 'progression' of attributes, though i guess you can put a couple of points through unique books in BG1, and some very rare items in BG2 sets your attribute at certain levels.Mmmm I might misunderstand the word "attribute", but as far as I remember you do put points in attributes in the beginning in the game.
You were, however, talking about 'progression of characters'. This isn't "progression", this is "you have a different character type".
My man.The flamewar on the Obsidian forums has been fairly lulzy. Someone just produced a Sawyer quote on BG2 from 2006, before he had to sugarcoat it for the "IE successor" kickstarter :
http://forums.obsidian.net/topic/39...-in-fallouts-special-game-system/#entry526647I really disliked most of the CNPCs, I really disliked being forced to go find Imoen, I really disliked the style of dialogue, and I really disliked being flooded with a million quests by every shmoe on the streets of Athkatla. Basically, there wasn't a whole lot I did like about it.
Sorry if this has been quoted here before but I had to chuckle at him then gritting his teeth, making a 'spiritual successor' to BG2 and dealing with BG2 fans
thanks for a detailed response.Sure that's realistic alright, but the aim here is not to be realistic, but to create interesting choices, and viability.
In the current system, there's basically zero point to use any other ranged weapons except arbalests and arquebuses.
They have superior first hit damage (important) and they have superior DPS, and they aren't that affected by DT.
Bows (haven't tried Crossbows yet) are shit, they don't do high damage and they are nigh useless on grazes. Sure they attack quick but a succession of fast attacks is not going to get you anywhere near the damage ranges you pull on the heavier duty ranged weapons.
Against 12 DT, A bow does less than 1 point of damage on pretty much every graze damage roll.
My man.The flamewar on the Obsidian forums has been fairly lulzy. Someone just produced a Sawyer quote on BG2 from 2006, before he had to sugarcoat it for the "IE successor" kickstarter :
http://forums.obsidian.net/topic/39...-in-fallouts-special-game-system/#entry526647I really disliked most of the CNPCs, I really disliked being forced to go find Imoen, I really disliked the style of dialogue, and I really disliked being flooded with a million quests by every shmoe on the streets of Athkatla. Basically, there wasn't a whole lot I did like about it.
Sorry if this has been quoted here before but I had to chuckle at him then gritting his teeth, making a 'spiritual successor' to BG2 and dealing with BG2 fans
I'm sure there more dignifying jobs for him than dragging a bunch of fans of a real-time-with-elves Bioware game kicking and screaming into the 21st century.
Sawyer would be the first to say that his preferences don't matter and as a profesional his job is to make games that their intended audience like. They are the ones that chose to make in IE successor and they are the ones that chose to put Sawyer as lead. The kickstarter would work just as fine only with Avellone and Cain as big names, or just have him work on the Project but not lead it.I'm sure there more dignifying jobs for him than dragging a bunch of fans of a real-time-with-elves Bioware game kicking and screaming into the 21st century.
I wasn't just talking about game mechanics when I said that. He also disliked/dislikes Bioware games for other reasons.
There isn't a doubt in my mind that this is true.The game would be propably better without attributes at all.
I don't get this either. He made 6 attributes to please people, but designed them in such a way that the players who wanted 6 attributes and 6 attributes only won't be happy anyways.The game would be propably better without attributes at all. As Infinitron stated, the system stands just fine without them, and it would save Sawyer the headache to balance six stats that are superficial anyway. Sure, gnognards would bitch, but they are doing it anyway. And it would make for a better game as it would let the designers to focus in abilities and talents to diversifie the character builds.
I don't get this either. He made 6 attributes to please people, but designed them in such a way that the players who wanted 6 attributes and 6 attributes only won't be happy anyways.The game would be propably better without attributes at all. As Infinitron stated, the system stands just fine without them, and it would save Sawyer the headache to balance six stats that are superficial anyway. Sure, gnognards would bitch, but they are doing it anyway. And it would make for a better game as it would let the designers to focus in abilities and talents to diversifie the character builds.
It hurts so much. I'm just going to replay SRR, the beta so far is a massive disappointment. I'd be deathly ill at this point, were it not for D:OS turning out to be so amazing.
I like some of the things Sawyer says and I like some of the ideas shown so far in the Beta - but this is so far and removed from what makes BG or BG2 good I don't understand how this was released to us in this state. The attributes and their insignificant impact and the lack of any character building - it's typical of 2010+ era RPGs. At least games like Path of Exile give you a skill point on every level up, allow you to reach 100+ skill points, and allow certain passive skills to significantly alter playstyle... PoE's passive skills feel more like WoW perks than they do passive skills? Ugh.