Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
It obviously isn't Josh's fault, duh! Incompetent Obsidian engineers holding back THE SAW's genius and all that.

e: any ETA on the fix for autoattacking / party AI?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Actually doing the quests/talking to village people this time. I have a bit of an issue with the way quest details are listed. Spoilers in case anyone cares about these sidequests:

For the quest you get to find the Lord's daughter, you eventually find a note talking about a cult under the town/wilderness. This information get sorted under the Find the Lord's daughter quest, however there is nothing to suggest the cult and her disappearance are necessarily linked at that point. Bit of a spoiler for the later part I guess. Also, you can ask the Ogre about her whereabouts and that adds something about the towns tanner/dyer (? names like Trygil or something) having possibly lied to you, but it is possible to get to the ogre and question him without talking to that guy at all.

I also broke the Cat and Mouse quest: I agreed to get Nyfre out, went to the inn, asked her story and then killed her and her party. Then I went back to the hunters and chose the "She told me different" option and then the [attack them] option, this resulted in a quest failed as someone vital had been killed. However, if you do the same thing but choose the "I killer her" option, then say "you're just as bad" [attack them], that completes it and rewards you.

They did say they were doing two journal setups at some point right? One more like the IE games?

Have you reported that on the forums yet?
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Re: the attribute design, one solution would be limiting the overall number of attribute points you get to spend during chargen while increasing their impact.
 

fanta

Arcane
Joined
May 3, 2012
Messages
509
Who forbids tweaking damage per individual weapon: a Might point makes +1 dmg for a dagger, but a +5 dmg for a sledgehammer (or whatever values make sense)?
That's how percentages WORK, bro. 10% of 20 is +2 while 10% of 50 is +5. Do you even math?
I was suggesting a function that is weaker than linear but stronger than constant. You do realise these are not the only two functions in existence bro?
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
After having played the beta, I think this game needs an "awesome" button because all those forced fights with trash mobs and random foes are all but fun and, short of having an entire party specilized in stealth, they're unavoidable. On top of that, the 'consolation' of receiving some XP or the occasional good loot is sorely missing.

Also, when you mage is better left in the rear equipped with a blunderbuss and he rarely uses his spells you know something about the mechanics doesn't feel quite right.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,440
Location
Italy
Ok so I've read a bit through the thread to see what this all is about.
One thing is for sure: I won't be staying awake waiting for this game.

In BG you got:
- small amount of XPs for killing lame monsters
- medium amount of XPs for killing dangerous monsters
- medium/big amount of XPs for completing quests or doing particular things
If it ain't broken....

Also, stats with little impact on the game?
I'm sorry, but why?
Even games like Diablo get the importance of meaningful stats.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Ok so I've read a bit through the thread to see what this all is about.
If it ain't broken....

It is broken because it means people taking non combat routes are not rewarded as highly as those who elect to kill everything in their way to get to the quest goal.

Whether or not this is a good fix is up for debate, I think it works fine, but people who love2grind or enjoy seeing "Your numbers went up" in the log after a tough fight (and I'll admit that I do miss that when playing the beta) would prefer a direct reward for killing shit.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Something Awful is public again and Sawyer is back

We have discussed a few ideas for Health/Stamina. The major ones are:

* Call Stamina Endurance. This is a minor/feelsy one, but a lot of people still associate Stamina with something like "mana" or other power-based resources.
* Change the color of the Health bar as it depletes. It's green or blue (colorblind mode) when Health is in the top third, yellow in the middle third, and flashing red in the bottom third.
* Multiply all Health values by 4 (or 6 in the case of barbarians) and make all damage 1:1 for both Health and Stamina. Currently you take Health damage at 1/4 the rate (or 1/6 the rate, for barbs) as Stamina damage. The high Health values would seem non-D&Dish, but would make clear that whatever damage you take is directly done to both stats equally -- you just have a LOT more Health.
* When survival is effectively limited by Health, not Stamina (meaning the character will die/get maimed when Health drops before Stamina drops), the Stamina overlay will be visually limited/capped to make it clear that you are in the danger zone. Characters won't heal Stamina over that limit, the bottom of the red fill will have a suitably terminal-looking line at the edge, and the red fill itself will flash.

It's not counterproductive to do basic balance passes if things are grossly out of whack, but fine-tuning should wait until there are fewer functional bugs rolling around. E.g. I didn't really bother fine-tuning the wood beetle's poison DoT because DoTs were fundamentally screwed up.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,789
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Holy shit, this is the biggest Codex meltdown since the announcement of Obsidian's South Park game.

Nope, Wasteland 2 thread at its lowest point was still worse. Although that seemingly came from fewer people. More concentrated. :obviously:
 
Weasel
Joined
Dec 14, 2012
Messages
1,866,124
We have discussed a few ideas for Health/Stamina. The major ones are:

* Call Stamina Endurance. This is a minor/feelsy one

"Is that all you've got to say Sawyer? Come on, admit it, you had a peek at the forums and saw the hot topics there."

"Well, I'm getting to colourblind mode if that's what you mean."

"No. And why have you got a herd of elephants in your room Sawyer?"

"No elephants here. None. Now get out of here, it's time for my muscle-wizard / arquebus playthrough. I love the smell of grognard tears in the morning. Of course if this game was truly my vision I'd add a cover mechanic..."
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I haven't posted on Something Awful in a few days, but I have definitely pissed someone off over there. They paid money to change my avatar and title to this:

Untitl57575ed.jpg


Edit: it's the new no avatar avatar.
 
Last edited:

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,540
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I haven't posted on Something Awful in a few days, but I have definitely pissed someone off over there. They paid money to change my avatar and title to this:

Untitl57575ed.jpg


The only person I can think of who is that immature is coffeetable, but I dunno.
Wait, you can pay money to change other people's avatars/titles on SA?

I was obviously wrong about that place, it is AWESOME.

Yeah, no. I prefer to insult and be insulted on the Codex, at least I do not have to pay for it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,878
The game is shit? Lol what a surprise. Moar like Pillars of Eternal Butthurt amirite?

What the fuck were they thinking in making a combat oriented RPG? When did anybody even ask for that?

All i wanted was some story fag, IE engine throw back. The best thing Obsidian ever did was Mask of the Betrayer, and possibly Kotor 2 (haven't played it yet, just going by popular opinion). Where did they ever get the idea to revolutionize RPG combat mechanics (as if RPG combat mechanics were need to be revolutionized in the first place)?

What a train wreck. This just shows that developers can't be trusted with absolute freedom.

And i'm assuming bringing Tim Cain into this project was just shameless name plugging. I doubt he did anything except get out of the way of Sawyers's huge ego.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom