- Joined
- Jan 28, 2011
- Messages
- 100,019
rope kid said:good news: i already assumed anything i post here could be posted elsewhere.
Always prepared.
rope kid said:good news: i already assumed anything i post here could be posted elsewhere.
Carrie Patel is a fan of Lesi/Benjanun Sriduangkaew, just thought you should know. ^_^
And some of youse thought Josh was "bad" about certain subjects.
As an idiot, what difference in gameplay does it make whether the numbers are multiplicative or additive?
First, I disapprove of you using Twinkie Gorilla's avatar.As an idiot, what difference in gameplay does it make whether the numbers are multiplicative or additive?
BAdler said:I have to talk to Adam and Josh, but we can try to aim for Wednesday or Thursday.
Based on release history and the fact that this seems somewhat unorganized, would not be surprised in the least if the next patch doesn't come until next week. We'll see.
how wonderfully 1990sIt depends on tomorrow's build stability,
Hey, guys. We are doing some things to try and address people's feedback about the NPCs in the city. For example, adding patrollers. We will also make sure the ambient walla is added so the area feels more crowded.
We are going to be adding in a slew of additional portraits before launch. I can't say how many just yet, but we are trying to add as many as we can.
Sorry to burst your bubble, but that scene was specially scripted for the trailer. We do have weather in the game, but nothing like rain storms that will appear and disappear in an area. It would be cool to something like that for the future, though.
The truly honest answer is not because the dev team is ignoring you (by you I mean backers, not specifically you). We see things like that and it gets put onto a list that we are constantly reprioritizing based on what we feel is most important to the player experience. I know there are many people that would disagree with how we prioritizing some of the items, but the reality is that there is a TON of stuff that needs to get done and not a lot of people to do it. Sometimes things will get left out until we feel comfortable with some of the core features/UI/gameplay.
For example, our UI is done by Kaz (Art/Design) and Brian (Programming). All of the UI in the entire game is done by those two folks and we have an enormous amount of it. Keep in mind that every decision we make has consequences that ripple throughout the game. We could take Brian and Kaz off what they are doing, but then we would be getting fixes to the combat log, HUD, extra portraits, etc.. It is always a give and take.
The Stronghold UI definitely needs some extra love, but it is just lower on the list of items right now. I'll promise you, though, that some of that screen will get revised over the next two months before launch.
The Dyrford Mill was not originally an interior, but when QA was hired, everyone tried to enter the mill, so they added it as an area.
The Dyrford Mill was not originally an interior, but when QA was hired, everyone tried to enter the mill, so they added it as an area.
Haha, that's kinda funny.
Fallout was treated as an underdog by Interplay and now its a classic.
Pillars it seems is treated as well as an underdog.
Incoming Obsidian classic RPG game. History in the making.
Underrail/Torment/PoE is going to be the new Fallout/Torment/Arcanum. At least as far as I'm concerned.
I was surprised enough by Roguey's transformation into an Underrail fangirl/boy/thing, but now Torment too? Oh my.
So PoE will be a 'flawed gem, pity about the combat and balance'?