Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,859
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
They're good to have in combat though, with that multiplier stacking. Hopefully they switch from multiplicative to additive bonuses though as that would flatten out the damage. I haven't seen anyone say they want multiplicative, everyone seems to prefer additive bonuses.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,880
Anyway, looking forward to both Carries and Olivias charachters. Wondering if Obsidians luck/know-how continues in finding decent writers.

Carrie Patel is a fan of Lesi/Benjanun Sriduangkaew, just thought you should know. ^_^

And some of youse thought Josh was "bad" about certain subjects. :smug:
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,859
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Hey I just found a Leather Armor with a different texture, like Anthony Davis was talking about. Must have snuck some into the last build. Different icon and texture.

5QVCinw.jpg
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,539
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Question: I didn't follow the development process (even when I donated to the Codex fund raise or Kickstarter - I took the boxed ver.), so I know very little about the game, just so I don't spoil anything for me. Can you play an evil character? I'm thinking of playing a ruthless dwarf or a pragmatic human wizard.
gib answer
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think the possible benefits (basically, the chance to get more NPC content and development) from having a "smaller" quantity of companions outweights the negatives, which are basically that there's more classes than companions, and this is fixed with the possibility of making your own party.

Although I've never been a fan of the Baldur's Gate companions. The ones from the first one have little to no personality, and the ones from the second one I wish most of them stayed quiet. I love BG2, but I hate the party interactions.
Well, I'm on the opinion that even a badly written companion is better than a blank slate, so I'm a little disappointed that there are only a few of them. Not a gamebreaking stuff obviously, just a little negative.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
They're good to have in combat though, with that multiplier stacking. Hopefully they switch from multiplicative to additive bonuses though as that would flatten out the damage. I haven't seen anyone say they want multiplicative, everyone seems to prefer additive bonuses.
All the classes are supposed to be good in combat. You pointed out that a rogue was one of the 'core four' in D&D, but that's because they were the only ones with full access to the thief skills, which isn't the case in PoE.

Also, Fighter!Eder can engage more enemies and Obsidian really wants you to like the engagement system. :M
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Hopefully it doesn't end up like NWN2 where there were few companions and half of them were...not so great.

One of NWN2's problems during development was that there were too many companions.

Granted, comparativly to Baldur's Gate 2 its *few*, but not exactly compared to most other *modern* rpgs.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
One of NWN2's problems during development was that there were too many companions.

Granted, comparativly to Baldur's Gate 2 its *few*, but not exactly compared to most other *modern* rpgs.
Really?
Paladin, Sorceress, Druid, Monk, Wizard, Rogue, Ranger, Priest, Warlock..... That's 9, right?
And at least two of those you got really late, and two others had minial dialogs. I guess you can count the squire, too.
 
Joined
Nov 19, 2009
Messages
3,144
Of course you can, this is an Obsidian game. Reactivity awaits.

http://pillarsofeternity.gamepedia.com/Disposition

Are there any examples yet where this system works in a different way than a pointlessly convoluted karma system? I mean, the four reactions listed so far are:

Code:
Cruel 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Deceptive 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Honest 3 Dengler, Dyrford He will give you information for the quest Blood Legacy.
Benovolent 2 Dengler, Dyrford He will give you information for the quest Blood Legacy.

So one character attacks you if you're bad (i.e. cruel and/or deceptive), and another helps you if you're good (i.e. honest and/or benevolent).
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Are there any examples yet where this system works in a different way than a pointlessly convoluted karma system? I mean, the four reactions listed so far are:

Code:
Cruel 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Deceptive 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Honest 3 Dengler, Dyrford He will give you information for the quest Blood Legacy.
Benovolent 2 Dengler, Dyrford He will give you information for the quest Blood Legacy.

So one character attacks you if you're bad (i.e. cruel and/or deceptive), and another helps you if you're good (i.e. honest and/or benevolent).
:hmmm:

You're using a sample size of two characters to judge an entire game mechanic? It's not a morality system - you can also get punished for choosing 'good' options. There are also other trade-offs - 'benevolent' often involves turning down quests rewards.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,015
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, it's a fair question. I don't know if that list is complete, but we are talking about a beta with minimum plot spoilers. I'm quite certain they didn't give you the option to be cruel without being deceptive or vice versa for no reason.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Really?
Paladin, Sorceress, Druid, Monk, Wizard, Rogue, Ranger, Priest, Warlock..... That's 9, right?
And at least two of those you got really late, and two others had minial dialogs. I guess you can count the squire, too.

Your forgetting someone there ;) Its even 12 (IIRC) if you count the construct as well. Its more than any Obsidian game after had.

Anyway, more importantly yes. I remember an interview mentioning it.

BTW They took big lessons narrativly (well not just narrativly but you get what i mean) out of this whole fiasco. For example they began dividing companions evenly between writers. (Which is the main reason NWN2 had too many companions)

IIRC Avellone did a whole bunch of them and in the process had to half ass a lot of things.
 
Joined
Nov 19, 2009
Messages
3,144
Well, it's a fair question. I don't know if that list is complete, but we are talking about a beta with minimum plot spoilers.

Well, the entire list of reaction modifiers in that wiki, some 40 in total, so not as small a sample as with the actual effects, are all in the honest/benevolent and cruel/deceptive categories, thus falling neatly along the morality system divide.

Could just be because of the beta thing like you said of course, or maybe the wiki leaves out a lot for some reason.

I'm quite certain they didn't give you the option to be cruel without being deceptive or vice versa for no reason.

Well, apparently Dengler cares slightly more about honesty than benevolency, so I suppose they could use it for a more finetuned morality system ;)
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,229
Location
Azores Islands
Wonder how equally they will distribute class specific dialogue throughout the game. The cypher for example gets some nice dialogue in the beta.

That's one of the things I will factor when choosing my character
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
Wonder how equally they will distribute class specific dialogue throughout the game. The cypher for example gets some nice dialogue in the beta.

That's one of the things I will factor when choosing my character
considering the creative lead, im p sure specialist dialogue will be distributed between classes, between skills, between attributes, and between reputations. not perfectly distributed, but it def won't be a PST-style WISDOM RULES ALL clusterfuck
 

Bleed the Man

Arcane
Patron
Joined
May 30, 2013
Messages
655
Location
Spain
Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Is there any info about what part are they going to stream?

I guess is not the beginning area again, covered already by the annoying stream with Jesse Cox, although with the obsession to not spoil anything story related I wouldn't be sure that they won't stream the same bits again.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,015
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

There's still 4.5 hours until it begins...

Is there any info about what part are they going to stream?

I guess is not the beginning area again, covered already by the annoying stream with Jesse Cox, although with the obsession to not spoil anything story related I wouldn't be sure that they won't stream the same bits again.

http://www.rpgcodex.net/forums/inde...ta-release-thread.93694/page-296#post-3694756 "never-before-seen content"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom