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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
rope kid said:
good news: i already assumed anything i post here could be posted elsewhere.

Always prepared.
 

agris

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As an idiot, what difference in gameplay does it make whether the numbers are multiplicative or additive?
First, I disapprove of you using Twinkie Gorilla's avatar.

Second,
HjrrYB1.jpg

X-axis is improvement (i.e. increasing "20%" improvement), while Y-axis is real value change if you take that improvement to be multiplicative or additive.
 

Ellef

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PC RPG Website of the Year, 2015
Right, so multipliactive scale out of control, gotcha.

And I believe that twinkie has a different Underrail portrait as his avatar, the one with green goggles. I haven't seen mine anywhere.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
BAdler said:
I have to talk to Adam and Josh, but we can try to aim for Wednesday or Thursday.

Based on release history and the fact that this seems somewhat unorganized, would not be surprised in the least if the next patch doesn't come until next week. We'll see.
 

badler

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Based on release history and the fact that this seems somewhat unorganized, would not be surprised in the least if the next patch doesn't come until next week. We'll see.

It depends on tomorrow's build stability, really. If tomorrow's build is looking good we will probably review it for beta release. There were some save and load problems that I wanted to get fixed for the build, but it should still be fine since I don't think the specific problems will show in the beta.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I wrote some the other day, will probably do another stint tonight.

BAdler on the Obs forums today, replying to some of the recent h0t topics

Hey, guys. We are doing some things to try and address people's feedback about the NPCs in the city. For example, adding patrollers. We will also make sure the ambient walla is added so the area feels more crowded.

We are going to be adding in a slew of additional portraits before launch. I can't say how many just yet, but we are trying to add as many as we can.

Sorry to burst your bubble, but that scene was specially scripted for the trailer. We do have weather in the game, but nothing like rain storms that will appear and disappear in an area. It would be cool to something like that for the future, though.

oh what's this, something faked? ;) j/k

and Stronghold UI / wood list panel post

The truly honest answer is not because the dev team is ignoring you (by you I mean backers, not specifically you). We see things like that and it gets put onto a list that we are constantly reprioritizing based on what we feel is most important to the player experience. I know there are many people that would disagree with how we prioritizing some of the items, but the reality is that there is a TON of stuff that needs to get done and not a lot of people to do it. Sometimes things will get left out until we feel comfortable with some of the core features/UI/gameplay.

For example, our UI is done by Kaz (Art/Design) and Brian (Programming). All of the UI in the entire game is done by those two folks and we have an enormous amount of it. Keep in mind that every decision we make has consequences that ripple throughout the game. We could take Brian and Kaz off what they are doing, but then we would be getting fixes to the combat log, HUD, extra portraits, etc.. It is always a give and take.

The Stronghold UI definitely needs some extra love, but it is just lower on the list of items right now. I'll promise you, though, that some of that screen will get revised over the next two months before launch.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I've been listening to the newly added Developer Commentary for the Backer Beta areas.

Dini McMurry designed the Dracogen Inn, and the Inn design is based off a movie that Steven Dengler is a fan of, and she watched the movie to flesh out the design.

Jorge Salgado designed the Dyrford Ruins (with Sean Dunny as Environment Artist, which we knew about). Originally the area was larger, and they had to scale the size back.

Matt Perez does most of the other commentary.

He does the one for the Dyrford Village, which I know from a Josh SA post that Jorge Salgado originally designed. I think Matt Perez has taken over this area for quite a while.

Constant Gaw originally designed Lle A Rhemen, and Matt compliments him on his unique design for the area. Constant moved off the project and Matt took over the design of the area.

The Dyrford Mill was not originally an interior, but when QA was hired, everyone tried to enter the mill, so they added it as an area.

They had some issues with the windows in the Temple of Berath, and decided to add drapes to the level.

Matt also talks about the Dyrford Crossing and the Trygil's Curriery. Once again, I don't think he originally designed these areas, but he's been moved to working on them for some time.
 
Last edited:

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Fallout was treated as an underdog by Interplay and now its a classic.
Pillars it seems is treated as well as an underdog.
Incoming Obsidian classic RPG game. History in the making.
:)
 

Roguey

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Fallout was treated as an underdog by Interplay and now its a classic.
Pillars it seems is treated as well as an underdog.
Incoming Obsidian classic RPG game. History in the making.
:)

Underrail/Torment/PoE is going to be the new Fallout/Torment/Arcanum. At least as far as I'm concerned. :cool:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I was surprised enough by Roguey's transformation into an Underrail fangirl/boy/thing, but now Torment too? Oh my.
 

Roguey

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I was surprised enough by Roguey's transformation into an Underrail fangirl/boy/thing, but now Torment too? Oh my.

I expect the character system to be garbage, but unless they botch the writing, I don't see how they can go wrong with a weird fantasy walk-and-talker with only a dozen extremely-polished turn-based set-piece encounters.

So PoE will be a 'flawed gem, pity about the combat and balance'?

More like extremely divisive high fantasy rpg with guns and plenty of combat on the crit path.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It's a shame that the combat will be the shittest part of the game though. Even if you like it, it will still be the worst part about the game. I like what I see regarding dialogue/writing/companions so far though.
 

Roguey

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The worst part will probably be the music actually.
 

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