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Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
There's also the fact that % usually comes together with shitty itemization and smaller upgrades. You can't make an item that gives 0,25 THAC0, but you can make one that gives 1,5% bonuses to something.I'm not sure I agree with felipepepe's points about why percentages look worse in terms of presentation, but I certainly agree that they do.
yup, I associate % with horrible randomized items. The best itemization is like what existed in IWD and BG where you get unique hand placed and items with names and a back-story. That is cool. Even if the dagger is only +2, but has a cool name and back story it is much more interesting than some random sword of +2.5% physical damage, 3.8% poison damage and +1.5% defense bonus. Its hard to get excited when you then upgrade to a sword with 3.1% physical damage, 4.2% fire damage, 1.2% ice damage and +1% defense bonus. Oooooohh! I added up all the bonuses they were 1.4% more!!! What a magical, mysterious world of percentages to explore!
I associate it with Mass Effect 1, which is even worse.