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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by Duraframe300, Aug 18, 2014.

  1. Rostere Arcane Patron

    Rostere
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    PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Well, there's always the future. Now if it was not for this past year of incline I would not have much hope. Hopefully Obsidian will put Tim to good use in the future.

    And yes, repair system would have been great... Why do people hate repair systems so much? :( And critical misses. And engagement systems. You would almost believe people do not like game mechanics at all.

    Okay, I remain open-minded towards PoE's implementation of engagement. It might or might not suck. I've deliberately kept myself from playing the beta. But if there was not already such a system in place, I know for sure I would be the first to request one.
     
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  2. Bleed the Man Arcane Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I like the engagment system quite a bit. Although my time playing the beta is fairly short, and I haven't learned yet all there is to the game mechanics, and also can't say the possible problems or "degenerative gameplay" that right now the engagment system has.

    But in terms of the "feeling" that left me, which is all I can talk about PoE, I liked it.
     
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  3. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Weapon durability is pure annoyance. You cannot as a player, play "better" and have your weapons degrade slower or not at all. The only games it works in are ones where equipment is scarce and having that pistol with 3 bullets where you aren't sure it will even fire all of them is a core part of the game.
     
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  4. Copper Savant

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    Yeah, fucked up playing SS2 as a kid and ended up trying to defeat the Many boss thing with a bunch of out-of-ammo guns and a broken laser.
     
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  5. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  6. Roguey Codex Staff Sawyerite

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    I could tell from the way he presented it that Josh didn't particularly care for the durability system and let it out as a trial balloon to spare Tim's feelings.

    By the by here's a bunch of Imp Zoners (SA's not-quite-YCS replacement) talkin' 'bout Sensuki

    Laughed through that whole page.
     
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  7. Merlkir Arcane Developer

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    They....like Sensuki? At least they wished he'll like the game, that's something. :D
     
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  8. Bleed the Man Arcane Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    At least one of them has a brain.


    I can't understand how anyone can be butthurt about Sensuki's feedback of the Beta. He's super dedicated to the game, and every single complaint that he has is deeply thought out and offers alternatives that he thinks would work better taking into account the design objectives from Josh.

    They don't have to agree with his suggestions, but not seeing the massive value of his imput is just plain retarded.
     
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  9. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Fuck Sensuki and damn him to hell for pointing out stuff that could possibly improve the game and prevent bugs.
     
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  10. Zed Codex Staff Patron

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    I hope they add some cool designs/carvings/whatevs on the solid UI.
     
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  11. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    BAdler responds to a question
     
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  12. Roguey Codex Staff Sawyerite

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    Yah, there's no way in hell they're adding new features at this point. All about fixing and polish.

    I saw someone post and explain some of Absurdian's completely and totally inept code at badgame and laughed so much. They have a lot of work cut out for themselves (not Josh's fault).
     
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  13. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Hi, coffeetable.

    It's been posted here already.
     
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  14. Abu Antar Prestigious Gentleman Tweet, tweet Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Roguey Why are you calling them Absurdian all of a sudden? Or am I missing something?
     
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  15. Roguey Codex Staff Sawyerite

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    I first called them Absuridan on July 9, 2011 and have done so at least 19 other times since then. I have very little respect for most of the people who work there. Subpar at art, Subpar at coding, full of bad players, bad at management, list goes on.

    Recent Josh-posting highlighting Obsidian absurdity:

     
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  16. Abu Antar Prestigious Gentleman Tweet, tweet Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yet they manage to get a job over there? That sounds strange.
     
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  17. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    More from badgame - Sawyer on QA: http://badgame.net/index.php?topic=19797.msg7651388#msg7651388

     
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  18. agris Arcane Patron

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    What does it mean to have a bad "regression rate"? Not finding bugs that were once fixed, but appear again later?
     
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  19. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    When fixing one bug creates other bugs.
     
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  20. agris Arcane Patron

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    A lot of what he's complaining about sounds like the off-shoot of having a medium to large team (>10 people) and having a poor management infrastructure. The hand isn't talking to the foot, etc.
     
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  21. Zed Codex Staff Patron

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    in that badgame thread there's a code snippet (actually an entire class I think) and I'm not a hotshot programmer but even I see that it's very messy. I can see how fixing one bug leads to another in this case.

    and PoE has 3(!) producers. I don't know what the norm is but I think they're all pretty green too, so maybe it's a mess who know tho
     
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  22. Ellef Deplorable

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    You mean there's a chance an obsidian game might launch with a shit tonne of bugs and poor combat?
     
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  23. Roguey Codex Staff Sawyerite

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    That post had nothing to do with combat.

    It keeps happening:

     
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  24. Rostere Arcane Patron

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    The key is to tie repair to a crafting skill. It might be boring when you can only repair your stuff to "function normally", but it will be more fun if using what you have at hand and putting skill points into weapon proficiency or learning of how to craft and maintain weapons are two distinct builds. You can opt for balancing the two, but also to build a master craftsman who is able to maintain the best gear or a spoiled knight/uncivilized barbarian who knows well how to fight but uses only what is at hand until it breaks.

    It's typically always more fun when there is also severe punishment for having awful stats, not only bonuses for having good stats. Examples are: Low-int dialogue, people attacking you on sight because your are so fucking ugly, Critical misses, weapons/armor breaking, constitution being a limit for exploration (see Fallout and Age of Decadence), strength limiting what armor/weapons you can use, and so on.

    If your character not only has distinct strengths you use in the game, but also critical weaknesses you must always confront, you will probably get a much more interesting game.
     
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  25. Merlkir Arcane Developer

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    What kind of brand is "Sensuki's"? Fastfood chain? Clothing? Dragon dildos?
     
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