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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
When the fixes come, they will be large.
I certainly hope so. They can make this work, but they have to accept that it is not working in its current way. Because it Josh is sticking to his guns all the way, than the character system will be mediocre.

values are not the problem, functionality and design is. I don't care if "might" gives 10% per point rather than 2%, it's still boring flavorless over-streamlined design.
As I see from the posts here, it is the other way around. :shrugs: But I can only resort to other people's opinions in this case.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
values are not the problem, functionality and design is. I don't care if "might" gives 10% per point rather than 2%, it's still boring flavorless over-streamlined design.

Surely it won't feel so boring when you notice your 18 Might Fighter doing significantly more damage than the 12 Might one. Who cares if it's a percentage or a + behind the scenes
 

bonescraper

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Time to ballance the ballance.

tCp90.gif
 

Frusciante

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values are not the problem, functionality and design is. I don't care if "might" gives 10% per point rather than 2%, it's still boring flavorless over-streamlined design.

Surely it won't feel so boring when you notice your 18 Might Fighter doing significantly more damage than the 12 Might one. Who cares if it's a percentage or a + behind the scenes

This basically.

And also he should do something about perception and resolve.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So one really fun thing so far in the game. Having my priest just blast people with a blunderbuss. Feels visceral man.
 

Shadenuat

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And also he should do something about perception and resolve.

They should split ranged capability, both dmg&bab between stats and maybe make Resolve affect your durability (saving throws, defence?), then it would make sense to take those.

You might as well just put 13 points in every attribute
Also a good idea cause you can equip items +attribute and raise your 13's enough to pass dialogue and quests checks.
 
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imweasel

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"You NEED to! Face the truth, faggot!"

The truth is I still believe PE will be a playable fun game with potential greatness but it will be IN SPITE of Mr. Sawyer not BECAUSE of him.
It is going to be a very forgettable game if it isn't fixed, that's for certain.

If it isn't fixed, then I wouldn't bother to even play this clusterfuck. I would just make a party of super stealthy rogues and beeline my way through the game just for the story. If it is a good story at least.
 

Cynic

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Depends who you ask... I personally like RTWP anyway and I'm pretty sure I will like this when all the bugs are fixed.

Reddit so far is saying everything is fine but combat is a clusterfuck. Is this just because of bugs or inherent issues with the system?
 

Shadenuat

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Depends who you ask... I personally like RTWP anyway and I'm pretty sure I will like this when all the bugs are fixed.

Reddit so far is saying everything is fine but combat is a clusterfuck. Is this just because of bugs or inherent issues with the system?
I'd say 70/30 bugs/system, if being very very generous to Josh (personally I'd dump everything in a lake with a sack of bricks and adapted 5th edition D&D or something).
 

Frusciante

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Depends who you ask... I personally like RTWP anyway and I'm pretty sure I will like this when all the bugs are fixed.

Reddit so far is saying everything is fine but combat is a clusterfuck. Is this just because of bugs or inherent issues with the system?

1. Bugs
2. Camera perspective (lower angle then in IE games)

The systems might suck or not but it doesnt cause the clusterfuck. One thing the new system does do is in fact reduce clusterfuck slightly because of melee engagement.

But anyway I posted this a few pages back about whats wrong with combat:

1. No auto-attack (this is a bug, will be fixed)
2. Selection circles overlapping (main reason for clusterfuck, is a bug, will be fixed)
3. No targeting feedback (confirmed that this will be implemented, will greatly improve clarity)
4. Responsiveness (party members dont activate abilities etc, is a bug, will be fixed)
5. No hit animations (will likeley be added later, some blood spatter etc would be nice when hitting the enemy)
6. Bugged sound effects (makes the combat sometimes feel unconnected, is bug so will be fixed)
7. Low quality of animations (is a big potential negative that will probably not be fixed entirely)
8. No melee engagement UI (will be added later)
9. Movement speed too fast in combat (makes positioning feel less important, needs tob e tweaked slightly, unsure if this will happen)
10. Spell effects sometimes obstructing vision (hopefully they will tweak this a bit but not certain)
11. Balance (typical beta issue, OP blunderbusses etc, not worth discussing)
 

imweasel

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Depends who you ask... I personally like RTWP anyway and I'm pretty sure I will like this when all the bugs are fixed.

Reddit so far is saying everything is fine but combat is a clusterfuck. Is this just because of bugs or inherent issues with the system?
I'd say 70/30 bugs/system, if being very very generous to Josh (personally I'd dump everything in a lake with a sack of bricks and adapted 5th edition D&D or something).
Feargus should bitchslap Sawyer and then hire a systems designer to salvage this shit. That would be the smart thing to do.

Harsh, I know, but it is true.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If stats having benefits for all classes makes them meaningless, does that logically mean that the stats in a classless RPG like Fallout are meaningless
 
Self-Ejected

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Feargus should bitchslap Sawyer and then hire a systems designer to salvage this shit. That would be the smart thing to do.

It's a shame they can't bring in Ferret Baudoin.

If stats having benefits for all classes makes them meaningless, does that logically mean that the stats in a classless RPG like Fallout are meaningless

No, because Fallout has stat requirements for equipment and quests.
 

felipepepe

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I also think that people complaining that the magic in PE isnt fancy enough need to step back and remember that this is the low/mid levels we have seen. Think back to BG1. I didnt recall magic knocking off my socks there either (even towards the end).
There was a lot of cool utility spells to play with, that were kept useful even in the epic levels of Throne of Bhall. Stuff like Knock, Protection from Evil, Protection from Petrification, Charm, Identify, Sleep, Invisibility, Clairvoyance, Dispel Magic, etc... all these are all on Lv 1-3.

PoE not only doesn't have ANY non-combat spell (which is fucking lazy, as it reduces magic to "damage & buff"), but the fact that spells don't scale with the spellcaster level means they will all be useless in the end-game.

As of now, people need to recognize that this system is SUPERIOR to the IE games. More characters have crap to do. That is a good thing. Instead of multiple classes dipping into the SAME arcane or divine magic pools, we now have classes with their own diverse skill sets. That makes classes more diverse and party composition more impactful.
Bullshit. Yeah, all classes have different spells and abilities, that all do the same stuff: buff you or deal damage. Even worse, they all do the same shit outside of combat. Your mage can go around picking locks, sneaking and passing Might tests. There's no difference outside of combat in playing a traditional Rogue/Wizard/Warrior/Mage/Priest/Barbarian party or simply 6 Barbarians. It's one of the most retarded thing I ever saw in a RPG.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, that was quick.
 
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