Ellef
Deplorable
Anything new in there for us non Germans?
I wouldn't call anything related to money in any IE game "balanced". There's nowhere to go here but up.
The IWDs are probably the games where you can be starved for gold the longest. BG1 and BG2 have you as rich as you could possibly want within a very short timespan.
That's mostly because the BG games actually give the player some real freedom in exploring the gameworld while the IWD games are extremely linear.
They talk aboutAnything new in there for us non Germans?
They talk aboutAnything new in there for us non Germans?
- relearning 2D level design and productive workflow
- game increasing in size 600-700% by reaching KS stretch goals (more races, more classes, more companions, 2 big towns, mega dungeon, stronghold, crafting)
- focus on QA/bugfixing (additional testers from paradox, external team)
- how the game got better through many interations of improvemtens and bugfixing and how this appeased the fans
- how they work hard to get rid of their bad image of releasing overly buggy games
Edward_R_Murrow said:As long as loot randomization is nothing like IWD1, we're good here
Edward_R_Murrow said:As long as loot randomization is nothing like IWD1, we're good here
Currently it's a bit worse than IWD1.
Yes, I understand that from the report. You have a point.ushas - they probably have global loot lists that they assign to containers, so they should be able to easily fix them so that you get more consistent loot - like instead of no armor, normal armor or fine armor to just pick one of those outcomes and stick with it.
Edward_R_Murrow said:As long as loot randomization is nothing like IWD1, we're good here
Currently it's a bit worse than IWD1.
Not to Edward, if it's not randomizing major items (ie, "beyond vendor trash").
ushas said:I don't know whether it's intended to randomly run into Exceptional gear
- focus on QA/bugfixing (additional testers from paradox, external team)
Didn't play any of them. Random loot is good in ARPGs, but that's about it.
Sarcophagus:
1. Exceptional Quarterstaff (810 cp) + 2 x Pearl (2 x 100 cp) + 333 cp
2. War Bow + Opal (150 cp) + 936 cp
3. 432 cp
4. Opal (150 cp) + 300 cp
5. 368 cp
6. PollAxe (10 cp) + 912 cp + Garnet (85 cp)
7. Exceptional War Bow (810 cp) + 575 cp + Opal (150 cp)
8. Pearl (100 cp) + 852 cp
9. 234 cp + 2 x Opal (2 x 150 cp)
10. 588 cp + Pearl (100 cp)
I think the range is like ~ 400-1400 cp
I don't know why you wouldn't expect it.
I don't know why you wouldn't expect it.
For starters: http://www.reddit.com/r/IAmA/comments/11iox8/we_are_chris_avellone_tim_cain_and_josh_sawyer/c6mu2f3
Im curious about one thing:Those item prices, are the selling or buying ones?Sarcophagus:
1. Exceptional Quarterstaff (810 cp) + 2 x Pearl (2 x 100 cp) + 333 cp
2. War Bow + Opal (150 cp) + 936 cp
3. 432 cp
4. Opal (150 cp) + 300 cp
5. 368 cp
6. PollAxe (10 cp) + 912 cp + Garnet (85 cp)
7. Exceptional War Bow (810 cp) + 575 cp + Opal (150 cp)
8. Pearl (100 cp) + 852 cp
9. 234 cp + 2 x Opal (2 x 150 cp)
10. 588 cp + Pearl (100 cp)
I think the range is like ~ 400-1400 cp