Erm....I don't get it. Are we actually to the point where people don't like VO in a game?
I mean did we revert all progress of the last 30-40 years in gaming in the Codex?
Wtf guys? What is happening in this thread???
VO is a "problem" if it's forced on the main character because that will mean limited and retarded lines a la FO4.
Why on earth do you all have an issue with the NPCs????
Did you play D&D with a mute DM or something? Am I missing something??
I'm not saying to be excited, but holy shit why the fuck such a reaction????
You already acknowledge voice acting limits. Hint, it's limitations are not exclusive to player character.
Full VO? Okay, I just have one question.
Why. The. Fuck?
There is nothing wrong with a few lines of well implemented VO, but you need to consider the circumstances here.Erm....I don't get it. Are we actually to the point where people don't like VO in a game?
I mean did we revert all progress of the last 30-40 years in gaming in the Codex?
Wtf guys? What is happening in this thread???
VO is a "problem" if it's forced on the main character because that will mean limited and retarded lines a la FO4.
Why on earth do you all have an issue with the NPCs????
Did you play D&D with a mute DM or something? Am I missing something??
I'm not saying to be excited, but holy shit why the fuck such a reaction????
How on earth do you come to this conclusion??? OoThere is nothing wrong with a few lines of well implemented VO, but you need to consider the circumstances here.
Obsidian is implementing this feature because they are trying to imitate another studio and not because of a personal conviction.
It’s questionable whether VO actually increase sales, or it is just correlation.
They are delaying the game because of this pointless feature.
We are talking about a studio with limited budget here. The time and money wasted on VO would be better implemented on other features.
They will make compromises to compensate the implementation VO, which means, actual gameplay will be even more streamlined to please a wider audience.
You already acknowledge voice acting limits. Hint, it's limitations are not exclusive to player character.
The dialogues were already written and they were simply voiced. What limit does that apply? The limit when voicing the protagonist comes from the fact that you can't voice too many options so it leads the player to basically choose the same stuff over and over.
Full VO? Okay, I just have one question.
Why. The. Fuck?
Why not?
a) You can disable voices if you read too fast, I'm sure.You already acknowledge voice acting limits. Hint, it's limitations are not exclusive to player character.
The dialogues were already written and they were simply voiced. What limit does that apply? The limit when voicing the protagonist comes from the fact that you can't voice too many options so it leads the player to basically choose the same stuff over and over.
Full VO? Okay, I just have one question.
Why. The. Fuck?
Why not?
Because full VO just does not work in a prose-style dialogue with a lot of descriptive text. Your reading speed does not correlate with your hearing speed, the voice over is also choppy because they do not voice the descriptions, which makes the entire experience an exercise in futility.
This is text-based isometric game. The only thing that should be voiced are the main quest, the chapter intros, the combat barks and party banter. Maybe companion interactions. Full VO is limpstick on a pig.
How on earth can you ignore this conclusion? This is not like my hypothesis. This is basically a law of nature by this point. The more a studio spends, the more it will try to attract a wider audience to compensate the investment. You could tell by the huge size of D:OS2 file that they wasted an ungodly amount of money on graphics, and that the resulting gameplay would be streamlined to justify the investment. It amazes me how much denial and fanboysm is involved with Obsidian in this forum. You lot is impervious to experience and evidence.How on earth do you come to this conclusion???
You already acknowledge voice acting limits. Hint, it's limitations are not exclusive to player character.
The dialogues were already written and they were simply voiced. What limit does that apply? The limit when voicing the protagonist comes from the fact that you can't voice too many options so it leads the player to basically choose the same stuff over and over.
Full VO? Okay, I just have one question.
Why. The. Fuck?
Why not?
tfw when you back a game which saves a company from bankruptcy only to realise - way too late - than they're plain retarded.
Never have i dropped so many despair ratings in so little time.
It feels like carrying griffith on top of that fucking hand.
No. It merely served to point for them that there is a segment of the RPG audience which they haven't tapped into. The kind that knows who Critical Cringe are, and who will be interested in an RPG because it's got full VO.Remember that survey from obsidian with priorities? I ques they just tossed it out.
The twitch crowd is ecstatic at least
turns out the crpg renaissance came with strings attached
mainly, the crpg downfall all over again
Full VO is just to reach those players who care about that, and they are a lot unfortunately.
I still hope the game will be good.
> proceed to realise that this nonsense will, most probably, never end.BoooFN: even the protagonist's voice?