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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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I was also thinking of doing a Rogue considering there are no Rogue companions.
Wasn't Eder supposed to be a rogue at some point? How did he end up a fighter after all?

They decided players needed a heftier companion at that point in the game, so they changed him from a rogue to a fighter. That was actually a return to the original design, though. Eder was originally supposed to be a fighter, back when he was still called "Edair".
 

ArchAngel

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He's one of the first companions (maybe even THE first) you meet, so they needed someone to hold the front, if the PC is a squishy class.
And in one of the streams that showed us start of the game and all the way up to first town, the first NPC you meet is that elf wizard :D
 

Mazisky

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He's one of the first companions (maybe even THE first) you meet, so they needed someone to hold the front, if the PC is a squishy class.
And in one of the streams that showed us start of the game and all the way up to first town, the first NPC you meet is that elf wizard :D

I did read somewhere that you'll meet the wizard and the fighter both on the first town, early in the game.

This makes sense
 

MicoSelva

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Yeah, I remember that. Switching him to rogue was pretty stupid in the first place and all the justification including comparing him to Bronn from Song of Ice and Fire :)rolleyes: also not a rogue) was not very convincing.

I was just wondering if they changed him back to fighter because of fan pressure or for some other reasons. Getting a fighter-type companion early in the game is pretty standard in this type of RPGs (Montaron/Khalid in BG - Morte in PST - Minsc in BG2 - Sarevok in ToB - Carth in KoTOR - Ashley in ME - Alistair in DAO - Vega in ME3), so it makes sense.
 

Athelas

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Fighters can engage up to 3 enemies and Obsidian really wants you to like the engagement system. :M
 

Athelas

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Fire-godlike monk soloing Medreth's group. Note: I did not do a single attack during this battle (apart from the first attack to turn them hostile). The abilities with which I killed them trigger when I'm hit.

Pillars_Of_Eternity_2015_03_17_23_07_19_89.png
 

polo

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LOL, i want that on video. Did you use something to heal or regenerate some hp?
 

Athelas

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LOL, i want that on video. Did you use something to heal or regenerate some hp?
Well, I don't have recording software. And no, I did not heal. You shouldn't with this build - Battle-Forged activates when you're under 50% endurance. Getting damaged is deliberate.

You need Turning Wheel (monk ability), Lesser Wounds, Scion of Flame, Bloody Slaughter, Vulnerable Attack and Savage Attack. The latter two are modals and need to be activated. All these things stack with Battle-Forged. Other defensive monk abilities (Rooting Pain, Soul Mirror, Crucible of Suffering) can help but are probably not necessary.

For attributes you only really need as high constitution as possible. I'm not sure how deflection factors into generating monk wounds, you need to be frequently hit (and hit hard?) otherwise the wounds go away. Unused wounds are what power Turning Wheel. You'll need Plate Mail to soak up the damage.
 
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Starwars

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That's amazing, so funny! Hah. It's kind badass actually... The Monk who is just so goddamn spiritual and awesome that he doesn't eve need to attack his enemies.
 

Athelas

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Further testing:
Yup, you need to be either equipped with good armor while having low/average deflection...or naked/lightly armored with high deflection. Having both high deflection and high DR is ineffective.

Also, I wasn't using a single-handed weapon (which gives +10 accuracy, even on retaliatory attacks like Battle-forged) so my damage output in that screenshot is lower than it could have been. :P
 
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Mazisky

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Guys, a little suggestion

In a party composed by Fighter+Chanter (Front tanks), Wizard + Ranger (Back dps) and a roaming Rouge(dmg), which would you take as a 6th character?
This will be my party for the first playthrough and i can't decide the 6th guy


I would like to have your opinions
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
I guess it depends. As far as I know, Druids have great DPS spells, and Priests have decent damage spells and debuffs. Honestly, I believe Priests will help more against tougher enemies due to debuffs, but I am not sure about Druids. This assumes you want a different class as the 6th character.

I can't not speak much for Ciphers or Barbarians.

edit: Saw that you already a Wizard in your setup, so I needed to edit my post.
 
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Shevek

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New favorite party: two moon godlike paladins with 2 handers and plate up front (endurance and focus auras at the same time), reach fighter in scale knocking people down, wizard, priest and pistol/blunderbuss rogue. Played with it a bit last night. Worked pretty well.
 

hivemind

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I haven't really followed this game too deeply before, but after reading the pax east interview I want to ask something to the resident people who played the beta.

Is the game hard enough for you to be able to create un-viable builds or is it all just about making you party kick ass in a different way ?
 

Shevek

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Well, more like kick ass in varying degrees and in different ways. I do believe you can make unviable builds but if it sounds reasonable, it normally works ok. I think builds become unviable with poor stat allocation. (Focusing on AoE abilities with crappy base Int, etc). There are also some talents which are only so-so useful. So, ya, if you build against character strengths and take crappy talents, you may not be able to advance.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Sensuki could probably answer that question best Hivemind.

Outside of some extreme situations, I do not think there are nonviable builds so much as nonviable strategies. I know that distinction is a little hazy, and perhaps one does just make their party varying degrees of kick ass.

You can technically make a fighter with high intellect, which may boost the duration of certain defensive or offensive abilities, but you may need to compensate that choice with other characters.
 

Jezal_k23

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I remember hearing, although I don't know where, that we'll be able to preload it, yes.
 
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Should we have a Recommend me a char build thread?
 

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