Jenkem
その目、だれの目?
OMG LOOK AT THE GRAPHICS THIS WILL BE THE BEST GAME EVER OMG
Hmmm,not really vibrant,just compared to this video it felt that way. It kind of looks very dry.To me it looks like the art is lacking....sharpness. Here are a few screenshots i took from the first game and few from the video. It could be because it is video,but it kind of looks more murky. And i do know that the inside screenshot is not fair comparison,even if the indoor ship map from the video wasn't that impressive. Anyone that had played the beta have an opinion on the question?Vibrant colours & PoE in the same sentence?
What
I was talking more about narrative than gameplay design, PoE narrative didn't need to rush that fast at the start of the game, the Hollowborn plague stuff should be pushed for later and more time allocated into easing you into the world and what the fuck being a Watcher means. PoE world doesn't enjoy the instant recognition of DnD but the writers just didn't seem to ever have noticed it so very important stuff, important to not make you alienated from the story, was completely omitted or relegated to wikipedia style lore, what was a very bad idea.PoE beginning was excelent, to the point that it managed to fool everyone here. Right from the beginning you find enemies you can’t beat (“don’t go in that cave yet, that bear will kill you”), the first city has a challenging dungeon and Raedric’s hold is easily one of the best parts of the game. These areas are well-thought-of, but unfortunately they don’t reflect the rest of the game, which was obviously rushed and poorly designed.PoE start is way too reliant on coincidence and introduce concepts way too fast, you are hit by some strange magic wind, a soul crystal purple fart wind, are raped by soul magic from crazy cultists and get to a city where all babies are dead on just 30 mins, you know, the usual dream after alot of marijuana.
Yes, in that sense I agree. The difference in the way PoE and, let's say, Arcanum handled the narrative is astonishing. PoE intro is heavy handed, introduces a bunch of characters that are disposed twenty minutes later, etc., while Arcanum has intrigue, development and action at the same time. But this is not surprising given the mediocrity that Obsidian has become. They are always playing safe, openly trying to please the lowest common denominator. Fuck them and their popamole isometric games with pretty hand drawn maps.I was talking more about narrative than gameplay design, PoE narrative didn't need to rush that fast at the start of the game, the Hollowborn plague stuff should be pushed for later and more time allocated into easing you into the world and what the fuck being a Watcher means. PoE world doesn't enjoy the instant recognition of DnD but the writers just didn't seem to ever have noticed it so very important stuff, important to not make you alienated from the story, was completely omitted or relegated to wikipedia style lore, what was a very bad idea.
I was talking more about narrative than gameplay design, PoE narrative didn't need to rush that fast at the start of the game, the Hollowborn plague stuff should be pushed for later and more time allocated into easing you into the world and what the fuck being a Watcher means. PoE world doesn't enjoy the instant recognition of DnD but the writers just didn't seem to ever have noticed it so very important stuff, important to not make you alienated from the story, was completely omitted or relegated to wikipedia style lore, what was a very bad idea.PoE beginning was excelent, to the point that it managed to fool everyone here. Right from the beginning you find enemies you can’t beat (“don’t go in that cave yet, that bear will kill you”), the first city has a challenging dungeon and Raedric’s hold is easily one of the best parts of the game. These areas are well-thought-of, but unfortunately they don’t reflect the rest of the game, which was obviously rushed and poorly designed.PoE start is way too reliant on coincidence and introduce concepts way too fast, you are hit by some strange magic wind, a soul crystal purple fart wind, are raped by soul magic from crazy cultists and get to a city where all babies are dead on just 30 mins, you know, the usual dream after alot of marijuana.
In terms of design, I agree with you, Raedric's Hold is a cut above the utter mediocrity of the rest of the game.
Yes, it is an important part of the world but protagonist motivation should come first because if you don't give a single shit to the world, why would you care about any part of it? You need to setup the player point of view on this world first or the player will feel like I did, completely detached from everything that was happening. All good RPGs do this, on Fallout 1, you are a vault dweller that need to save your people on a harsh unknown world, on MotB, you are cursed and need to learn about this curse to not lose your soul, on PoE, you are a Watcher and the game just forgets about it as soon as you are named with the title being only a vague excuse to super power, this isn't interesting.So it's an essential part of the world as you enter it. Introducing it is in and of itself part of the game's world building.
You don't need to assign a goal and goad the player right to it on the first minute the game starts but it must not take too long for you to form a descent goal for your character to pursue and one that makes sense on your perspective. The caravan part and your past before that being irrelevant isn't what I'm talking about, I'm talking about when you get to Gilded Vale, it is when you talk with the dead dwarf that she says you are a watcher, this is when the quest for your character actually begins.Your character not having a concrete goal at the start of PoE feels very much intentional.
Pics?In the last update, Xoti looks better and pretty fuckable.
Pics?In the last update, Xoti looks better and pretty fuckable.
I guess the other two sidekicks have non-celebrity voice actors.
https://forums.obsidian.net/topic/96803-critical-role-meet-pillars-of-eternity-ii-deadfire/
Hello Watchers and Critters alike!
Yesterday we announced the partnership with Critical Role for Pillars of Eternity II: Deadfire. We’re excited for this as we’ve seen since Pillars of Eternity that players have tried to make parties that represent Vox Machina in some way, and now you can do so and have their voices!
But that isn’t all that the cast of Critical Role is doing. Along with the returning Matthew Mercer, the entire cast of Critical Role are also voicing major characters in Deadfire. Today, we’re very happy to share with you who the cast will be voicing and a bit about those characters. Enjoy!
Edér and Aloth – Matthew Mercer
Edér - A farmer and veteran of the Saint's War, Edér fought alongside the Watcher in the Dyrwood and now accompanies his old ally to the Deadfire Archipelago. His easygoing manner and dry wit belie a strong sense of responsibility and commitment. Eothas' return into the world raises questions for Edér about the god he once worshipped and later fought against. If he can help restore the Watcher's soul, then just maybe he can get some answers of his own, too.
Aloth - Aloth is a wizard from Aedyr and an old ally from the Watcher's journeys in the Dyrwood. Meticulous, thoughtful, and pragmatic, his experiences in the years since meeting the Watcher have shaped him. They've also brought him to the Deadfire on a mission of his own. With the Watcher's help, he hopes to uncover the truth behind one of the oldest and most secretive organizations in Eora.
Maia Rua – Marisha Ray
Maia is an elite sharpshooter serving a tour of duty for the Royal Deadfire Company. With the help of her bird of prey companion, Ishiza, Maia can scout environments both in and out of combat. Reassigned from her mission and sent to assist the Watcher, she and Ishiza are grateful for the chance to sail the treacherous waters of the Deadfire for some adventure and target practice.
Serafen – Liam O’Brien
As a shiphunter of the Príncipi sen Patrena, Serafen uses his psychic abilities to guide pirates to merchant vessels ripe for plunder. Serafen's captain offers the furry blue pirate's expertise to the Watcher, and Serafen brings with him his unique perspective on the politics and cultures of the Deadfire - as well as a long history of wronged rivals, lovers, and adversaries.
A self-proclaimed expert in all things involving his tongue, Serafen's bawdy humor, felonious tendencies, and strained relationship with the truth don't always endear him to his fellow travelers.
Tekēhu – Travis Willingham
Tekēhu is a marine godlike and accomplished watershaper. While others would harness his talents to intimidate enemy ships and enrich Huana culture, Tekēhu wishes to spearhead an artistic revival and bring change on his own terms. His people have a very rigid idea what it means to be born of a god, so he delights in paddling against the current and defying the wishes of those who seek to control him.
Xoti – Laura Bailey
Xoti is a half meadow, half savannah folk priestess who believes it is her divine duty to shepherd lost souls through the Beyond. As a worshipper of Gaun, the aspect of Eothas associated with harvests and the death side of the cycle of rebirth, Xoti wields a sickle and a lantern in order to reap souls for her god. When she was a young girl, she was one of thousands of Readcerans who came to Deadfire fleeing the devastation that followed the vorlas blight and the Saint's War. Her family, like many others, established themselves as farmers, and it was then that Xoti claims Gaun began to speak to her through prophetic nightmares. Xoti is eager to chase down the manifestation of her god so that she might better understand and aid his mission on Eora.
Rekke – Sam Riegel
Rekke is the sole survivor of a shipwreck. When the Watcher finds him, he speaks a language none among the party have ever heard before - not that it stops him from speaking his mind. In the Watcher's company, he quickly proves himself to be a capable fighter and easy-going traveling companion. The youngest member of the party, he amuses himself by playing pranks on his newly found friends.
Ydwin – Ashley Johnson
An expert in the metaphysics of Eora and a skilled practitioner of animancy - the wildly controversial science of the soul - Ydwin holds as deep an interest in the Watcher's abilities as in the living god wading across the Deadfire. Analytical, courteous, and possessed of a rapier wit, she seems the ideal compatriot - assuming you don't object to her dangerous avenues of scientific inquiry.
Eothas – Taliesin Jaffe
Eothas is the god of light, redemption, and rebirth. A generation ago, he manifested his power in a farmer named Waidwen to lead what became known as The Saint's War. After the armies of the Dyrwood destroyed St. Waidwen, Eothas disappeared from Eora. He was not heard from again until he restored and animated the statue beneath the castle of Caed Nua. Destroying the castle, drawing the souls out of its residents, and leaving the Watcher of Caed Nua for dead, Eothas then marched into the ocean and made his way for the Deadfire Archipelago. His motives are unknown.
You can pre-order Pillars of Eternity II: Deadfire through Critical Role via our publisher, Versus Evil. We will be updating that page up until launch so we can highlight the characters, the cast, and more!
Interestingly enough, on replays of the beginning, a lot of the introduction makes crystal clear sense. The caravan stops for the night, and you're sick. The sickness now grabs your attention immediately — you, the player, know your soulmate Thaos is nearby. Then you travel with Calisca toward the berries. You know she's going to die and that you have the obligation to aid her sister in the future. You meet some of Galawain's faithful, and they're as crazy as they are later in the game. They're mad about someone entering and disturbing ruins. It's Thaos! The soul-ripper ghost can't rip your soul, because surprise surprise, your soul is ancient and extremely powerful. Thaos' speech indicates he's Woedica's Faithful without actually naming Woedica. Then, you meet Aloth, and everything he says (other than his tranny shit) fits exactly with being a spy with the Leaden Key.
And a few other things. The writers put so much thought into the introduction to integrate it into the story that it's a crying shame people think its subtlety is damnable instead of praiseworthy.
Wow, they really sharpened up those images. They even fixed Ydwin. Nice.
Any pics of Pallegina, though? That one was fucking ridiculous considering her picture in PoE was a beauty.
Pics?In the last update, Xoti looks better and pretty fuckable.I guess the other two sidekicks have non-celebrity voice actors.
https://forums.obsidian.net/topic/96803-critical-role-meet-pillars-of-eternity-ii-deadfire/
Hello Watchers and Critters alike!
Xoti – Laura Bailey
Xoti is a half meadow, half savannah folk priestess who believes it is her divine duty to shepherd lost souls through the Beyond. As a worshipper of Gaun, the aspect of Eothas associated with harvests and the death side of the cycle of rebirth, Xoti wields a sickle and a lantern in order to reap souls for her god. When she was a young girl, she was one of thousands of Readcerans who came to Deadfire fleeing the devastation that followed the vorlas blight and the Saint's War. Her family, like many others, established themselves as farmers, and it was then that Xoti claims Gaun began to speak to her through prophetic nightmares. Xoti is eager to chase down the manifestation of her god so that she might better understand and aid his mission on Eora.
Xoti now is attractive enough
Nose ring is an automatic no.
None of the portraits looks like the people they are claimed to be modelled on. Just saying.