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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
Kotaku first impressions are up - http://kotaku.com/if-you-like-rpgs-you-must-play-pillars-of-eternity-1693809270

If You Like RPGs, You Must Play Pillars of Eternity

Jason Schreier

ukodalaff3zyhvb4vrqc.jpg


Back in September of 2012, when I first heard that Obsidian was launching a Kickstarter for a spiritual successor to Baldur's Gate, I got a little… uh... too excited.

I was ecstatic. I called it my dream RPG. In retrospect that was a bit premature, especially as the years went by and we saw a decent number of successful Kickstarters either disappoint fans or disappear entirely. But the prospect was just so damn exciting. A new isometric RPG in the style of all those old Infinity Engine games I had spent hundreds of hours living in back in the early 2000s? Yes. Please.

Today, having spent the past week sinking my teeth into the game now called Pillars of Eternity, it's safe to say that I was right. This is my dream RPG. The developers at Obsidian have successfully emulated the atmosphere and top-notch writing that so many people loved in those old D&D games, adding their own unique systems and rules to make an RPG that feels both delightfully old-school and quite thoroughly modern. If they launch a Kickstarter for another one, they've got my money.

I've spent about 25 hours with Pillars so far, and although that's not enough time to give it an Official Kotaku Review, I feel quite comfortable saying that it's a stellar game, one I'd recommend to anyone who likes RPGs in any way.

Let me give you a quick breakdown.

Are you a fan of old Infinity Engine games like Icewind Dale and Baldur's Gate?You should play Pillars of Eternity.

Are you a fan of RPGs at all? You should play Pillars of Eternity.

Do you like exploring a fascinating brand new fantasy world with its own lore and history? You should play Pillars of Eternity.

Do you like interesting, flawed character companions? You should play Pillars of Eternity.

Do you like questing, adventuring, and romping around having a grand ol' time?You should play Pillars of Eternity.

Do you like video games? You should play Pillars of Eternity.

Well…

Do you hate reading? You probably shouldn't play Pillars of Eternity.

If video games were sandwiches, Pillars of Eternity would be a 12-foot party sub, with vinegar and oil and all sorts of meats and cheeses. This is not a game you can swallow in one night—it's one you'll want to savor for days, weeks, maybe months. It's an RPG for RPG nerds, for those of us who love discovering new items, reading lore books, and exploring every building for new treasure and quests. Like Baldur's Gate before it, Pillars drops you into a strange fantasy world and lets you do what you want, nudging you along the way with quests and a main plot that you can follow or avoid at your own discretion. Also like Baldur's Gate before it, Pillars has such good writing, it's tough to resist talking to every NPC and going through every dialogue option, while stopping every few minutes to see if any of your party members has something new to say.

In case for some reason you haven't played Baldur's Gate or other Infinity Engine games, let me give you a quick breakdown. Games in that style, which sort of faded out after Interplay closed Black Isle Studios back in 2003 (which led founder Feargus Urquhart and crew to foundObsidian), were hardcore RPGs that revolved around building a balanced party, collecting equipment, and powering your way through all sorts of interesting quests. There was Icewind Dale, for hardcore dungeon-crawling; Planescape: Torment, a narrative designer's wet dream; and Baldur's Gate, which struck a balance between the two. (Pillars is closest to the latter.)


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These Infinity Engine games all followed strict D&D rulesets, slamming players over the head with systems like THAC0, which was dated even back then. But still, playing them was a pleasure. IE games offered big, sprawling worlds that could be explored over and over again. They had interesting stories, characters, settings. They used a fixed camera with an isometric viewpoint and pre-rendered backgrounds, creating some beautiful visual effects that could make for richer environments than even the most realistic 3D graphics engine.

oiy1r5b8bsqhldcahln7.jpg


Pillars of Eternity tries its absolute hardest to re-create these old-school RPGs in a lot of ways, from the major (the cursor, interface, and dialogue options look exactly like an IE game) to the minor (enemy health stats are assigned brief descriptions like "near death" and "badly injured"—the same ones used for Baldur's Gate and its kin). There are some significant changes, though. Anyone used to resting their way through dungeons might be shocked to find that Pillars of Eternity has a hard limit on how often you can recharge your party—resting now requires an item called "camping supplies" that's capped out based on your difficulty setting. (On Normal, you can only carry four at once.)

There's also no D&D in Pillars of Eternity, so you'll have to wrap your head around a whole new set of stats, spells, and skills, which might seem overwhelming but is totally worth it if you have the time and inclination to dig in. Gone are traditional elves and orcs, replaced by new races like "orlan" and "aumaua." The Forgotten Realms have been replaced by a surreal new world in which soul reincarnation is an Accepted Thing and gods sometimes hang out and walk among the humans (at least until they're blown up).

Really, there'd be nothing worth discussing here if not for the writing, which is stellar both on amacro and micro level. The lore is fascinating, the main story is intriguing, and it's always a lovely little surprise to click on a new object and discover yourself in a text-based cut-scene where you'll have to decide how you want to proceed, choose-your-own-adventure style.


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Individual dialogue is enhanced by sharp, vivid character descriptions, some of which have actually made me pause and think "wow, that's really good writing," which is a rare if not extinct trait for a video game in 2015. Playing Pillars of Eternity is in many ways like playing through an interactive fantasy novel—not Yet Another Tolkien Ripoff but a great fantasy novel, like Game of Thrones or Locke Lamora, one where you'll feel like investing in unfamiliar lore and proper nouns is worth the effort.

So if you're in the mood for a big ol' RPG, one that'll convince you that learning words like "anamfath" and "estramorek" is a valuable use of your time, check out Pillars of Eternity. It's quite good.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
"Might • A character’s physical and spiritual strength. Affects Damage with all attacks, Healing, and the Fortitude defense"
Does that mean a wizard type character should invest in might too ? Really cant make anything with the manual. Intelligence dont seems a stats anyone need either.
Were living under a rock were you? You want more damage you + Might, even if you are a wizard or dual wield two flintlock pistols.

No , but i dont read threads before playing to avoid spoilers mostly. But thanks for answering me. It sounds odd to have all that talk about sawyer and balance and end up with might being obviously the king stat.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
If video games were sandwiches
:neveraskedforthis:
No , but i dont read threads before playing to avoid spoilers mostly. But thanks for answering me. It sounds odd to have all that talk about sawyer and balance and end up with might being obviously the king stat.
It's something of a running joke and I wouldn't be surprised if they still couldn't fix that issue of every player character except maybe full control/support getting that Amauma with 20 Might from the beginning because, well, you want to do damage in combat.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Makes you wonder why we had to wait more than a decade for someone to make another "Baldur" game.
As much as i can understand no more jagged or Fallout kind of games because in the end it were no big hit, BG without being absolutely huge sold very well, especially for his time.
It's really beyond me.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,289
Makes you wonder why we had to wait more than a decade for someone to make another "Baldur" game.
As much as i can understand no more jagged or Fallout kind of games because in the end it were no big hit, BG without being absolutely huge sold very well, especially for his time.
It's really beyond me.
Because Black Isle died and Bioware decided to go a different route. And it seems anyone else is not really capable of making good classic RPGs
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Updated review list:

English:

PC Gamer: 92/100
Eurogamer: Recommended
Super Bunnyhop
Rock Paper Shotgun
Stevivor: 8.5/10
VideoGamer
The Escapist: 5/5
Wired
PCWorld
GameWatcher: 9/10
MMORPG: 9/10
PCGamesN: 10/10
Pixel Dynamo: 8.8/10
Games.on.net
Gamereactor: 8/10
Kotaku
Game Informer

German:

PC Games Hardware
GameStar
PC Games: 91/100
GamersGlobal: 8.5/10
Buffed

Italian:

IGN Italy: 9.4/10
Everyeye: 9.3/10

Spanish:

3DJuegos: 9.5/10

Polish:

Eurogamer Poland: 9/10

Russian:

IGN Russia: 10/10

Swedish:

FZ: 5/5

Finnish:

IGN Finland: 9.2/10

Tell me if I missed anything.
 
Last edited:

Minttunator

Arcane
Patron
Joined
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Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
I'm going to get home in about 2 hours - the game should have unlocked by then. Ain't no brakes on the hype train! :bounce:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another "review in progress": http://www.gameinformer.com/games/p...pc/archive/2015/03/26/review-in-progress.aspx

Pillars of Eternity is decidedly old-school in its presentation. The art is beautiful, but the isometric view and distant zoom is never going to provide the character detail of a game like Skyrim or Mass Effect. Luckily, there are plenty of options in that other vein already available for RPG players. Obsidian is aiming for something different. Along with recent success stories like Divinity: Original Sin and Shadowrun Returns, Pillars of Eternity represents a return to a style of PC RPG that has been long absent. In short, I’m loving the game so far, and have every reason to believe Obsidian’s ambition and enthusiasm for the genre will make this one of the deepest and most engaging role-playing games of 2015.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
That gamereactor Italian and English review are the same, just translated. So that eliminates one 8/10 :incline:
 
Joined
Apr 19, 2013
Messages
27
im so frustrated we can't look at or use any of the kickstarter goodies apparently until launch. thats dumb... why offer us wallpapers, sounds, soundtracks and goodies after it's available? we want to play the friggen game asap, the other stuff is just to hold ya over.. drrr
 

Scroo

Female Quota Staff
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Staff Member
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Messages
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Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
I dunno these super high ratings seem hype ratings as usual. Especially 10/10. I'm looking forward to the game but I really cannot imagine it to be an unflawed game.
 

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