Sensuki
Arcane
AGAIN!
Not surprising considering every class can use 'thief' skills.Looks like there's now gonna be no Rogue companion though :S weird.
Anyway, looking forward to both Carries and Olivias charachters. Wondering if Obsidians luck/know-how continues in finding decent writers.
gib answerQuestion: I didn't follow the development process (even when I donated to the Codex fund raise or Kickstarter - I took the boxed ver.), so I know very little about the game, just so I don't spoil anything for me. Can you play an evil character? I'm thinking of playing a ruthless dwarf or a pragmatic human wizard.
gib answer
Well, I'm on the opinion that even a badly written companion is better than a blank slate, so I'm a little disappointed that there are only a few of them. Not a gamebreaking stuff obviously, just a little negative.I think the possible benefits (basically, the chance to get more NPC content and development) from having a "smaller" quantity of companions outweights the negatives, which are basically that there's more classes than companions, and this is fixed with the possibility of making your own party.
Although I've never been a fan of the Baldur's Gate companions. The ones from the first one have little to no personality, and the ones from the second one I wish most of them stayed quiet. I love BG2, but I hate the party interactions.
Of course you can, this is an Obsidian game. Reactivity awaits.
http://pillarsofeternity.gamepedia.com/Disposition
All the classes are supposed to be good in combat. You pointed out that a rogue was one of the 'core four' in D&D, but that's because they were the only ones with full access to the thief skills, which isn't the case in PoE.They're good to have in combat though, with that multiplier stacking. Hopefully they switch from multiplicative to additive bonuses though as that would flatten out the damage. I haven't seen anyone say they want multiplicative, everyone seems to prefer additive bonuses.
Hopefully it doesn't end up like NWN2 where there were few companions and half of them were...not so great.
You pointed out that a rogue was one of the 'core four' in D&D
Really?One of NWN2's problems during development was that there were too many companions.
Granted, comparativly to Baldur's Gate 2 its *few*, but not exactly compared to most other *modern* rpgs.
Of course you can, this is an Obsidian game. Reactivity awaits.
http://pillarsofeternity.gamepedia.com/Disposition
Cruel 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Deceptive 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go.
Honest 3 Dengler, Dyrford He will give you information for the quest Blood Legacy.
Benovolent 2 Dengler, Dyrford He will give you information for the quest Blood Legacy.
IWD2 even has a Ravel Puzzlewell incarnation.
Are there any examples yet where this system works in a different way than a pointlessly convoluted karma system? I mean, the four reactions listed so far are:
Code:Cruel 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go. Deceptive 2 Nridek, Lle a Rhemen It will attack you even if you want to let him go. Honest 3 Dengler, Dyrford He will give you information for the quest Blood Legacy. Benovolent 2 Dengler, Dyrford He will give you information for the quest Blood Legacy.
So one character attacks you if you're bad (i.e. cruel and/or deceptive), and another helps you if you're good (i.e. honest and/or benevolent).
Really?
Paladin, Sorceress, Druid, Monk, Wizard, Rogue, Ranger, Priest, Warlock..... That's 9, right?
And at least two of those you got really late, and two others had minial dialogs. I guess you can count the squire, too.
Well, it's a fair question. I don't know if that list is complete, but we are talking about a beta with minimum plot spoilers.
I'm quite certain they didn't give you the option to be cruel without being deceptive or vice versa for no reason.
considering the creative lead, im p sure specialist dialogue will be distributed between classes, between skills, between attributes, and between reputations. not perfectly distributed, but it def won't be a PST-style WISDOM RULES ALL clusterfuckWonder how equally they will distribute class specific dialogue throughout the game. The cypher for example gets some nice dialogue in the beta.
That's one of the things I will factor when choosing my character
Is there any info about what part are they going to stream?
I guess is not the beginning area again, covered already by the annoying stream with Jesse Cox, although with the obsession to not spoil anything story related I wouldn't be sure that they won't stream the same bits again.