I also think you can exchange a warrior for a paladin and not really notice the difference. sort of similar to how it works in divos.
Not at all, IMO. The Paladin and the Fighter are obviously different in how they handle compared to the very few ways you can kit your fighter-type dude in D:OS. I also think this diversity will spread out even more as the fighter and paladin level.
Again, it seems some (not you, mind) took my comments on D:OS as some sort of attack on the game. It's not. I consider D:OS to be
easily the most fun I've had with a Kickstarter so far. It's a good time.
The spells and abilities I have seen so far feel sorta generic and samey, even across classes.
Suffice it to say, we have really disparaging views on this. I'm not sure how we could argue meaningfully about it, since to a large degree currently it's a matter of observance. But man, I'm surprised you're saying this. About the only excellent part of PoE combat right now is that the classes and their abilities all feel very distinctive and (IMO) fun to use.
Although I realize I'm on thin ice here since I haven't explored much of the beta(it doesn't want to work
).
None of us have. Well, except
Sensuki
This discussion will have more of a purpose once the game is finished I think.
True. I didn't anticipate the storm of comments that post would bring.
I think that from the perspective of most laymen, DivOS definitely has a wider scope than than Pillars (or any other purely Kickstarter-funded game). However, from a pure "systemfag" perspective what
Grunker is saying isn't inaccurate.
Well, I guess since everybody is disagreeing with me on this I should throw in the towel here. I just don't equate breadth of content with scope. Maybe I should. But that would mean conceding that Skyrim has a vast scope
Perhaps it has. Then I will accept your definition and change my statement to this: PoE has more depth of content and more complexity in its systems (and I'm not refering to just the character system here, obviously, also stuff like reputation mechanics etc).
EDIT: btw,
Jaedar, the fact that a few choices in the D:OS-system (like Lone Wolf) have a *huge* impact on the game doesn't change the fact that the selection is very small and most do not have anything near the impact that Lone Wolf has.
EDIT2: The more I think about it, the more your statements seem really weird, Jaedar. You're comparing the ranger's ranged flanking run-and-gun with his pet with the fights defensive abilities. Or the druid's shifting support with the Chanters chain-buffs. I'm not sure I get how the classes are all that simillar.