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- Jan 28, 2011
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- 100,759
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Why is creating a Wizard and playing him as a Pyromancer in PoE bad, but creating a classless character in Divinity:OS and playing him as a Pyromancer okay?
There are currently 5 "fire" themed spells available to a level 5 Wizard (1 level 1, 3 level 2, 1 level 3), but there are 12 empty Grimoire slots. You can't put a spell into multiple slots to increase its casts (at least in the beta), so what is a "Pyromancer" going to do with the 7 free slots? Put ice and lightning spells in them that work just as well as their 5 fire spells?
You're missing the point.
When confronted with a class-based RPG, certain people react with horror to anything that allows the classes to be more flexible. They say "No, don't change my class archetype! That class shouldn't be able to do that! Just add another class instead if you wanna do that!"
Yet these same people have absolutely no problem with the even larger flexibility inherent in classless RPG systems.