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- Jan 28, 2011
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- 99,624
Huuuuge Patch review incoming guys
54 minutes long, transcoding now
Patch review?
Huuuuge Patch review incoming guys
54 minutes long, transcoding now
it does look interestingThere was this one game the Codex was really looking forward to quite a while ago :sadface:.
I'm sure if you post your pic someone will be kind enough to photoshop Sawyer's cock into your mouth. We're an accommodating bunch here at the Codex.Edit: Nice I have a fanboy tag. Can you also make it so that it shows I'm a PoE fanboy?
You're thinking about it from the wrong angle. The Class design is rigid so the characters basically play one way and that's it. This was not the case in the IE games. Therefore despite both the Fighter and the Rogue having some abilities to use in combat, they are boring. The abilities aren't fun either.
Currently the Fighter in every fight is
IF multiple enemies TOGGLE Defender Mode
DO Knockdown x2
END
You *have* to use your Fighter as the main tank, otherwise you're not playing it properly.
In the IE games your Fighter could be the main tank, sure - they could also be played quite a few different ways in combat, such as sitting at the back as an Archer, or being the guy with Boots of Speed that beelines through the pack to hit the mage before he gets his spell off. In PE it looks like the Fighter will play the same every fight, and that is SHIT.
That's also what I hated about DAO.
A few things with petrification: I haven't played the spiders who do it so that it for a a grain of salt.
The effect of petrification should be visible.
Players should also be stunned when petrified, that or increasingly slowed (10%, 30%, 50%) for several seconds (1-3 s) with a 0.5 second stun at the end.
Fact that any char can use anything in PoE has nothing to do with classes. If anything, fighter's ability to grandmaster any weapon in D&D supports multiple ways of play more than what PoE fighter has for now. At least if we're talking melee fighter vs. ranged fighter.Is the fighter not llowed to use a bow in PoE?
Oh, that'll come in handy.You can pull Josh and Brandon's off here: http://pedevtracker.azurewebsites.net/
Many others you have to look up manually.
Why was it cancelled?it does look interestingThere was this one game the Codex was really looking forward to quite a while ago :sadface:.
http://www.rpgcodex.net/forums/inde...-due-to-legal-trouble-with-bitcomposer.84933/Why was it cancelled?it does look interestingThere was this one game the Codex was really looking forward to quite a while ago :sadface:.
He was one of the two key writers (other being Luke Kristjanson) and probably quests designer too (as I understand it, those positions are usually connected in Bioware games), BUT he was in no way lead designer, creative director, mind behind concepts etc. That was James Ohlen. It's his game, certainly not Gaider's. Gaider is known because he's attention whore just like Sawyer. Can't say I blame them, there's nothing wrong with that.Tim "Wildstar" Cain?
Also I can't believe you fuckers are talking positively in an UNIRONIC matter about David Fucking Gaider of all people. Take a step back and look at what you're doing Codex.
Gaider's writing utterly sucks gay dicks but there's no denying that BG2 was a great game regardless of that, and BG2 was the quintessential IE game, with a bit of PST storyfaggotry, BG1 exploration and IWD combat. It never focused on any of these things but did them well with a charm of it's own. The fact that the Codex beloved Josh Sawyer has epically failed in recreating the fun and interest that game inspired is obviously going to lead to a reevaluation of Gaider's achievement.
Hm, just wondering, what was Gaider's role for BG2? Because the only thing I can think of when someone mention Gaider is his obsession of LGBT and dicks. Kind of makes me feel sick that Gaider is associated with the BG2 (my beloved game!!).
How the fuck does a character shoot fire out of his hands by chanting some esoteric incantations?
And after said character has set another character on fire, how does fire go out after a few seconds without someone dumping a bucket of water on him?
A few things with petrification: I haven't played the spiders who do it so that it for a a grain of salt.
The effect of petrification should be visible.
Players should also be stunned when petrified, that or increasingly slowed (10%, 30%, 50%) for several seconds (1-3 s) with a 0.5 second stun at the end.
A few things with petrification: I haven't played the spiders who do it so that it for a a grain of salt.
The effect of petrification should be visible.
Players should also be stunned when petrified, that or increasingly slowed (10%, 30%, 50%) for several seconds (1-3 s) with a 0.5 second stun at the end.
This is a very good example of Sawyerfags and what their idea of "fantasy" is. A bunch of boring, uninteresting, trivial numbers that in no way contribute to an inspiring, credible setting.
This is the most retarded question I've read on the Codex...EVER. I mean, do you know what kind of game are you talking about?How the fuck does a character shoot fire out of his hands by chanting some esoteric incantations?
Video is still processing the HD video, but since it's mostly audio anyway may as well paste the link now
This is the most retarded question I've read on the Codex...EVER. I mean, do you know what kind of game are you talking about?How the fuck does a character shoot fire out of his hands by chanting some esoteric incantations?