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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Sensuki

Arcane
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Not very long when you have four Druids casting that spell, you need to kill them quickly.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Doesn't look too bad. Just speeding up the disappearing rate should help, no?
 

MicoSelva

backlog digger
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That reddit AMA is pretty good.

One of the big goals for the narrative was to make sure the player was able to really roleplay the character they envisioned. So we started with 17 backgrounds, but then we added several additional layers of nuance to better define that background. You're a drifter, sure, but are you more of a swindler who gets chased from town to town or are you more of a roving psychopath? You make those choices early on in a conversation with an NPC, and then they show up in a procedurally generated biography. Then you play the game and the bio keeps getting longer with every major choice you make. By the end of the game you've got this entire memoir that you wrote by playing the game - a chronicle of the character you've been defining the whole time. And the odds are that because of all the different possible choices throughout the game, no two biographies will turn out the same.

:bounce:

We have a right weapon and it is a pistol called the Disappointer
That would have been a good name for The Equalizer - I wonder if this is some kind of reference.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Bobby Null on the Black Hound Inn. Mysterious backer! Kinda sad that they may have died while waiting for the game. :(

The story behind the Black Hound Inn is a little strange. It was designated to be a backer inn. During production we informed the inn backers to fill out their design ideas and get them back to us. Several producers followed up with these backers. It generally took several weeks, sometimes longer, to get all the designs back in. I personally called a few of them myself to try to expedite the process.
We had a mysterious backer that never got back to us. Email, phone calls, nothing. At one point I left the backer my personal cell phone and urged him to get back to us as time was running out. Still nothing. We were a little baffled and hoped everything was ok with this backer but ultimately had to move on.
At that point we already had a basic blockout for the inn located in Gilded Vale. Without spoiling anything, we kind of worked the real life situation into some lore about the inn, but it still needed a name. Olivia Veras, the designer for Gilded Vale, came to Josh and I saying some of the designers wanted to call the inn the Black Hound. I liked the idea and so did Josh. Not sure who's idea it was for the stained glass art (probably Josh), but it looks great in game.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
I guess hes talking about Roderics castle about that guns blazing or sneaky entrance with the password, josh said in one stream something like that about that area.
 

Sensuki

Arcane
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Oct 26, 2012
Messages
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Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It basically houses an ability, there's three types of those effects - Spell Striking, Spell Binding and some other one, and they all work differently.

The item I was asking about was a shield that has Spell Striking: Minoletta's Minor Missiles.

Kinda funny because shields reduce your accuracy, so it would be hard to get it to fire very often.
 

Zed

Codex Staff
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Staff Member
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Messages
17,068
Codex USB, 2014
Sensuki so what class should I roll to cream this game?
I'm thinking rogue with a focus on ranged.
what do you think?
also what attributes are must-haves?
 

Sensuki

Arcane
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Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
At the moment, Druids are probably the strongest damage dealers, although most of their whack comes from per-rest.

I was also thinking of doing a Rogue considering there are no Rogue companions.

I'm probably going to do a guns build or something.

I would suggest

Island Aumaua for the extra weapon set

Maximum Might and the rest in Dexterity (reload speed) and Intellect (for the duration of your special attacks)

Blinding Strike is a must. I would also pick Crippling Strike as well because then you have 3 special attacks every encounter from very early on.

I would also recommend Quick Switch and Arms Bearer if you're going to use guns, because you can quickly fire off three guns (or four guns, if you're an Island Aumaua)

Some talents to consider

Weapon Focus Adventurer for Arquebus, or Weapon Focus Ruffian for Blunderbusses (and Sabres)
Penetrating Shot (if you're going to be using Blunderbusses - I suggest getting Lead Spitter off Rumbald in the Dyrford because it rules)
Gunner (20% quicker reload speed)

Backstab combined with a high Stealth skill would also be really lols, if you get within 3 metres and then shoot someone with a Blinding Strike Blunderbuss shot at the start of combat for an instagib.
 

The Fish

Arcane
Joined
Feb 25, 2014
Messages
1,216
What about if you had to design a whole team rather than just one character? Like piling on buffs with 3 paladins and 3 chanters or something.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
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Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I haven't really been making full parties, but off the top of my head I'd probably go

Island Aumaua Rogue with four guns, Roving Fighter with high Intellect and 3 Knockdowns, Max Might/Int Hearth Orlan Druid with bonus spells, Defensive Orlan Chanter for summons and tanking and then maybe either a Cipher for more damage, or a Priest. Currently Priest heals are shit though but they have some good debuffs. Or a monk. Two of those three anyway.

Currently my least favourite classes are Ranger, Paladin, Barbarian and Wizard. Wizards are an effective class but they have a really inconsistent spell selection. If they didn't have Slicken then I probably wouldn't give much of a shit about them until they get higher level.
 

badler

Obsidian Entertainment
Developer
Joined
Jun 3, 2014
Messages
127
Backer rewards today maybe

BAdler said:
Sorry about that. I completely forgot to post it. I will post it when I get to work today because I don't have the spreadsheet in front of me.

No, I am just posting the information, we are not releasing backer rewards until next week sometime (Monday or Tuesday most likely).
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
At the moment, Druids are probably the strongest damage dealers, although most of their whack comes from per-rest.

I was also thinking of doing a Rogue considering there are no Rogue companions.

I'm probably going to do a guns build or something.

I would suggest

Island Aumaua for the extra weapon set

Maximum Might and the rest in Dexterity (reload speed) and Intellect (for the duration of your special attacks)

Blinding Strike is a must. I would also pick Crippling Strike as well because then you have 3 special attacks every encounter from very early on.

I would also recommend Quick Switch and Arms Bearer if you're going to use guns, because you can quickly fire off three guns (or four guns, if you're an Island Aumaua)

Some talents to consider

Weapon Focus Adventurer for Arquebus, or Weapon Focus Ruffian for Blunderbusses (and Sabres)
Penetrating Shot (if you're going to be using Blunderbusses - I suggest getting Lead Spitter off Rumbald in the Dyrford because it rules)
Gunner (20% quicker reload speed)

Backstab combined with a high Stealth skill would also be really lols, if you get within 3 metres and then shoot someone with a Blinding Strike Blunderbuss shot at the start of combat for an instagib.

Cool but, that builds uses 4 guns like in the video you uploaded right?
I wonder how accesible are decent guns in early/mid game.
 

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