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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Ellef

Deplorable
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Dec 29, 2014
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PC RPG Website of the Year, 2015
Yeah this is a significant upgrade, I wonder if there's any performance optimisations in the patch though.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
Messages
14,370
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This looks like a backer portrait:
paivrt2q.r4v.png

Looks like a photograph that was painted over.
 

Mastermind

Cognito Elite Material
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Bethestard
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Messages
21,144
Steve gets a Kidney but I don't even get a tag.
P.S. A portrait where the character's face is not visible looks like fluff and trying to bump up the total artificially to me.

If I'm making a heavy armor character I don't want to see his face in my portrait. A paladin should be a disembodied voice coming from the general direction of his tank-like armor.
 

hemtae

Savant
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Aug 29, 2014
Messages
149
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
It looks like the change log is up

http://forums.obsidian.net/topic/70928-backer-beta-build-480-is-live/

Fixed Issues:

  • Pathfinding should be improved. The characters will clip briefly if their path is blocked and they are not in combat. This should reduce congestion in tight areas.
  • Many armors, weapons, and character heads have been polished.
  • Many spell and ability fixes.
  • Ranger companions should follow the party much better and get stuck less.
  • Vanity pets now follow the party correctly.
  • Many save and load issues relating to items have been resolved.
  • Lots of new portraits have been added. We have also cleaned up some of the previous ones. These aren't all of the portraits that you will get to choose from at launch, but a fair amount.
  • AoE Spells/Abilities no longer resolve if the caster becomes Paralyzed or knocked Prone.
  • No cultures gave Constitution or Perception as a bonus. Now Rauatai gives Con and The White that Wends gives Per.
  • Summoned creatures do now display VFX when they despawn.
  • Green highlight effect used for active abilities and modals on action bar now fade VFX when paused.
  • Level-up spell/ability/talent descriptions now adjust AoE range based on Intellect.
  • Lights in character creation and inventory screens no longer cause bloom and unnatural glare on paperdolls.
  • Queueing an ability/spell with shift+click no longer sets Shift as a hotkey shortcut for the ability.
  • Spider Queen in Ogre Cave now follows nearby spiders into combat.
  • Auto-pause on low Health or Endurance no longer pauses every time damage is taken after falling below 25%.
  • It is now possible to replace items on Quick Items tab in inventory.
  • Enemies affected by Charm Beast now change team when they are charmed.
  • Firebrand sword fire effect is no longer lost quickly.
  • Difficulty no longer persists between character save files.
  • Class specific talents are now mentioning accuracy bonuses to weapons.
  • It is now easier to resize the combat log diagonally from the corner.
  • Player can no longer dual-wield pistols, wands, rods, and scepters.
  • Talents that modify abilities should now all function properly.
  • Two handed style description was modified to make it easier to understand.
  • Wizard's grimoire should no longer appear in character's offhand while some types of weapons are equipped.
  • Feral Druids are now dropping all their inventory.
  • Enabling Fast mode now disables Slow mode (if active) and vice versa.
  • Wizard's Essential Phantom now works properly.
  • Now able to inspect spells that are greyed out in a grimoire.
  • Selection circles and cones can no longer be occluded by particles and 3D objects.
  • Portrait UI is no longer overlapping in 1920 x 1200 resolution.
  • The Bloody Slaughter talent now has a description in the Level Up screen.
  • Passive text in the Combat Log is no longer showing decimal numbers as zero.
  • Save/Load Menu are now organized by date created, not alphabetical.
 

Seari

Arcane
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Nov 25, 2014
Messages
849
Pathfinder: Wrath
I would've never thought PoE's portraits would turn out so good. Kaz is a fucking god
 

santino27

Arcane
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Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
The portraits look good.

With regards to area loot, count me in the (small) group of people who would prefer it be optional. I like being able to link the gear I loot to the person I loot it from, rather than getting a grab bag of stuff. Just a personal preference thing, I guess.
 

Infinitron

I post news
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Messages
100,156
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey Rake, check out the latest anti-Sawyer consensus. See, your stats do matter: http://forums.obsidian.net/topic/70...-testing-the-fenses-for-weaknesses/?p=1581938

The attributes really dictate how you run a character

If the mage companion has a low might, there is nothing you can do to make him a good damage dealer, and you have to focus on support abilities instead.

Confusingly, they're treating that last bit as a bad thing. "You mean I have to use my companions' strengths and avoid their weaknesses? OMG horrible game design."
 

Infinitron

I post news
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Messages
100,156
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This one is also very similar to a Shadowrun portrait

zvbul542.xb0.png

Which one, can you post it?

I mean, one can never have too many deliciously tsundere dwarven ladies.

I don't know of any Shadowrun portrait that fits that silhouette exactly (unlike the case with the Marie Louise portrait), but her facial features are similar to the generic female Dwarf PC portraits. Just load the game up and see for yourself.
 

J_C

One Bit Studio
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Developer
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Messages
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Sensuki is explointing the game, using metagaming knowledge and breaking the system as usual. :roll: Thankfully most of the players don't play this way, at least not for the first playthrough. I wonder how many tries did you need to setup this fight so you have the desired result.

It's not like the IE games had any exploits:
http://baldursgate.wikia.com/wiki/Exploits
 

Sensuki

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Oct 26, 2012
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9,878
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Sensuki is explointing the game, using metagaming knowledge and breaking the system as usual. :roll: Thankfully most of the players don't play this way, at least not for the first playthrough.

:nocountryforshitposters:

Are you fucking serious? Would you prefer a game with heaps of bugs and exploits? Why are you getting mad when I expose an exploit in the game before the game is released so it can be rectified? I AM BETA TESTING CUNT

I wonder how many tries did you need to setup this fight so you have the desired result.

That was my first try, if you didn't hear the genuine suprise in my voice when I got more than I bargained for with the desired result. I had a feeling it was going to be broken before I tried it because I've already done extensive research on the reason why disengagement attack abuse can occur - and that is because you can overlap engagement radii. If I have five characters clipping into eachother, that's five overlapping engagement circles. Obsidian tried to take shortcuts with their pathfinding implementation by making units clip through eachother when pathing around other units (which pretty much no other game with a top down camera uses, for obvious reasons), and they did so without thinking of the consequences. On top of the fact that it's exploitable - it looks bad and is immersion breaking.
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's not metagaming knowledge, but it is a contrived situation - provoking a battle in the middle of a massed bunch of non-hostile civilians in a town area.
 
Joined
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Messages
468

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
Sensuki is explointing the game, using metagaming knowledge and breaking the system as usual. :roll: Thankfully most of the players don't play this way, at least not for the first playthrough. I wonder how many tries did you need to setup this fight so you have the desired result.

It's not like the IE games had any exploits:
http://baldursgate.wikia.com/wiki/Exploits
I can see how you got your tag
 

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