The Fish
Arcane
- Joined
- Feb 25, 2014
- Messages
- 1,216
That isn't irrational. Most RPG's (MMORPG's, jRPG's, aRPG's and even many cRPG's) do favor dealing damage over buffs and debuffs - I assume people playing them simply developed the mindset that (de)buffs are never worth it in RPG's. Even with D&D, the iconic spells are offensive ones - Magic Missile and Fireball.
PoE doesn't really do anything to change that impression.
Yeah I really hate this trend in games. In Temple of Elemental Evil I played through the game with a party consisting of one wizard and one rogue and it seemed extremely inefficient to use mostly damage dealing spells. I couldn't really imagine spamming fireballs when charming, roots or sneak attack triggering spells were often so much more effective. There's something especially satisfying about using, to great effect, abilities which don't do direct damage because it feels like you actually have to engage with the mechanics. Though I suppose saying all this is quite redundant as I'm preaching to the choir.
An MMORPG example is Dark Age of Camelot which did a great job of giving organised groups a huge advantage over larger forces through using things like mass mesmerisations and roots while also providing counters to those strategies. It's sad but I can't imagine a game like that being created in the near future.
I'd like to see a fantasy rpg in which wizards were incapable of doing direct damage. That might actual force developers to do something interesting for once.