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Pillars of Eternity Coding/Hacking Thread

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Bester would it be hard to remove the backer NPCs or at least their dialogue?

Press tab. Look at nameplate. The fanfiction npcs have a different colour nameplate. Avoid those like the plague.
 

Zekzt

Literate
Joined
Mar 30, 2015
Messages
5
So im trying to edit spirit shift ability of the druid [change the duration from default 12s to 48]. Whenever i save the edited asset, witch is spiritshift_stag.unity3d transformation in game loses its animations, and the stag character model is all purple...
What im doing wrong here o.0 ?
Any clues ?
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,094
Location
Azores Islands
Bester would it be hard to remove the backer NPCs or at least their dialogue?

Press tab. Look at nameplate. The fanfiction npcs have a different colour nameplate. Avoid those like the plague.

The fan fiction npc's are horribly inconsistent in terms of writnig, grammar and even punctuation, making it a mess to read. To waste the ability to look into npc souls just to see a bunch of retarded stories while most of the other "proper" npc's are generic as fuck, decline, so much decline.
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,520
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I would love to see a button - sell all non "magic" weapons/armor. I have at least 5 pages of loot.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,130
Location
USSR
A mini update.

4.5 -> 4.51
- Fixed a bug, where the 6th portrait highlight would always be on.
- Fixed a bug in the ChangeClass console command.
- Added a console command "ForceAA number". As you may know, you can set the Anti-Aliasing through the Msaa command, but the game doesn't remember this setting and resets it every time you transition to another area. By using ForceAA, the game will remember your desired setting. Accepted parameters are: 0, 2, 4, 8. Default is 4.
- Added a console command "DisableBackerDialogues true/false". It must be used in conjunction with the "Rename Backers" mod. It takes effect after you transition or reload a savegame.
- Added a checkbox in Options -> IE Mod for people who wanted to see all tooltips when pressing TAB.

About ChangeClass.
It now removes all talents and abilities, except racial ones and except Watcher's abilities, but that last part is not entirely true. I haven't progressed deep enough into the story to find all Watcher abilities, so it only makes an exception for Crucible_of_the_Soul. I will include others as I discover them, but for now you will lose them if you're going to respec your main character. You can get them back through the AddAbility console command, so it's not a problem. Note that you will also lose your abilities gained through equipment, but you will regain them as soon as you reload your save.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,130
Location
USSR
Nobody can download the new version apparently, cause Nexus serves a 0kb file. Dunno when they'll fix it...
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,094
Location
Azores Islands
A mini update.

4.5 -> 4.51
- Fixed a bug, where the 6th portrait highlight would always be on.
- Fixed a bug in the ChangeClass console command.
- Added a console command "ForceAA number". As you may know, you can set the Anti-Aliasing through the Msaa command, but the game doesn't remember this setting and resets it every time you transition to another area. By using ForceAA, the game will remember your desired setting. Accepted parameters are: 0, 2, 4, 8. Default is 4.
- Added a console command "DisableBackerDialogues true/false". It must be used in conjunction with the "Rename Backers" mod. It takes effect after you transition or reload a savegame.
- Added a checkbox in Options -> IE Mod for people who wanted to see all tooltips when pressing TAB.

About ChangeClass.
It now removes all talents and abilities, except racial ones and except Watcher's abilities, but that last part is not entirely true. I haven't progressed deep enough into the story to find all Watcher abilities, so it only makes an exception for Crucible_of_the_Soul. I will include others as I discover them, but for now you will lose them if you're going to respec your main character. You can get them back through the AddAbility console command, so it's not a problem. Note that you will also lose your abilities gained through equipment, but you will regain them as soon as you reload your save.

Great update, is it possible to add all these console command options to the ie mod option tab ingame? Eventually.
 

Aenra

Guest
Bester
- i know you know, but since i'm bothering you anyway, the latest changes are not documented (lest i missed them?) in either Nexus or your site
- the 'TT' command does not seem to start anything on my client. What am i missing? Console opens up proper, enter does activate it for chat, but nothing
- edit: sorry.. pressing 'ForceAA 8' minus the quotes did not result in any noticeable difference. Looking at my log, i also do not see an acknowledgement of said command being registered, as i do with 'SelCircWidth 0.05' (that blue font notification). In case this matters, i notice that even though the numeric '8' is unmapped, pressing it while typing in the console results in a red error text stating that it is, you guessed it, unmapped. Shouldn't typing within the console be unrelated to ingame stuff?
 
Last edited by a moderator:

Torrasque01

Augur
Joined
Nov 29, 2013
Messages
278
A mini update.
About ChangeClass.
It now removes all talents and abilities, except racial ones and except Watcher's abilities, but that last part is not entirely true. I haven't progressed deep enough into the story to find all Watcher abilities, so it only makes an exception for Crucible_of_the_Soul. I will include others as I discover them, but for now you will lose them if you're going to respec your main character. You can get them back through the AddAbility console command, so it's not a problem. Note that you will also lose your abilities gained through equipment, but you will regain them as soon as you reload your save.

What about the reward talents from the lower part of http://pillarsofeternity.gamepedia.com/Talent ?
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Asked this in another thread....Are character levels hard coded? Will it be possible to higher the level cap and add new talents / abilities?
 

TheWesDude

Arcane
Patron
Joined
Oct 27, 2008
Messages
3,720
Location
Norfolk VA
see, the problem is i just want to edit the stats of my party members so they arent so squishy.

and that early beta editor was abandoned and the site to download it doesnt even have it anymore.

cheatengine lets me modify my main char, but cant get it to work for party members or my ranger pet.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
see, the problem is i just want to edit the stats of my party members so they arent so squishy.

That's easy, you can just abuse the stat stacking bug. Find something that gives +Con, or +Def or whatever (I think modals work too), equip it on a companion, and move to the map where you recruited them (so Gilded Vale for Eder). Then, just quick save, quick load, quick save again, quick load again, and so on. The stat boost with stack on every load, into infinity.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,094
Location
Azores Islands
What about the reward talents from the lower part of http://pillarsofeternity.gamepedia.com/Talent ?

Nice find, I'll include them in the exception list in the next version. In the current version they'll be removed, yes.

Will it be possible to higher the level cap and add new talents / abilities?
Yes.

Was checking out one of the new mods, the no auto saving on transition mod and it makes a considerable difference in terms of load times, problem is its not compatible with the ie mod, any chance of including it in future updates?
 

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