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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
911
Location
Bosnia and Herzegovina

wtf, i7 6700k + 980Ti and 30fps? But the Codex said PoE was an optimization master piece and there were no issues and it was all my fault! I'm fucking shocked.

His lying no one with that pc play POE. AAA games yes but not kickstarter games. I saw milion posts on poe reddit same strawmens same configs 17 blablabla gtx 980/1080 ti blablabla
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT

wtf, i7 6700k + 980Ti and 30fps? But the Codex said PoE was an optimization master piece and there were no issues and it was all my fault! I'm fucking shocked.

His lying no one with that pc play POE. AAA games yes but not kickstarter games. I saw milion posts on poe reddit same strawmens same configs 17 blablabla gtx 980/1080 ti blablabla


What are you trying to say?

I have a Geforce 1070 and everything runs fine, PoE is one of the few games that runs like crap, Poe 2 beta included.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
911
Location
Bosnia and Herzegovina

wtf, i7 6700k + 980Ti and 30fps? But the Codex said PoE was an optimization master piece and there were no issues and it was all my fault! I'm fucking shocked.

His lying no one with that pc play POE. AAA games yes but not kickstarter games. I saw milion posts on poe reddit same strawmens same configs 17 blablabla gtx 980/1080 ti blablabla


What are you trying to say?

I have a Geforce 1070 and everything runs fine, PoE is one of the few games that runs like crap, Poe 2 beta included.


I have ryzen 3 1200 3.9 oc gtx 1050 ti poe runs 60 best 40 worst. By my defiition not a crap because its Rtwp. Also GPU is irrelevant for poe
 

Krzysiek

Learned
Joined
Jul 13, 2017
Messages
97
https://forums.obsidian.net/topic/96551-backer-beta-update-3-patch-notes/

Backer Beta Update 3: Patch Notes

Hey you bunch of sensatinal gamers,

Our update is now live! To gain access to the Backer Beta, visit this (Forum Link) for step by step instructions. This is a Beta and will most definitely contain a few issues. Please report any issues you find here (Forum Link).

We spent a long time going over everyone's feedback from the last BB Update and changed quite a few things around. You'll notice this patch is almost entirely system changes. A full breakdown of the changes are listed below. Jump in and definitely keep the feedback coming.

NEW CONTENT

Please note that older saves will not work on the latest patch! Apologies for the inconvenience.

Save File location moved
  • From - %USERPROFILE%/Saved Games/Pillars of Eternity 2
  • To - %USERPROFILE%/Saved Games/Pillars of Eternity II
Action Bar revision - The HUD art has been revised for the action bar. We added a bit of flair to the empower portion specifically.

Optimizations - Ongoing performance optimizations for GPU and CPU.

Smart Camera - New toggle-able camera mode that has the camera follow the players movements automatically. This option can be toggled 'on' or 'off' in the options menu.

Combat Slider - New combat slider added to the center of the HUD. You can now slow/speed up combat at your leisure ranging from very slow/slow to fast/very fast. Fast mode remains the same toggle outside of combat.

New item Highlight - Items recently picked up that haven't been inspected by the player now highlight blue in the inventory.

BB Content Changes
  • BB character now begins with fine leather, fine mail, and fine plate

  • All Grimoires in the BB now have 2 spells per level
SYSTEM CHANGES

Expanded Passive Abilities - To address feedback about the loss of Talents from PoE 1, we have added many more passive abilities to class trees and increased the number of abilities that single class characters receive at each power level (see below).

Turn-Based ship combat - Ship duels are now conducted turn-by-turn instead of round-by-round. Half and full-sail movement actions are no longer restricted in frequency.

Cannon re-balance - Cannon values have been re-balanced to make them strategic choices instead of upgrades

Single Class characters gain 2 abilities at PL increase - All single class characters will gain 2 abilities every time they achieve a new power level. This change was made to address concerns that single class characters felt like they didn't have enough options at any given character level. It also allows characters to dip into passive abilities (which have been expanded considerably) more easily.

Canceling cast doesn't take resource - Canceling an ability or item use, whether by movement, selecting another action, or simply hitting the cancel button, will not consume the resource associated with the ability. This makes changing actions much less punitive. An Interrupt will still consume the resources of an ability or item it Interrupts.

Penetration re-balance - Weapons and spells have been reorganized around two penetration categories - average and high - instead of low/average/high. "Best of" weapons and spells typically have 1 lower Penetrations compared to other weapons and spells in their penetration category.

Attribute Cap of 35 - To prevent the effects of Attributes from scaling away into infinity, they are now capped to 35. We chose this number based on both where we wanted the influence of Attributes to max out as well as what we believed was within the reach of aggressive min-maxers.

Might/Resolve Change - Strength has been reverted to Might and affects Damage, Healing, and Fortitude as it did in Pillars 1. Resolve has also been reverted to affect Deflection and Will as it did in Pillars 1. We have added an additional benefit to Resolve: reduced duration of hostile effects (3% per point) on the character (increased if it is below 10). This was done in conjunction with capping Attributes to a max of 35. This does not address the primary goal of making Resolve more appealing for casters, but we believe it does make Resolve more generally valuable for a variety of characters. It also integrates into the system using mechanics that are already well-established, which is of importance at this stage of development. Thank you to everyone for your patience as we experimented with the attribute system and for the fans for continuing to discuss and suggest ideas throughout the project.

Interrupt added to many rogue abilities - Most rogue abilities that are weapon-based attacks now Interrupt on Hit

Weapon re-balance - Across the board weapon balance

Druid Bonus Spells/Animist Subclass - Like priests, all druids now receive bonus spells at each power level. To make druids mechanically function like priests, the Animist subclass has been added and the "No Subclass" option has been removed.. Animists have no special modifiers other than access to a list of bonus spells.

