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Pillars of Eternity Coding/Hacking Thread

Immortal

Arcane
In My Safe Space
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Messages
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Safe Space - Don't Bulli
Only explicitely typing iroll20s disables achievements.
So you can cheat using mods? Good to know none of the challenge achievements mean anything in that case.

This goes for every non-valve game by the way (and also valve games in some cases).. In case you actually thought game achievements meant anything at all..
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,060
Only explicitely typing iroll20s disables achievements.
So you can cheat using mods? Good to know none of the challenge achievements mean anything in that case.

This goes for every non-valve game by the way (and also valve games in some cases).. In case you actually thought game achievements meant anything at all..
iK1LtX3.jpg

The moddable one does not give achievements.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
Only explicitely typing iroll20s disables achievements.
So you can cheat using mods? Good to know none of the challenge achievements mean anything in that case.

This goes for every non-valve game by the way (and also valve games in some cases).. In case you actually thought game achievements meant anything at all..
iK1LtX3.jpg

The moddable one does not give achievements.


You could hook any game to instantly dump achievements into your lap.. PoE doesn't support mods in the same way Shadowrun or Serious Same does. Our 'mods' are modifying the actual source code. If we were to make 'mods' like that for Serious Sam it would have the same issue.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Yesterday during my (I still don't know how to feel about this) ~8 hour spree, I managed to fuck up a talent point on my rogue, choosing 2 handed style instead of 2 weapons style. Is there any way to fix just this one thing with the console/any other way?
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
Yesterday during my (I still don't know how to feel about this) ~8 hour spree, I managed to fuck up a talent point on my rogue, choosing 2 handed style instead of 2 weapons style. Is there any way to fix just this one thing with the console/any other way?

I don't think there's a command to remove talents but you can add them just fine.

http://rien-ici.com/iemod/console

addtalent two_weapon_fighting
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,125
Location
USSR
Yesterday during my (I still don't know how to feel about this) ~8 hour spree, I managed to fuck up a talent point on my rogue, choosing 2 handed style instead of 2 weapons style. Is there any way to fix just this one thing with the console/any other way?

I don't think there's a command to remove talents but you can add them just fine.

http://rien-ici.com/iemod/console

addtalent two_weapon_fighting
Not sure this works as intended, because "two_weapon_fighting" is an ability that is associated with that talent, not the talent itself. You probably need to do addtalent tln_two_weapon_fighting
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Yesterday during my (I still don't know how to feel about this) ~8 hour spree, I managed to fuck up a talent point on my rogue, choosing 2 handed style instead of 2 weapons style. Is there any way to fix just this one thing with the console/any other way?

I don't think there's a command to remove talents but you can add them just fine.

http://rien-ici.com/iemod/console

addtalent two_weapon_fighting
Not sure this works as intended, because "two_weapon_fighting" is an ability that is associated with that talent, not the talent itself. You probably need to do addtalent tln_two_weapon_fighting

Well, it seems to have worked. Thanks for the additional help in any case.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
Bester Any chance of adding an option to toggle npc names on or off when you hit tab? I find that albeigh a bit more annoying the vanilla style tab it is more functional as you dont have to mouse over every single npc to see which ones are window dressing and which ones are actually characters you can interact with.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I'm really starting to think that Sensuki's idea of PER giving +1 accuracy per point and doubling the Deflection bonus of RES to +2 would make for more interesting character building. Any chance of this appearing in the IE mod, or a different mod, soon?
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
Bester would it be hard to remove the backer NPCs or at least their dialogue?
 
Last edited:

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Not sure if this has already been mentioned, but can we get a weapon swap hotkey as an option in the IE mod? Combat feels so awkward without old good W.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,832
I'm playing on 1920x1200 and v4.5 of the IE mod on steam. I just messed with the UI for the first time, entering "BB" etc. I can move frames, but I can't enable any of the alternative UI art. I took Sensuki's advice and made a copy of all the 1920x1080 stuff in the "frames" folder, and replaced 1080 with 1200. Is this a 4.5 bug, or am I fucking something up?
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
I'm looking for it but i can't find the file related to memorial text.

Someone knows where it is located? thank you
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,832
Karkarov's 2560x1440 frames don't work for me, they look like they're still 1920x1080. I checked in the mod folder, and it looks like the 2560x1440 png files are the exact same as the 1920x1080 ones.
What do you mean by 'don't work'. As in don't load, or look fucked up?
 

Torrasque01

Augur
Joined
Nov 29, 2013
Messages
278
I'm looking for it but i can't find the file related to memorial text.

Someone knows where it is located? thank you
IS there a way to modify\remove memorial texts???

It's BackerMemorials.xml in resources.assets. You can get at it with Unity Asset Editor/Explorer. With editor you can easily export the full xml or edit it in the program. I think importing it back is a different matter. I haven't messed around with that much.

What's the syntax of this command? There's not much documentation on Bester's site, and this is the only instance of "ForceAA" in the thread.
It's a custom version he made for someone named Canzah I think. Single difference to 4.5 is the ForceAA command that takes 0/2/4/8 as a value that changes from the default 4x anti-aliasing samples and it doesn't reset like "msaa" does. Get it here:
https://dl.dropboxusercontent.com/u/62420848/Assembly-CSharp.dll
 

Sensuki

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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm really starting to think that Sensuki's idea of PER giving +1 accuracy per point and doubling the Deflection bonus of RES to +2 would make for more interesting character building. Any chance of this appearing in the IE mod, or a different mod, soon?

I can talk to Bester about it sometime.

I'm playing on 1920x1200 and v4.5 of the IE mod on steam. I just messed with the UI for the first time, entering "BB" etc. I can move frames, but I can't enable any of the alternative UI art. I took Sensuki's advice and made a copy of all the 1920x1080 stuff in the "frames" folder, and replaced 1080 with 1200. Is this a 4.5 bug, or am I fucking something up?

Turn off Solid HUD background.
 
Joined
Jul 21, 2009
Messages
2,573
Location
Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Karkarov's 2560x1440 frames don't work for me, they look like they're still 1920x1080. I checked in the mod folder, and it looks like the 2560x1440 png files are the exact same as the 1920x1080 ones.
What do you mean by 'don't work'. As in don't load, or look fucked up?

Like I said, they look like they're 1920x1080. So yes, they load, but they absolutely don't work for 2560x1440 since they're too small.
 

Bester

⚰️☠️⚱️
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Vatnik
Joined
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Karkarov's 2560x1440 frames don't work for me, they look like they're still 1920x1080. I checked in the mod folder, and it looks like the 2560x1440 png files are the exact same as the 1920x1080 ones.
What do you mean by 'don't work'. As in don't load, or look fucked up?

Like I said, they look like they're 1920x1080. So yes, they load, but they absolutely don't work for 2560x1440 since they're too small.
Make a screenshot, then PM Karkarov on the Obsidian forums.

I'm playing on 1920x1200 and v4.5 of the IE mod on steam. I just messed with the UI for the first time, entering "BB" etc. I can move frames, but I can't enable any of the alternative UI art. I took Sensuki's advice and made a copy of all the 1920x1080 stuff in the "frames" folder, and replaced 1080 with 1200. Is this a 4.5 bug, or am I fucking something up?
Same advice.
 

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