AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
As much as I want this game to be great, this is hard to argue with right now - from the Obsidian forums:
Boeroer said:While leveling up I get the feeling that the build options - especially for single class characters - are extremely limited compared to PoE1. Because all talents got removed (or translated to abilites) and there are only class specific abilites now. Talents that used to be pickable by every class (Quick Switch for example) are now part of a calss (in this case fighter). I don't understand this decision. Some classes share abilites (like Druid and Monk both can take Bull's Will or Bear's Fortitude), but it's a lot less than before.
Then, some of the best and most interesting talents that altered abilites in PoE1 (like Inspiring Radiation, Painful Interdiction and so on) got completely removed.
Now you end up with very similar builds if you are using a single class.
Also, this feels like a totally different game. I get a vibe of Tyranny and not that of PoE. Maybe that's just me though.
I have to say after 2 hours of playing/testing I'm a bit disappointed. Maybe this will get better when I get more used to the different looks and stuff, but at the moment I'm not very hyped. At least no crashes or hefty bugs so far.
After the removal of health/endurance, which had become a useless differentiation what with unlimited resting, the dividing of what was talents between classes and its restriction is the second piece of good news. I am sick and tired of the "you can be anything you want (and it won't really matter what you chose, unless you make yourself believe it matters)" school of building characters."But I thought you guys wanted it to be more like AD&D!" :D
I had suspicions about per-encounter spells removing the need to think what you are casting during combat, like Prime Hunta describes. The rest of the changes sound ok to me.
I may have to return to the Obsidian forums, even though I hoped I wouldn't...