Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
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Does it call him a 'crackerjack designer'?
Compare it to this:Yeah, there are some in the beta:If I get felipepe correctly, there are unique items with unique backgrounds ...but they don't actually do anything unique, more like a combination of 3 + minor magical effects.
These are unique items with unique lore, but those are all enchantments you can create yourself. These items just have more of them. P. banal, especially as a spiritual sequel to the game with best itemization ever.
Is it the item abilities themselves or is it the attribute/skill system that is the problem? I'm not really an item expert so I'm not sure what is the problem here.
Could you give examples of item stats that would not be p.banal?
Is it the item abilities themselves or is it the attribute/skill system that is the problem? I'm not really an item expert so I'm not sure what is the problem here.
Could you give examples of item stats that would not be p.banal?
My problem is the lack of unique stuff. As I said, those are things you can enchant yourself, the "unique" items just have more of them. They aren't items that change the way you play, or offer new powers & abilities. BG2 was amazing in this regard, but let's cut some slack and just use some BG1 items (without the expansion):Those items that felipepepe posted don't look that banal to me. They seem pretty typical of the sort of low-tier magical equipment you might find in BG1.
These are unique items with unique lore, but those are all enchantments you can create yourself. These items just have more of them. P. banal, especially as a spiritual sequel to the game with best itemization ever.
Spear +3, Backbiter -> THACO +3,3 Dam. againts wielder for every successful hit
Helmet of Charm Protection -> Immune to charm, Protects Against Critical Hits
Amulet of Metaspell Influence -> One extra second level mage spell
In Master of Magic you used to have all sort of crazy things, like Invisible units that could wreck havoc in ANY army unless you had True Seeing or something equally purposeful.
Are we seriously going to do the "don't link to Kotaku" hipster bullshit? People will think that's a photoshop, J_C.
How To Balance An RPG
My problem is the lack of unique stuff. As I said, those are things you can enchant yourself, the "unique" items just have more of them. They aren't items that change the way you play, or offer new powers & abilities. BG2 was amazing in this regard, but let's cut some slack and just use some BG1 items (without the expansion):
Spider's Bane -> THACO +2, Free Action
Spear +3, Backbiter -> THACO +3,3 Dam. againts wielder for every successful hit
Two Handed Sword Cursed Berserking +3 -> THACO +3, Wielder goes Berserk
Cloak of the Wolf -> Polymorph into a wolf at will
Cloak of Non-Detection ->Nondetectable by magical means
Helmet of Charm Protection -> Immune to charm, Protects Against Critical Hits
Gauntlets of Ogre Power -> Gives 18/00 Strength
Amulet of Metaspell Influence -> One extra second level mage spell
Ring of Animal Friendship -> Charm Animal
Ring of Free Action -> Immune to anything that effects mobility
Boots of Speed -> Increases movement speed
The joys of giving the Gauntlest of Ogre Power to a Rogue or Mage, of avoiding spiderwebs with free action, of enduring the downsides of the cursed +3 so you can hit some harder creatures... Much more interesting, no?
"I'm making the game for players who are playing it the first time through and that first time, it will matter to take lore."
There would be no immunity to charm. It would increases defense against charm, so you'd be less likely to be charmed and then have a lower duration, but no hard counters.Well, these don't seem like they would be out of place next to the PoE items you posted. The boots, for example, immediately reminded me of this random set of boots you find in the wilderness in BG1: http://baldursgate.wikia.com/wiki/Boots_of_the_North
Are we seriously going to do the "don't link to Kotaku" hipster bullshit? People will think that's a photoshop, J_C.
How To Balance An RPG
i liked this article, but it should of lead with "GUYS WE'RE ONLY JUST STARTING TO BALANCE THE BACKER BETA" in 72pt font
There would be no immunity to charm. It would increases defense against charm, so you'd be less likely to be charmed and then have a lower duration, but no hard counters.Well, these don't seem like they would be out of place next to the PoE items you posted. The boots, for example, immediately reminded me of this random set of boots you find in the wilderness in BG1: http://baldursgate.wikia.com/wiki/Boots_of_the_North
Compare it to this:
PoE is just: Attribue + 5%, +2 other attribute, +50% another attribute. Baldur's Gate for example: all that PoE has (attribute boost), but additionally it gives immunity to status effects, draining enemy levels, healing the wielder of the weapon with each hit, plus regeneration.
Also, if felipepepe is correct, the additional enhancements these equipments have are not that unique, because you can craft them yourselves. A good unique weapon is unique, because there isn't anything like it in the game.
Granted, the PoE weapons are probably low level weapons, I hope that the high tear unique weapons will be truly unique.
Not sure if serious.In Master of Magic you used to have all sort of crazy things, like Invisible units that could wreck havoc in ANY army unless you had True Seeing or something equally purposeful.
Shit game, I'm sure.
Ok I get your point but there's no reason PoE cannot also have items like this. Let's see and wait.
I'm also fine with an important role for enchanting btw. If the most powerful items can only be found in the wild then there's no reason to use enchanting. But I agree that some unique items are nice.
Not sure if serious.
MoM was definitely "unbalanced" and is still remembered as one of the funniest games of all times.
The stuff you could do was crazy.
There would be no immunity to charm. It would increases defense against charm, so you'd be less likely to be charmed and then have a lower duration, but no hard counters.