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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Sensuki

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Oct 26, 2012
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I agree that the outside looks funny, the top wall section design is like wtf? (no doors, ramps etc) and the steep camera angle doesn't do the map any favors. Would look a lot better from a higher camera.

Also this

QodmytV.jpg


:troll:
 
Last edited:

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
Don't get me wrong, i don't give a fuck, doesn't change my opinion about the game ONE bit. I just wanna know wtf was thinking whoever designed the map. While playing i won't probably notice those, although i could notice the morning star clipping trough the ground.
 

DosBuster

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The Real Fanboy
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Codex USB, 2014
Don't get me wrong, i don't give a fuck, doesn't change my opinion about the game ONE bit. I just wanna know wtf was thinking whoever designed the map. While playing i won't probably notice those, although i could notice the morning star clipping trough the ground.

They probably noticed too, just I imagine with a development cycle as tight as this one they couldn't be fucked to fix it.
 

Zed

Codex Staff
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17,068
Codex USB, 2014
the dark bits on the stained glass are misaligned.
how can you not see it?
 

Tjaron

Educated
Joined
Feb 23, 2015
Messages
18
I would expect the windows to be in alcoves aligned with the outer edges of the (thick) walls. Them beeing so flat on the inner side makes the walls seem paper-thin.
 

J_C

One Bit Studio
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Developer
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Dec 28, 2010
Messages
16,947
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
the dark bits on the stained glass are misaligned.
how can you not see it?
How is your brained wired to notice something like this? This brings nitpicking to a whole new level. :D
Well, the big red circles helped.
Ok, ok, but if you see it in the game, without hints, then who picks those imperfections up? Apart from Sensuki of course. :P
 

J_C

One Bit Studio
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Developer
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16,947
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
The randomization needs more balance (i.e. there shouldn't be an extreme gulf between the best things you can get and the worst), and I imagine, like inXile, balancing randomized loot will be one of the last things done.
 

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