Hi!
Yo-ho-ho matey!
Splice the mainbrace, Year of the Deadfire is upon us
hearties!
All current 72 pages in this thread examined and read + the remaining # of pages from the previous thread I had to catch up on. Talk about needing a glass of red wine!
It truly is nice to be able to settle back in again, page by page, soaking all the information about Deadfire with videos, tweets and screens! Thank-you to everyone who continues to make Codex a one-stop shop for RPG information!
CLOUD SHADOWS
To my dear friend
Abu Antar thank-you for keeping my interests in mind, it is much appreciated.
There is good reason why cloud shadows are so important, and I thought it good to explain that before going into more detail about Deadfire and its development direction okay? So how many developers have promised such things like npcs who wake up, go to work, take breaks, go for a walk after work, sleep and all that stuff right? Or they say the game will have seasons you can experience while you adventure with your party and how the people in the world will react to those seasons, day/night cycles, weather and all that! They go and play on that Ultima vibe tossing out PR phrases and concept art showing how awesome and reactive their game is going to be to all of that and then nothing right? RIGHT!?
Do you know how long we waited for this? Something concrete all while hearing about Dynamic Weather system and NPC reactivity and not even seeing anything in videos but having Katrina talk about fern shadows? Really? REALLY??!?
February 10, 2017 was the announcement and how long did it take?? November 15, 2017 cloud shadows finally appear and that is a long time waiting and it just brought back all those memories of excitement and utter disappointment in such a system when there was silence all during the summer and then nothing at the start of autumn. This is why I pushed hard for it and why it is so important to me because of all the previous developers who talk about Ultima like they love it but then fail to deliver anything of the sort.
ORLAN BABY
Is this the Orlan baby or still speculation?
I'm going to rename her Leslie
THOUGHTS
- Food consumption to recover from injuries while resting is a nice touch.
- As of now I am not a big fan of the mouse-over translation during conversation. Maybe learn it from books, rather than it looking and feeling like a tool-tip.
- Weather effects while sailing is a big plus, very happy to learn this is going to be available but when we will see it? Maybe seaweed shadows first??
- A walk toggle is a nice touch because I found movement too quick in Pillars for my tastes and like RP to come naturally and take time doing it.
- Exhausted thinking on multiclass combinations. Narrowed it down to Barbarian/Druid, Barbarian/Monk or Barbarian/Chanter for character import and development.
- Josh suggests Barbarian/Streetfighter but will see how that plays out in Deadfire with RP options and if it suits my character moving forward.
- Quick routes through the city is a nice touch, unlocking shops, taverns and inns you've already visited with a numeric driven selection!
- Awesome to learn there is more than one ship we can attain after the starter ship, Defiant.
- Custom AI design has a lot of complex options will offer hours of entertainment and sharing with other Deadfire community members!
Obsidian has a treasure trove of knowledge to pick through here, so I have full confidence they'll continue to tweak and make the changes to
DEADFIRE!
I am so happy to be able to post again after some tumultuous months and am so looking forward to this year, the Year of Deadfire, to refresh and bring new stories to my Barbarian Dwarf!
All
aboard!
Thanks,
Sherry