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Not exactly. The acknowledged it in some of their class design, like Cipher and Chanter, classes that have both strategic and tactical management when it comes to abilities.Yet somehow, that doesn't seem ackknowledged at all in PoE.
Shouldn't you wait for the auto-attack bug to be fixed before judging that, Grunker
Why does the lack of auto-attack matter Infinitron? My main issue is with positioning and the constant use of abilities over six characters. Auto-attacking literally has nothing to do with any of what I wrote.
Why does the lack of auto-attack matter Infinitron? My main issue is with positioning and the constant use of abilities over six characters. Auto-attacking literally has nothing to do with any of what I wrote.
I don't know, because having to micro-manage auto-attack too makes the other micro-management feel even worse?
Why does the lack of auto-attack matter Infinitron? My main issue is with positioning and the constant use of abilities over six characters. Auto-attacking literally has nothing to do with any of what I wrote.
I don't know, because having to micro-manage auto-attack too makes the other micro-management feel even worse?
Maybe, I guess. But I don't actually think I auto-attacked a whole lot during my play. I felt like I was constantly pausing to issue ability-commands and changing targets anyway, so most of the time, I was switching stuff around before need AA. Aside from the obvious tedium that followed from mopping up without auto-attacks, but that's why I didn't comment on those types of situations.
I'd still probably would have ditched AOOs and just worked with AI targeting better. IE worked OK without these gamist-like hold-the-line mechanics. The engagement mechanic is not very clear for now, I don't even understand it visually, just know it's there since I have combat log all opened all the time.
Why does the lack of auto-attack matter Infinitron? My main issue is with positioning and the constant use of abilities over six characters. Auto-attacking literally has nothing to do with any of what I wrote.
I don't know, because having to micro-manage auto-attack too makes the other micro-management feel even worse?
Maybe, I guess. But I don't actually think I auto-attacked a whole lot during my play. I felt like I was constantly pausing to issue ability-commands and changing targets anyway, so most of the time, I was switching stuff around before need AA. Aside from the obvious tedium that followed from mopping up without auto-attacks, but that's why I didn't comment on those types of situations.
Are you sure you actually had to use those abilities?
Eh, anyway, as Sawyer said, the talents will let you develop characters in a more passive (or active) direction, so this issue is going to be addressed, one way or the other.
Grunker Well, I'm not sure I was right about the attributes (I did kind of flip-flop on whether they had to have a deeper impact or not) but okay.
Anyway, show your post to somebody from Obsidian. It's at the end of a page so they might miss it even if they're reading.
Grunker Well, I'm not sure I was right about the attributes (I did kind of flip-flop on whether they had to have a deeper impact or not) but okay.
You were wrong that they were OK without any impact, but you were right when you say we overstated the insignificance of their impact.
EDIT: Maybe it's because these stats are a little weird in the sense that large gaps play a role but 1-3 points are almost completely insignificant. The stats sure could use a lot of tuning in either case.
Anyway, show your post to somebody from Obsidian. It's at the end of a page so they might miss it even if they're reading.
You mean post somewhere other than the Codex?
Also, I'm not saying it's everything, but some of the criticism here seems like it stems from people being very bad at the game or trying to analyze how the game feels like in their hands without actually having had it in their handsfor that long. I was certainly guilty of that.
Not working, I've save/loaded, rested in the Dracogen inn and changed zones. Still level 1. Did you buy a level 4?I only know that it took a min or so (or a zone reload) for me to be able to level the adventurer up.So I bought a new level 4 adventurer and she starts out at level 1 with 0 experience and the 'level up' button is greyed out. Is there a way around this? I couldn't find a console command to add experience.
Do you mean I should do that immediately after saving, or when intending to load a save?IIRC agris someone mentioned, when ever you save a game, exit the game completely. Re-start the game and load and continue. That perhaps could be causing it?
So in a word is there any hope for the final product? I didn't read everything in this thread but it seems the impressions are not really positive...?
it seems the impressions are not really positive...?
Me and I think Infinitron discussed before the fact that IE avatars never overlapped. Like, every unit was animated within its selection circles and one selection circle would never overlap with another unit's selection circle except to show a hit/attack animation. That effectively meant that units would never overlap, which made clarity self-sustained in combat. In other words, if the choice was between clarity and odd animations (like units hitting air for example), clarity won.
PoE could really use that.
Me and I think Infinitron discussed before the fact that IE avatars never overlapped. Like, every unit was animated within its selection circles and one selection circle would never overlap with another unit's selection circle except to show a hit/attack animation. That effectively meant that units would never overlap, which made clarity self-sustained in combat. In other words, if the choice was between clarity and odd animations (like units hitting air for example), clarity won.
PoE could really use that.
This should be fixed in the new update. Will probably make combat a lot easier to see. Hope they also fix some bugs like abilities not activitng properly etc.