JES and Obsidian are extreme gamists who dngaf about simulating a world through mechanics.Not really. Even if the fights required more tactics, you're still outnumbered several times and winning. Not a big problem, but I would prefer if at level 1, an armed human was more of a threat.
You are outnumbered only once during the video. But whatever. Its a tutorial area in a demonstration video of an unfinished game. You can even see the enemies through fog of war.Not really. Even if the fights required more tactics, you're still outnumbered several times and winning. Not a big problem, but I would prefer if at level 1, an armed human was more of a threat.
A shame they delivered what they promised?Looks really beautiful, and about as boring and generic as I imagined. It's as if they put every Infinity game into a blender and churned this shit out. And jesus H is there nothing that can make me excited about an RTwP game. I'll be playing this out of curiosity and nostalgia but I'll be surprised if I make it to the half-way mark. Shame they felt they had to pander to the BG and IWD crowd.
If you've managed to resist the urge to watch up til now, don't watch it. Though it's not really spoilerish: they quit right before a major spoiler would occur.Bros, should I watch these gameplay videos? Are there many spoilers? I am trying to avoid as much info from the actual game as possible.
You mean like the Candlekeep assassins?I think your entire post can be answered with this:
because it's the first 10 minutes of the game.
Not really. Even if the fights required more tactics, you're still outnumbered several times and winning. Not a big problem, but I would prefer if at level 1, an armed human was more of a threat.
A shame they delivered what they promised?
JES and Obsidian are extreme gamists who dngaf about simulating a world through mechanics.
I'm not trying to be rude, but...I totally get a gay-dude vibe from almost every Obsidian employee.
It was more lack of time than self-restraint, but I do not want any story spoilers (and yes, I consider encounter design a story spoiler too, because I prefer not to know what awaits me combat-wise), so I think I will just wait for the game after all.If you've managed to resist the urge to watch up til now, don't watch it. Though it's not really spoilerish: they quit right before a major spoiler would occur.Bros, should I watch these gameplay videos? Are there many spoilers? I am trying to avoid as much info from the actual game as possible.
Josh said in the video that you will have the option for that.This better not be the final version of the UI
What's wrong with it?
I thought they are gonna go for a "block" like main screen interface like in the Infinity engine games, not these scattered elements all across the bottom of the screen which looks fugly IMO.
That's pretty much my feeling. The visuals are nice, but holy shit does the combat look rough. I'll probably pass on it, although I'm curious as to how the text adventure portion plays out - will it be as awesome as SR2 or will it be shit? I'm leaning toward the latter because LOLOBSHITIAN but we'll see.Looks really beautiful, and about as boring and generic as I imagined. It's as if they put every Infinity game into a blender and churned this shit out. And jesus H is there nothing that can make me excited about an RTwP game. I'll be playing this out of curiosity and nostalgia but I'll be surprised if I make it to the half-way mark. Shame they felt they had to pander to the BG and IWD crowd.
You are a retarded piece of shit who should be banned. You don't know what are you talking about. The opening area of the IE games being hard as fuck was awful design. You can (and you should) make a hard game, but you have to design the opening a little easier, so the new players are eased into the ruleset and the game. Fuck you for turning up from nowhere (who are you anyway) and start bitching.What, you can't see difference between BG1 (walk out of the city, engage wolf, get crit for 10 hp, your fighter has 10 hp, rekked lol), and this - get out of caravan, left click 2 wolves (that are more of a size of a horse), kill 2 bandits (including an archer who just shot arrow after arrow into the backside of 1st level char - "glance! 0.5 hp damage"), kill more bandits, kill whole enemy party 3 on 3, kill oozes, more oozes, kill giant spiders...
All with suboptimal party of 2, then 3 characters - hurrah for regeneratinghpstamina.
In IE trying to kill a bunch of enemies like that straight on with just 2-3 characters is death sentence, you had to use entangle/sleep/heal/bows/pots/oil of speed... use something.
Here NPC fighter just tanked everything that's all. "yeah you can get knocked down (fighter loses 5% hp), you can get badly beaten (fighter loses 10% hp)".
The combat looks so pathetically easy it's virtually automatic, like in the Dungeon Siege games.
Read the fucking manual. All this will probably documented.Char creation: Show us what classes/attributes/races/backrounds do in a gameplay sense. There's enough room on the right side (which otherwise looks very empty). A barbarian? Ok, what actual skills does he get? How does his progression look like? 14 int on a barbarian? Well, by how much are his AoEs increased by those 4 points? 10%, 40%, XX%? Any other benefits? Are they worth getting as opposed to whatever benefits the other attributes would have given? Etc., etc...
This will change as Josh said it.UI: Random buttons opening up...Weird. Stamina red over the portraits and HP a green line next to them. Really?
I will make a wild guess. The tutorial area is easier, to easy new players into the game. And it's the fucking tutorial area. It's not that they haven't said a million times that the game will be hard.Pacing: If you're kicking butt and chewing gum right from the start how will you get any sense of progression?
Fanboy faggot.You are a retarded piece of shit who should be banned. You don't know what are you talking about. The opening area of the IE games being hard as fuck was awful design. You can (and you should) make a hard game, but you have to design the opening a little easier, so the new players are eased into the rulese and the game. Fuck you for turning up from nowhere (who are you anyway) and start bitching.What, you can't see difference between BG1 (walk out of the city, engage wolf, get crit for 10 hp, your fighter has 10 hp, rekked lol), and this - get out of caravan, left click 2 wolves (that are more of a size of a horse), kill 2 bandits (including an archer who just shot arrow after arrow into the backside of 1st level char - "glance! 0.5 hp damage"), kill more bandits, kill whole enemy party 3 on 3, kill oozes, more oozes, kill giant spiders...
All with suboptimal party of 2, then 3 characters - hurrah for regeneratinghpstamina.
In IE trying to kill a bunch of enemies like that straight on with just 2-3 characters is death sentence, you had to use entangle/sleep/heal/bows/pots/oil of speed... use something.
Here NPC fighter just tanked everything that's all. "yeah you can get knocked down (fighter loses 5% hp), you can get badly beaten (fighter loses 10% hp)".
The combat looks so pathetically easy it's virtually automatic, like in the Dungeon Siege games.
This game looks amazing and everybody should fellate Josh and Obsidian instead of nitpicking on small things, or just being plain retarded as this guy.
It's not that they haven't said a million times that the game will be hard.
I think I must be one of the few people who prefers low level combat in RPG's and especially D&D. I like the low level combat in BG and Icewind dale and my favorite parts of the game are from 1-6 or 7th level, after that it starts to get stupid to me. In fact I am almost the complete opposite in the games I seem to prefer of the IE variety, I liked BG1 over BG2 to the point I could not even be bothered to finish BG2 because it became so silly and too magic oriented with the constant pre-fight buffing, then the spells that counter spells and then even counter spells to counter counter spells. I hate every character on screen walking around surrounded by glowing humming globes of invulnerability combined with numerous magical energy shields combined with everybody swinging flaming swords and lightning and fire shooting out of every bodies eyes and ass.
Are you blind? The graphics are great. It doesn't matter if it is unity because it is preredered 3D, and the characters and effects look good from top down.The only thing I don't like about it is the graphics. Unity is ugly, let's face it.
No, I'm dissappointed that I find so much retarded feedback in this thread.Matt is dissapointed that first enemies are wolves bandits and giant spiders, but no rats.
Are you blind? The graphics are great. It doesn't matter if it is unity because it is preredered 3D, and the characters and effects look good from top down.