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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Tytus

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The adventures of Tytus de Zoo - the dissident monkey barbarian will be streamed here:

www.twitch.tv/tytus_de_zoo

It's all thanks to the stinking jew MicoSelva who begged his way into the beta. But his ego was so big he couldn't be quiet about it, so he is family sharing a Steam account with me to boast about it. Fuck that guy.
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The adventures of Tytus de Zoo - the dissident monkey barbarian will be streamed here:

www.twtich.tv/tytus_de_zoo

It's all thanks to the stinking jew MicoSelva who begged his way into the beta. But his ego was so big he couldn't be quiet about it, so he is family sharing a Steam account with me to boast about it. Fuck that guy.

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:hmmm:
 

Grunker

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it seems the impressions are not really positive...?

It does?

Mine certainly are. There are issues (big issues), but so far, I think PoE will easily make "best Kickstarter."
Behead those that insult Larian!

I don't think I'm insulting Larian by saying that Divinity is a very fun rump, clearly the best Kickstarter released thus far, but much less ambitious and smaller in scope than Pillars of Eternity. Also, I had to switch to singleplayer around halfway through, because the co-op became too obnoxious.

edit: oh fuck, I see what you did now. this is going to be larian vs. obsidian for the next 50 pages right? :M
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The adventures of Tytus de Zoo - the dissident monkey barbarian will be streamed here:

www.twitch.tv/tytus_de_zoo

It's all thanks to the stinking jew MicoSelva who begged his way into the beta. But his ego was so big he couldn't be quiet about it, so he is family sharing a Steam account with me to boast about it. Fuck that guy.
You forgot to mention I helped you configure ShadowPlay and twitch.tv, you damn ingrate.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
IIRC agris someone mentioned, when ever you save a game, exit the game completely. Re-start the game and load and continue. That perhaps could be causing it?
Do you mean I should do that immediately after saving, or when intending to load a save?

Yes. Actually I'm not sure, try both?

1- Save Game
2- Exit to Desktop
3- Launch
4- Load

Yeah this. If you are saving, save then completely exit the game. If you are going to load, completely exit the game, then start game, load game. Just don't ever load a game when you have already been playing. One of the QA people mentioned this makes things a bit more stable for now.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Nope, this is a stupid idea and BG2 was not better (or worse) in this regard. None of the IE games had a believable ecosystem, each of them felt artifical, but I am OK with this. This is not Gothic. As for the "the map is divided into areas which contain enemies", the IE games also have predifined areas where the enemies lurked. So no, this is not a problem at all IMO.
 

Kaldurenik

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Divinity: Original Sin
So I bought a new level 4 adventurer and she starts out at level 1 with 0 experience and the 'level up' button is greyed out. Is there a way around this? I couldn't find a console command to add experience.
I only know that it took a min or so (or a zone reload) for me to be able to level the adventurer up.
Not working, I've save/loaded, rested in the Dracogen inn and changed zones. Still level 1. Did you buy a level 4?
Yes i know i could not level him directly but it worked after a moment. I dont remember if it was due to leaving the zone or resting.
Sorry that i cant be of more help
 

Shadenuat

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If you select Rational lines 10 times, would the invisible skill go up and become Medium? Inquiring mind wants to know.
Yes, if you, say, used Honest many times you will get new lines, and reputation of Honest guy, so people would believe you when you pick honest lines.
One thing though is that it seems like choice is always up to you, independent of any of your skills; what dialogue skills and stats and reps do is provide you with information to do a right choice (or rather, a choice you believe is right in these circumstances).
You can always choose between saving some lady, killing her or whatever, dialogue skills try to hint you on the consequences. At least that's what I think the idea behind design is.
 
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Grunker

RPG Codex Ghost
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Your impressions were unusually shoddy and you state a couple of things contrary to what is the case in the actual game (like there being no difference between weapon types). I replied on your forum.


VD states things that are contradictory to objective fact. How is that "nailing it"? VD's impressions read not entirely unlike a popamole IGN journo spending 15 minutes with the game afterwhich he quickly dots down whatever feels he got from it.
 

Shadenuat

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Your impressions were unusually shoddy and you state a couple of things contrary to what is the case in the actual game (like there being no difference between weapon types).
Weapon groups, not weapon types. VD meant that every group has some ranged weapon in it, some DR-ignoring one, some two-handed one and something like that. So you can choose any of them and probably would be set for life.
 

Grunker

RPG Codex Ghost
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Your impressions were unusually shoddy and you state a couple of things contrary to what is the case in the actual game (like there being no difference between weapon types).
Weapon groups, not weapon types. VD meant that every group has some ranged weapon in it, some DR-ignoring one, some two-handed one and something like that. So you can choose any of them and probably would be set for life.

I know what he meant, he is still wrong. Ex:

VD meant that every group has some ranged weapon in it

There is a very big difference between the Arquebus, Arbalest and Bow. Like I said on ITS, the difference matter to a point where I'd say that right now one of the three compares extremely unfavourably to the other two.

Of course the real criticism of the weapon groupings would be that they only go half-way towards fixing a problem :troll:

You ask me, specialization should be removed altogether. Specializing is an uninteresting, non-tactical choice that brings little of value. Groupings are patch.
 

Shadenuat

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Well yeah, what spoiler said. Guns would probably be nerfed.

Franky I don't see anything wrong with VD's opinion, it's not that different from yours. Just format is different - more honest/tldr/snobbish/go finish AoD already, pick one.

I mean,

- visually stunning check
- great writing, good quests check
- 'meh' character system yup, waiting for promised Feats
- mediocre RTwP combat same problems as NWN for now
- loads of potential that begs for more time needs more polish, true

Anything truly wrong?
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Your impressions were unusually shoddy and you state a couple of things contrary to what is the case in the actual game (like there being no difference between weapon types). I replied on your forum.
Replied.

There is a very big difference between the Arquebus, Arbalest and Bow. Like I said on ITS, the difference matter to a point where I'd say that right now one of the three compares extremely unfavourably to the other two.
Balance issues aside (I didn't bitch about the balance because it's a beta and I'm not testing but sharing my impressions), are these weapons fundamentally different? Because that's the word I used in my impressions.
 

Grunker

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Well yeah, what spoiler said. Guns would probably be nerfed.

Franky I don't see anything wrong with VD's opinion, it's not that different from yours. Just format is different - more honest/tldr/snobbish/go finish AoD already, pick one.

I mean,

- visually stunning check
- great writing, good quests check
- 'meh' character system yup
- mediocre RTwP combat same problems as NWN for now
- loads of potential that begs for more time needs more polish, true

Anything truly wrong?

Read my post on ITS. It basically says "your conclusion are right, your intermediate results are wrong." So, nothing wrong with what you quoted, but VD being of like mind when it comes to the critique of hastily done and poorly researched stuff deserves to be called out when he puts up impressions with very obvious factual mistakes.

I mean, VD even asks about the reputation mechanics. When did RTFM become too much to ask? We're talking about Vault Dweller - the guy who (perhaps justifiably and surely hilariously) procrastinated AoD beta players who died too much for "sucking" and not bothering to understand his game. Now he's writing his impressions of PoE without opening the Options menu.

Again, his criticism reads a lot like a game journo who spend 15 minutes with a game he knew nothing about and who didn't bother learning that much more. I have come to expect more from my good bro Vault Dweller.
 
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Vault Dweller

Commissar, Red Star Studio
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You're confusing my initial impressions with a proper review.

My Fallout 3 impressions:
http://www.nma-fallout.com/article.php?id=46261

My Fallout 3 review:
http://www.nma-fallout.com/article.php?id=47347

Not the same thing.

I mean, VD even asks about the reputation mechanics. When did RTFM become too much to ask? We're talking about Vault Dweller - the guy who (perhaps justifiably and surely hilariously) procrastinated AoD beta players who died too much for "sucking" and not bothering to understand his game. Now he's writing his impressions of PoE without opening the Options menu.
Not sure where you're going with this. Dismissing noobs' complaints that the game is too hard because they died in the first fight is one thing. Asking what some mechanics do is another.
 
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Zeriel

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Jun 17, 2012
Messages
13,967
I don't think I'm insulting Larian by saying that Divinity is a very fun rump, clearly the best Kickstarter released thus far, but much less ambitious and smaller in scope than Pillars of Eternity. Also, I had to switch to singleplayer around halfway through, because the co-op became too obnoxious.

edit: oh fuck, I see what you did now. this is going to be larian vs. obsidian for the next 50 pages right? :M

Smaller in scope? What in the actual fuck? I can almost guarantee PoE will be a shorter game than D:OS, and then there's stuff like the editor that just blow away any modding PoE will ever have.

Maybe you should clarify that with "D:OS has smaller settlements" or "less storyfagging" or something.
 

Grunker

RPG Codex Ghost
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Vault Dweller said:
Dismissing noobs' complaints that the game is too hard because they died in the first fight is one thing. Asking what some mechanics do is another.

Well, Vault Dweller, you're not "asking what some mechanics do", you're making inaccurate statements about them.

You're confusing my initial impressions with a proper review.

The format doesn't justify inaccuracy, it justifies lack of depth.

I don't think I'm insulting Larian by saying that Divinity is a very fun rump, clearly the best Kickstarter released thus far, but much less ambitious and smaller in scope than Pillars of Eternity. Also, I had to switch to singleplayer around halfway through, because the co-op became too obnoxious.

edit: oh fuck, I see what you did now. this is going to be larian vs. obsidian for the next 50 pages right? :M

Smaller in scope? What in the actual fuck?

Example: Pillars of Eternity has 11 classes with completely different ability kits and customizable talents. Divinity: Original Sin had an "open" system consisting of 4 different paths with a small ability kit that expanded a bit throughout the game (with many upgrades simply being more power iterations of older abilities). In one playthrough of Divinity: Original Sin, I have played with every single ability, talent and skill that the game had to offer, and I have exhausted most options given to me by the gameplay. This will be impossible in Pillars of Eternity.

I'm not sure how it can be controversial to say that Divinity had a smaller scope than PoE. I'm pretty sure even Swen would agree with me.

I don't give a shit about modding, that has nothing to do with the core game.

Zeriel said:
I can almost guarantee PoE will be a shorter game

Length ≠ scope.
 
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Frusciante

Cipher
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Aug 24, 2012
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716
Project: Eternity
Grunker said:
Dismissing noobs' complaints that the game is too hard because they died in the first fight is one thing. Asking what some mechanics do is another.

You're not "asking what some mechanics do", you're making inaccurate statements about them.

You're confusing my initial impressions with a proper review.

The format doesn't justify inaccuracy, it justifies lack of depth.

You may be right but I like reading impressions from someone who isnt spoiled by 1000 pages of detailed discussions.
 

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