Martial Tree Unlock Level Adjustments - The levels at which the martial classes access various abilities have been adjusted, both to lower the overall requirements and to make a smoother progression as the characters advance.

General Casting changes
  • Shortened cast times of Very Slow and Slow
  • Shortened Recovery of Slow
  • Summon Weapon spells now Average cast
Food/meal pricing reworked

Cipher Buffs
  • Cipher spells are all faster casts/ many were tuned up
  • Cipher Focus gain rate doubled
KNOWN ISSUES
  • Lagufaeth Broodmother is missing a portrait and speaker tag
  • Ranga Ruanu is missing a portrait
  • Some items contain missing strings
  • World map doesn't have BGM
  • Veen is T-posing
  • Save file thumbnail is incorrect
  • Tikawara is mislabeled on the world map on first load.
  • Abilities and weapon proficiencies are swapped in the character sheet menu
  • (Mac Only) Boarding audio repeats. Restart the client to correct this issue.
BUG FIXES
  • Casters no longer passing up martial characters deflections due to Might/Resolve change (see above)
  • Rogue - 'Gouging Strike' now shows appropriately sized numbers
  • Corrosive Trap description now shows damage data
  • Beza's corpse no longer has vision cone to detect stealth
  • All Corrupted Adra Animat now all activate in the Engwithan Waystation Level Two
  • Binding Mouse1 no longer locks character movement
  • Gamma slider now functioning as intended
  • Auto-pause descriptions now appear
  • Assigning food to characters in the resting menu has been made easier
  • Modals no longer duplicate on the action bar
  • Can now target enemies on top of dead allies easier
I got your back

- SKing
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,314
Location
Bulgaria

wtf, i7 6700k + 980Ti and 30fps? But the Codex said PoE was an optimization master piece and there were no issues and it was all my fault! I'm fucking shocked.

His lying no one with that pc play POE. AAA games yes but not kickstarter games. I saw milion posts on poe reddit same strawmens same configs 17 blablabla gtx 980/1080 ti blablabla


What are you trying to say?

I have a Geforce 1070 and everything runs fine, PoE is one of the few games that runs like crap, Poe 2 beta included.


I have ryzen 3 1200 3.9 oc gtx 1050 ti poe runs 60 best 40 worst. By my defiition not a crap because its Rtwp. Also GPU is irrelevant for poe

I have GTX 580 and the game runs very good. It is annoying when i see someone go around saying that they have 1080ti and X game runs like shit on his PC while it runs perfectly on my shitty 580. Most of their bad running comes from them being shit with PC,like not deleting the old drivers and just splashing the new ones every few weeks and similar shit. Also Nvidia newest drivers are pretty bad and it is filed with some shitty malware/spyware and pointless "optimization" apps.

PS: I know that computers are magical creatures and software is stubborn bitches that sometimes decides that it wouldn't run because it doesn't like something. I am not saying that all the owners of high end cards are retards,just saying the there is such retards.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,310
Pathfinder: Wrath
I was planning on playing something else, but let's see what they've cooked up this time...
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,700
My team has the sexiest and deadliest waifus you can recruit.
Good thing I don't live in Kwanzania or similar and have unlimited bandwidth.

Or lots of places in the US with data caps. Going to start the download now and hopefully, it will be available for me to check out later tonight. Yay living in the country!
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
911
Location
Bosnia and Herzegovina

wtf, i7 6700k + 980Ti and 30fps? But the Codex said PoE was an optimization master piece and there were no issues and it was all my fault! I'm fucking shocked.

His lying no one with that pc play POE. AAA games yes but not kickstarter games. I saw milion posts on poe reddit same strawmens same configs 17 blablabla gtx 980/1080 ti blablabla


What are you trying to say?

I have a Geforce 1070 and everything runs fine, PoE is one of the few games that runs like crap, Poe 2 beta included.


I have ryzen 3 1200 3.9 oc gtx 1050 ti poe runs 60 best 40 worst. By my defiition not a crap because its Rtwp. Also GPU is irrelevant for poe

I have GTX 580 and the game runs very good. It is annoying when i see someone go around saying that they have 1080ti and X game runs like shit on his PC while it runs perfectly on my shitty 580. Most of their bad running comes from them being shit with PC,like not deleting the old drivers and just splashing the new ones every few weeks and similar shit. Also Nvidia newest drivers are pretty bad and it is filed with some shitty malware/spyware and pointless "optimization" apps.

PS: I know that computers are magical creatures and software is stubborn bitches that sometimes decides that it wouldn't run because it doesn't like something. I am not saying that all the owners of high end cards are retards,just saying the there is such retards.


Read my posts again its is IRELEVANT what gpu you are using.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,700
My team has the sexiest and deadliest waifus you can recruit.
Good thing I don't live in Kwanzania or similar and have unlimited bandwidth.

Or lots of places in the US with data caps. Going to start the download now and hopefully, it will be available for me to check out later tonight. Yay living in the country!
:kwanzania:

To be honest, I didn't know if you were making up a fictional -stan, referencing the attempt to create a hip-hop nation in the Tanzania music scene (??), or what. I just assumed the former. Googling it also suggests racist usages, which I'm assuming you weren't going for.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
98,103
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Weird, the game's companion portrait directory has been erased. I guess they finally realized they were spoiling them or something?

New player portraits:



And there's a bunch of new watercolor-style NPC portraits.
 

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