Josh Sawyer said:Personally, I don't think 3 Knock Downs is overpowered, no.
The per-encounter abilities are actually not very well-designed. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
The per-encounter abilities are much more useful than a normal attack. Also, auto-attack is automated, per-encounters require micro-management.The per-encounter abilities are actually not very well-designed. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
This strikes me as an odd argument. You have infinite auto-attacks per encounter, is that also a "no-brained"? It's just a thing that you can do.
The per-encounter abilities are much more useful than a normal attack.The per-encounter abilities are actually not very well-designed. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
This strikes me as an odd argument. You have infinite auto-attacks per encounter, is that also a "no-brained"? It's just a thing that you can do.
I edited my post. And no, that's not it, it's the fact that you're always doing the same thing. I can't think of a situation where using Knockdown or Arcane Assault isn't better than a normal attack.The per-encounter abilities are much more useful than a normal attack.The per-encounter abilities are actually not very well-designed. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
This strikes me as an odd argument. You have infinite auto-attacks per encounter, is that also a "no-brained"? It's just a thing that you can do.
So what? They're a thing that you can do. Use them, or don't.
I know what you're actually saying, though. Because you have a limited number of uses per encounter, you feel like you're "not playing right" if you don't use them all up in every encounter. Oddly enough, if you had infinite uses of those abilities per encounter, you wouldn't feel that way. Having infinite uses of an ability signals to the seasoned CRPG player that this is an ability meant to be used on an "as-needed" basis, rather than something that he needs to be "completionist" about.
Without contex/anything concrete, the example with the bad/different choices doesn't mean much. I assume it's about character builds.(?) There wouldn't be a "bad" choice to remove without a dev putting it in in the first place. No? So how many devs go out of their way to put "bad" choices into their games?
I edited my post. And no, that's not it, it's the fact that you're always doing the same thing. I can't think of a situation where using Knockdown or Arcane Assault isn't better than a normal attack.
"No, we want to do a traditional expansion, and we're in the early stages of planning for that right now. Part of the Kickstarter campaign was a full expansion, so we're definitely doing a Tales of the Sword Coast style campaign," they told us in our interview.
"We're still in the early stages of design for that right now, though. What I would say about additional content other than that, is that I would like to see any gameplay tweaks and changes we make in an expansion get rolled into a free patch. So if you don't want to buy an expansion, you get all the same gameplay benefits without the extra story.
What would that accomplish? Knock down targets Deflection and inflicts a penalty to Deflection and Reflexes.When facing high Fortitude enemies? Might be a thing that becomes more common later in the game.I edited my post. And no, that's not it, it's the fact that you're always doing the same thing. I can't think of a situation where using Knockdown or Arcane Assault isn't better than a normal attack.
That's interesting. I wonder how the new content would be integrated into the game, what with the reputation mechanics and all.
What would that accomplish? Knock down targets Deflection and inflicts a penalty to Deflection and Reflexes.When facing high Fortitude enemies? Might be a thing that becomes more common later in the game.I edited my post. And no, that's not it, it's the fact that you're always doing the same thing. I can't think of a situation where using Knockdown or Arcane Assault isn't better than a normal attack.
The thinking behind this is that people can (and would) just rest between every encounter in IE anyways. Now some people (like me) would larp and self restrict resting, but I think this is an acceptable compromise. You can self-restrict per-encounter abilities as well, though it seems like the game will be balanced around using them.Using the per-encounter abilities gets pretty rote though. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
I don't see how those are comparable. Imposing rest restrictions made the IE games more fun/interesting to play by adding an element of strategical resource management (even if illusory), which isn't the case with per-encounters. And that line of reasoning is also at odds with the design of the rest of the game - restring is restricted in PoE, after all.The thinking behind this is that people can (and would) just rest between every encounter in IE anyways. Now some people (like me) would larp and self restrict resting, but I think this is an acceptable compromise. You can self-restrict per-encounter abilities as well, though it seems like the game will be balanced around using them.Using the per-encounter abilities gets pretty rote though. Since they're essentially free, it's a no-brainer to use them, even more so when you have multiple.
Resting restrictions were still in the player's head, not real.I don't see how those are comparable. Imposing rest restrictions made the IE games more fun/interesting to play by adding an element of strategical resource management (even if illusory), which isn't the case with per-encounters. And that line of reasoning is also at odds with the design of the rest of the game - restring is restricted in PoE, after all.
By the same argument, why wouldn't you rest between every fight in bg2?The thing is, per-encounters are MEANT to be spammed - that is part of their design. If you have special attacks that are 2-3/encounter in PE - why on earth would you not use them.