Let's talk more about stealth. Pardon if it's already been done to death in the megathread; I never trudged through that behemoth much and now that we've all had a chance to play the beta it makes more sense to dissect it here.
I don't like stealth the way it's implemented right now.
It's far too much of a super-ultra radar mode. Once you enter stealth, all enemies' stealth radii are always visible to the character regardless of their personal "stealthy" capabilities. This is the basis of my argument, so please correct me if I'm wrong. I haven't progressed far enough into the beta yet to note whether this is true for every possible opponent or not.
What I'd prefer and like to see is a more reactive mode and methodology implemented for stealth, specifically to those radii. I'd love to see them treated with varying levels of translucency on the screen according to the creatures' own stealth capabilities vs. the characters' detection abilitites -- completely invisible radii for skilled rogues stalking about vs. nice, bright circles for dumb ogres making large amounts of noise. Having your own stealth circles completely visible to the player at all times makes perfect sense, of course.
As it is, it's far too much of a tactical advantage to plan nearly every one of your encounters by simply enabling stealth mode. Even if your own radii are very small and the creatures' very big, as long as you're playing in a high enough resolution, it's a trival matter to choose ahead of time the ideal approach angle (pardon, but that's the best term to use), the best position to potentially funnel your foes, etc. You can always 'get the drop' on them, but they can never do the same to you.
I honetly don't know if any LOS rules are in-place for PoE at all. Are they? If so, tie these in with stealth, but relax them somewhat to account for hearing and other senses. Even if the foes' models can't be "stealthed" (invisible) at least make it not so blatantly obvious where they always are on-screen with those neon stealth circles.
Sensuki?