Dr Schultz
Augur
- Joined
- Dec 21, 2013
- Messages
- 492
All this bitching about the lack of non-combat options in PoE ruleset is hilarious. As if PoE weren't a combat focused game (exactly like BG and IWD), or as if any non combat skills/spell/ability/whatever werent't irrelevant at best in the large scheme of its gameplay (exactly like BG and IWD). Sawyer designed a system that actually fits the gameplay and the contents of its game: how dare he !!!???
The whole thing is even funnier considering that he actually improved the non combat gameplay of BG/IWD through scripted interactions, a better dialogue system, and hopefully a serious faction system.
Not that I'm saying I like the sad skill system or the moronic attribute system of PoE, but, seriously: you guys are complaining because mages in BG can open locks and attributes are more meaningful (which isn't remotely true in any D&D edition )? Once in while you should stop considering rulesets as something disconnected from the game they power. Just a suggestion.
The whole thing is even funnier considering that he actually improved the non combat gameplay of BG/IWD through scripted interactions, a better dialogue system, and hopefully a serious faction system.
Not that I'm saying I like the sad skill system or the moronic attribute system of PoE, but, seriously: you guys are complaining because mages in BG can open locks and attributes are more meaningful (which isn't remotely true in any D&D edition )? Once in while you should stop considering rulesets as something disconnected from the game they power. Just a suggestion.
Last edited: