ilitarist
Learned
- Joined
- Oct 17, 2016
- Messages
- 857
You don't need to assign a goal and goad the player right to it on the first minute the game starts but it must not take too long for you to form a descent goal for your character to pursue and one that makes sense on your perspective. The caravan part and your past before that being irrelevant isn't what I'm talking about, I'm talking about when you get to Gilded Vale, it is when you talk with the dead dwarf that she says you are a watcher, this is when the quest for your character actually begins.
Is initial motivation that important?
I agree that PoE start was strange. It looked like it's done right: I'm allowed to state my own believable goals till the shit gets fucked and I'm sidetracked. I liked how it quickly gets me into the action while leaving a lot for me to decide. Then you survive the soulstorm and you feel bad and it indeed gets sidetracked. You play the game that on one hand insists on being narrative heavy personal story and on the other you're allowed to switch into the munchkin quest pursuing player. Because come on, try to get to that Watcher you're supposed to talk to and not get destroyed by all the spirits in that keep - what you really have to do is fight weaker spirits in nearby temple and bury some people there.
Still it's not that big of a problem because most RPG do it even worse. Even the best ones like Fallout New Vegas screw it up completely. Courier has Schroddinger's past and his personality assumes he's going to follow a mafia boss for vengeance and 500 caps. And most of the way he gets involved in local town business and the greater conflict between NCR and Legion, and probably space ghouls too. It's no less confusing; PoE gives you a more urgent goal even before you're told you will go mad from being a Watcher. Watcher condition and dead babies are quite obviously connected at least thematically unlike Courier's job and NCR-Legion conflict (of course they're connected but you learn about it much later). But later FNV got better, after you get familiar with the world you want to get a side or goal
But story of PoE got worse in a middle when you learn about assassins and god plot and stuff. By that time there's no more talk about healing a Watcher thing and you continue to pursue that very same guy. There FNV did a smart thing by allowing you to deal with the initial bad guy but in PoE said bad guy is final boss and he isn't even that bad; he didn't do anything bad to you personally.
Honestly, giant rampaging murdering god would be a better villain in that kind of storytelling. I suspect that few years after I finish PoE2 I will remember why exactly I fought giant rampaging murdering god, today I struggle to recall why exactly my character personally wanted to stop Thaos. Even expansions were much better.