Level one? It seems they are not going to compete with Baldur's Gate 2, after all.
Your mother dropped you on your head while you were a baby?I could have been something in the middle but lvl 1 is crap. It is crap to force people to do it all over again with SAME character. At least in Kotor 2 you played a different character. Being reversed to lvl 1 was just a background lore of that character.Starting at 16 was obviously going to be retarded. What did people want, another TOB?
Historically, most RPGs are fun at early and mid levels, and shitty at late. The only arguments I've seen are "MA IMMERSHUN" and "MA EPIC LEVELS AND XP".
Doesn't matter anyway - the actual gameplay will live or die by shit like fixing encounter design and, you know, the actual combat mechanics.
You can probably simulate your choices and pick a new PC.
I could have been something in the middle but lvl 1 is crap. It is crap to force people to do it all over again with SAME character. At least in Kotor 2 you played a different character. Being reversed to lvl 1 was just a background lore of that character.Starting at 16 was obviously going to be retarded. What did people want, another TOB?
Historically, most RPGs are fun at early and mid levels, and shitty at late. The only arguments I've seen are "MA IMMERSHUN" and "MA EPIC LEVELS AND XP".
Doesn't matter anyway - the actual gameplay will live or die by shit like fixing encounter design and, you know, the actual combat mechanics.
I get why they want to start over with their leveling/skill system and thus need to restart the game at lvl 1 but why even have the original character back?
Yea, i totally agree, the story/main character was so uninteresting they should have him dropped entirely and let us start in a blank state.I get why they want to start over with their leveling/skill system and thus need to restart the game at lvl 1 but why even have the original character back?
Levels in the Witcher were meaningless. Witcher 1 starts out with Geralt re-learning his signs, in 2 and 3 he already knows all of them, yet in all games he starts out as Level 1. In proper RPG systems, levels should ideally describe a character's power level.IMO a wrong perception (though one shared by many).I think it's expectations from the general masses. Sequel = higher levels, new skills, even bigger and badder enemies and such. Failing to deliver on that would make it harder to sell or ask money for expansion or a sequel.
Witcher series didn't do any of that either and didn't even have proper explanations for that.
It still worked just well.
Very interesting to hear about subclasses. It really does sound like a character build decision that actually alters something.
Yes, but the point was that Geralt was suddenly very weak again at the start even when he shouldn't be from a story perspective.Levels in the Witcher were meaningless. Witcher 1 starts out with Geralt re-learning his signs, in 2 and 3 he already knows all of them, yet in all games he starts out as Level 1. In proper RPG systems, levels should ideally describe a character's power level.IMO a wrong perception (though one shared by many).I think it's expectations from the general masses. Sequel = higher levels, new skills, even bigger and badder enemies and such. Failing to deliver on that would make it harder to sell or ask money for expansion or a sequel.
Witcher series didn't do any of that either and didn't even have proper explanations for that.
It still worked just well.
Very interesting to hear about subclasses. It really does sound like a character build decision that actually alters something.
He doesn't get very weak though. In W1, a Level 1 Geralt can barely stand a chance against a drowner. In W3, a Level 1 Geralt does a spin attack and cuts half the city of Novigrad in half.Yes, but the point was that Geralt was suddenly very weak again at the start even when he shouldn't be from a story perspective.Levels in the Witcher were meaningless. Witcher 1 starts out with Geralt re-learning his signs, in 2 and 3 he already knows all of them, yet in all games he starts out as Level 1. In proper RPG systems, levels should ideally describe a character's power level.IMO a wrong perception (though one shared by many).I think it's expectations from the general masses. Sequel = higher levels, new skills, even bigger and badder enemies and such. Failing to deliver on that would make it harder to sell or ask money for expansion or a sequel.
Witcher series didn't do any of that either and didn't even have proper explanations for that.
It still worked just well.
Very interesting to hear about subclasses. It really does sound like a character build decision that actually alters something.
Might be nice if I could import my old save data but start with a new character though, so the world state at least has continuity.
Might be nice if I could import my old save data but start with a new character though, so the world state at least has continuity.
There's gonna be a "Dragon Age Keep" style thing that lets you set the world state to whatever you like.
DLCI want another throne of bhaal tho. Stsrt at level 12 to 16 stop at level 30
Might be nice if I could import my old save data but start with a new character though, so the world state at least has continuity.
There's gonna be a "Dragon Age Keep" style thing that lets you set the world state to whatever you like.
Nope, there is gonna be Tyranny - Conquest style thing in-game.