Going through the first 25 backer updates. There's surprisingly a lot of updates from Tim Cain. Looks like they didn't listen to him.
Update 7 - Non-Combat Abilities with Tim Cain said said:
Design Goals
- Non-combat skills are gained separately from combat skills. You shouldn't have to choose between Magic Missile and Herbalism. They should be separate types of abilities, and you should spend different points to get each one.
- Avoiding combat does not lead to less experience gain. You shouldn't go up levels any slower by using your non-combat skills rather than your combat skills. We plan to reward you for your accomplishments, not for your body count.
We're seeing in the current beta, combat and non-combat skills put in together.
Bestiary XP is all about body count to get those bestiary pages and rewards for killing.
Update 12 - Reddit Q&A with Tim Cain said said:
we are considering adding multi-classing to the game. A better way to put this answer is that we are not ruling them out at this time. If they work well with our final system, we will offer them.
While not a confirmation, I wonder if they really tried to put multi-classing in.
Update 20 - Big Cities with Josh Sawyer said said:
Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.
Comparisons to the cities of Baldur's Gate and Athkatla. Going by Sensuki who has seen all the maps in the source code, he's said the cities are VERY small. While the big cities in PoE might span over multiple maps, those maps are going to be small according to Sensuki.
Dyrford only has one inn. In BG1, small towns like Nashkel had maps that were still big and had two inns. When you look at IWD1, the maps like Easthaven, Kuldaher and Lonleywood only have one inn and maps were generally smaller. PoE seems to be taking more from IWD than BG1/BG2 despite the original comparison to BG1/BG2 with its Big Cities.
Update 22 - Q&A with Tim Cain said said:
We will certainly be adding animations to our backgrounds. The trees should sway, there will be birds or butterflies or insect clouds, depending on where you are, and the water in rivers and waterfalls will flow.
Q. Will there be low intelligence/charisma dialog?
Tim Cain: Yes, we will have these dialogs. They are a great deal of work, since it means writing two versions of every dialog in the game, but I am sure that our wonderful writers are up to it. I really want these dialogs too! I find it fun to replay the game with a low intelligence character, just to see how the NPC's react to my slow-witted attempts to help them.
Trees should be swaying. (also mentioned more and actual video footage in Update 49)
Low intelligence dialogue confirmed. And the big one. TWO versions of every dialogue in the game.
Update 23 - Feargus Urquhart talks about the Documentary said said:
So, we are happy to announce that we are going to include a stream, download, or physical copy of the documentary in all of our Kickstarter reward tiers. At the $20/$25 level you will be able to stream it, at the $35 level you will be able to download it, and at the $140 level (and physical tiers above) we will include a DVD / Blu-ray.
No more physical copy. Instead the high tier backers get a notepad. LOL.
Update 24 - Josh Sawyer on Stamina and Health said said:
The priests of the Forgotten Realms run around with boatloads of cure x wounds spells, the ability to banish disease, and even the power to bring the dead back to life.
In Project Eternity, prospects are not so bright.
Unlike many fantasy settings, there is very little access to curative magic. Remedies for health problems often have only a palliative or placebo effect at best.
New talents introduced can now cure health. So lets STILL ignore magic. The talent itself of putting a Band-Aid on your profusely bleeding arm now cures your health. This is more than a placebo effect!
Overall: A lot of promises during the Kickstarter campaign and it comes across as throwing things out there and not realising the implications of what they were saying and not being able to back up those things.