Ivan
Arcane
per complanca?
The point being, if the game is designed to allow characters to contribute to skill checks (the screenshot that showed this had the player character's Athletics as 4 and Eder's as 3 for an effective Athletics score of 7) then one character maxing out one skill likely won't get you everything. If your PC has 20 resolve and the highest any party members have is 10 then you're still failing a Resolve check of 31.
per complanca?
Hope we can genocide the entire population.
The five suns are Vailian, for sure. Maybe we'll pass through the Vailian Republics, before reach the Deadfire Archipelago?
In PoE it was the individual's stats IIRC.For scripted interactions, wasn't in PoE the system was always checking an individual's skills and attributes? After reading above stuff I can't be sure. IIRC one character can push a wall down with only his athletics but whose stats were relevant when the whole party could climb up to some place or jump above a gap? Again with an individual's, like watchers? or the whole group's average? For certain interactions, average stats sounds logical to me, at this momento.
"Your party was laywaid by enemies and couldn't defend themselves."I am curious how PoE2 will handle soulbound weapons and equipment. My priest currently has Abydon's Hammer, the 4+ intellect ring, the 4+ dexterity ring, and the 4+ might helm. On one hand, it was funny torching the Alpine Dragon and Concelhaut with Shining Beacon and Divine Storm(apparently Shining Beacon stacks?). On the other hand, starting with all those items could screw up the difficulty curve.
I am curious how PoE2 will handle soulbound weapons and equipment. My priest currently has Abydon's Hammer, the 4+ intellect ring, the 4+ dexterity ring, and the 4+ might helm. On one hand, it was funny torching the Alpine Dragon and Concelhaut with Shining Beacon and Divine Storm(apparently Shining Beacon stacks?). On the other hand, starting with all those items could screw up the difficulty curve.
I think characters being able to jump in on a conversation with a skill check is not a terrible idea.
But it changes a game fundamentally, you are not only you anymore you're a hive mind now. I am all for companion interjections and its consequences but I wouldn't want to choose what they say or should they say it in my "single character RPG". A companion can interject, my character can either support or reject his view or be neutral or remain silent whatever and the outcome should always depend on my character's stats vs the companion's and/or the NPC we're talking to.
Which is why I don't like WL2 very much.
I've seen this in Tyranny. And in the and your choices doesn't matter anyway.Those three factions could be the CK/Doemenels/Dozens of this game, but hopefully more relevant to the entire story, where you are strongly encouraged to pick one to help with your quest. Having companions to represent them would be great.
I am curious how PoE2 will handle soulbound weapons and equipment. My priest currently has Abydon's Hammer, the 4+ intellect ring, the 4+ dexterity ring, and the 4+ might helm. On one hand, it was funny torching the Alpine Dragon and Concelhaut with Shining Beacon and Divine Storm(apparently Shining Beacon stacks?). On the other hand, starting with all those items could screw up the difficulty curve.