http://forums.obsidian.net/topic/75269-update-93-patch-103-important-community-fixes/
We currently have an issue with adventurer hall-created companions not being able to lockpick on old saves. We are looking to hotfix it, but if you feel this will affect you, you may want to wait on the hotfix.
What? Hotfix? HOTFIX? 6 HOURS OF UPDATING THE MOD DOWN THE FUCKING DRAIN, CAUSE YOU'RE GONNA PATCH THE GAME EVERY FUCKING DAY WITH HOTFIXES? FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK FUCKF UCK FUCK FUCK UFKC UFKXCUJKC FUCKFUCKUFKCUKC
Oh and nice update by the way:
http://forums.obsidian.net/topic/75263-20-permanent-penalty-to-concentration-after-the-patch/
http://forums.obsidian.net/topic/75207-cant-interact-with-locks-after-patch/
Could you check one chant and show me where? I could just be dumb and not see it. And is there a way to read MonoScript type components?I don't believe you. They're just abilities and all abilities (or effects?) have a duration field.
Updated the mod for 1.0.3.0526, but used the same code as for 524, cause I'm pretty tired and don't want to look for inconsistencies between the two versions. If there are any, people will find them the hard way while I get some sleep.
Yeah, so chants produce phrases and not effects and so don't have a duration field. Their duration is recitation time + linger time.Could you check one chant and show me where? I could just be dumb and not see it. And is there a way to read MonoScript type components?I don't believe you. They're just abilities and all abilities (or effects?) have a duration field.
Not hard.
No.Has the no autosave guy submitted his code to be added to the mod? That's one other features that moda added that i find indispensable for performance sake.
http://www.nexusmods.com/pillarsofeternity/mods/26/ Warning: I haven't tried it because I have the GoG version.I took the pre-nerf slicken and copied it over the new one but the effects for it are purple squares, anyone knows if that's fixable?
Got the purple shit with those.http://www.nexusmods.com/pillarsofeternity/mods/26/ Warning: I haven't tried it because I have the GoG version.
(It's nice to be able to enjoy all the pre-nerf goodness when no-one can call you a cheater. )
I really don't understand Sawyer's obsession with 'balance', particularly because the game is anything but balanced anyway. E.g. Shades are L5 monsters who put L7 Forest Lurkers to shame.
And is there a way to get at those .cs scripts?No, you can't read monoscript components, because they're just references to actual .cs scripts.
Yeah, using this: https://bitbucket.org/Bester/poe-modding-framework/And is there a way to get at those .cs scripts?No, you can't read monoscript components, because they're just references to actual .cs scripts.
Got the purple shit with those.http://www.nexusmods.com/pillarsofeternity/mods/26/ Warning: I haven't tried it because I have the GoG version.
(It's nice to be able to enjoy all the pre-nerf goodness when no-one can call you a cheater. )
I really don't understand Sawyer's obsession with 'balance', particularly because the game is anything but balanced anyway. E.g. Shades are L5 monsters who put L7 Forest Lurkers to shame.
They turned it from a persistent field into a one-time affect aoe.Could you tell me what they changed in Slicken exactly?
And then I guess they shortened the spell animation.They turned it from a persistent field into a one-time affect aoe.Could you tell me what they changed in Slicken exactly?
Oh, yeah, I see, they changed Pulsating AOE to regular AOE.. The also changed the duration of prone from 2 to 4.They turned it from a persistent field into a one-time affect aoe.Could you tell me what they changed in Slicken exactly?
Oh, yeah, I see, they changed Pulsating AOE to regular AOE.. The also changed the duration of prone from 2 to 4.They turned it from a persistent field into a one-time affect aoe.Could you tell me what they changed in Slicken exactly?
Alright, there you go, now it's pulsating again and prone duration is back to 2 seconds: https://dl.dropboxusercontent.com/u/62420848/slicken.unity3d
No purple shit, but I couldn't find all vanilla visual effects, so one had to be replaced. Instead of black grease, the liquid is now lighter.