Brian: We got some feedback from people about priests, and not feeling that they got enough abilities.
Josh: Yep.
Brian: So one of the things we changed is now you will see at every power level that priests based on their chosen deity get different spells automatically granted to them, and then they can still choose another ability from their remaining priest spells. Lots of priests get spells from wizard or druid spells, they get a lot of additional flavor added in.
Josh: Or occasionally, rogue abilities.
Brian: Yes!
Josh: So whatever feels thematically appropriate. The abilities may come from the priest list, so it might just be like "yep, you got the free thing that's from this level", it might come from outside of it as long as it feels thematic and it doesn't feel weirdly balanced or anything like that. So for example Magranites get a lot of fire stuff, priest of Skaen get access to thief-y murder things and so on. And also the other big thing is because priest spell list are nowhere near the huge thing they was in Pillars 1, the restrictive aspect of it felt really restrictive to a lot of people so we removed a lot of those restrictions so that basically when you pick your priest you have the dispositions which still affect your Holy Radiance and stuff like that, but you are not restricted from what spells you take, it just that you get one spell for free for one per spell level, and then you can pick other ones in addition to that.
Brian: And the same thing is true of paladins as well with this next update, the restrictions you had on paladin orders are also removed.
Josh: Yeah, and those were a thing where I feel like thematically they worked great, and they still do have the disposition restrictions, which is the behavior orientations that they have. But because paladins are all required to pick an order, again people felt like it was too punitive to cut off a significant set of abilities for those characters, or to have some big handicap like the Bleak Walkers healing restrictions, which, thematically appropriate maybe but didn't feel great.
Brian: And also with multiclassing it didn't always work out, you could make a Bleak Walker paladin and druid, you had healing spells.
Josh: You still had access to it, but you were awful with them!
Brian: Yeah.
both laugh
Brian: "Way to go, you suck!". So that were the changes we made for priests.
According to Sawyer ship crew and dueling is a whole other crazy new system, do a "how long can I last at sea" self challenge when you have the game
Having classes and subclasses with thematically appropriate bonuses and restrictions is what class-based systems are all about, though. Do those priest and paladin subclasses feel distinct now or do they play the same?
Whoever's responsible for writing these patch notes should consider a career in politics. They make the homogenization of (sub)classes sound like it's a beneficial bugfix.Updated Priests so that they no longer lose access to spells based on type. IE: Eothas Priests no longer lose access to Protection spells.
'cause then that'd mean you'd have meaningful choices in character building, and sawyer doesn't allow that. You can only have +1% cumulative bonuses/penalties.Why not just give subclasses large enough advantages to make up for their large handicaps? This is such a lazy solution...
From what i read here,i doubt that i will enjoy the new class system. I see no practical reason for anyone to stick with a single class,outside of the roleplay element. It feels like they are trying to be original and failing miserably. People bought PoE because it was return to the infinity engine type of games and not because it give us some new and amazing innovation.
Original in the way that every creator wants to create something and not only rehash the old thing. Are you saying that PoE2 have the same system as BG games? Sub-classes and dual-classes is pretty normal thing in rpgs and it is frequently met. Now the big question is "How is implemented?". A system where there is no positives of playing single class is not my cup of tea. Obsidian did try to make an unholy mixture of Elder scroll levelling system and D&D system in Tranny. And it was a mess.From what i read here,i doubt that i will enjoy the new class system. I see no practical reason for anyone to stick with a single class,outside of the roleplay element. It feels like they are trying to be original and failing miserably. People bought PoE because it was return to the infinity engine type of games and not because it give us some new and amazing innovation.
Be original in what way? Subclasses and dual classing were in Baldur's Gate 2.
Original in the way that every creator wants to create something and not only rehash the old thing. Are you saying that PoE2 have the same system as BG games? Sub-classes and dual-classes is pretty normal thing in rpgs and it is frequently met. Now the big question is "How is implemented?". A system where there is no positives of playing single class is not my cup of tea. Obsidian did try to make an unholy mixture of Elder scroll levelling system and D&D system in Tranny. And it was a mess.From what i read here,i doubt that i will enjoy the new class system. I see no practical reason for anyone to stick with a single class,outside of the roleplay element. It feels like they are trying to be original and failing miserably. People bought PoE because it was return to the infinity engine type of games and not because it give us some new and amazing innovation.
Be original in what way? Subclasses and dual classing were in Baldur's Gate 2.
I just want to play some new game in old style with competent writing and world building.
don't abilities scale in this one similar to tyrannys spell system. Abilities get more penetration, accuracy as you go up in power level. If anything single class characters can get ridiculously op. Why would you settle for a multiclass characters versatility when you can blast a enemy faster and with less with single class character.
Nah mate,the galaxy is just too small for glorious ELEX. Already did two playthroughs. Great game! Still not in infinity style,i have the scratch for such game.I just want to play some new game in old style with competent writing and world building.
That's what you got ELEX for, the best game in the god damn galaxy.