So, I've finally said fuck it, stopped waiting and started playing it (Sorry Roguey )Maybe its the lowered expectations, Obsidian fanboyism or just having low standards but I quite like it so far. Expected to be far more critical of the writing. Or maybe I just haven't gotten to the truly bad parts yet.
Even Sensuki said that the beginning is the best part. Apparently it crashes when you get to Dyrford (the first area they designed).
I quite like it so far. Expected to be far more critical of the writing. Or maybe I just haven't gotten to the truly bad parts yet.
So, I've finally said fuck it, stopped waiting and started playing it (Sorry Roguey )Maybe its the lowered expectations, Obsidian fanboyism or just having low standards but I quite like it so far. Expected to be far more critical of the writing. Or maybe I just haven't gotten to the truly bad parts yet.
Huh. I thought you'd already played the game and didn't like it.
Also alot of the major quests of the game come about kinda briskly to the point of ruining immersion. For example you're walking along an empty road and some rando walks up to you and says, "Yeah... this Raedric guy is pretty oppressive and what not, he lives in that castle over there, we'd sure appreciate it if you'd kill him" Then boom, you have a quest to go invade some castle for flimsy reasons totally disjointed form anything i give a fuck about regarding the role i'm playing. It's as bad as an MMO. Then they have the audacity to reuse him as a a boss later.... For Fuck...
:snip:
Doesn't have to happen that way: http://pillarsofeternity.gamepedia.com/Kolsc
You don't have to go invade the castle, and it's hardly disjointed from that big fucking tree of dead people you saw in town earlier, and from the backstory of your likely companion Eder.
If you really want disjointed quests let me point you at a city called Athkatla...
I quite like it so far. Expected to be far more critical of the writing. Or maybe I just haven't gotten to the truly bad parts yet.
The writing is overall quite good i think, the BG companions in comparison are total cheese that seem like they've been written by a middle school student in comparison.
The real problem is the main story and the rushed way in which the game wraps up that has left some consumers feeling cheated.
Also alot of the major quests of the game come about kinda briskly to the point of ruining immersion. For example you're walking along an empty road and some rando walks up to you and says, "Yeah... this Raedric guy is pretty oppressive and what not, he lives in that castle over there, we'd sure appreciate it if you'd kill him" Then boom, you have a quest to go invade some castle for flimsy reasons totally disjointed form anything i give a fuck about regarding the role i'm playing. It's as bad as an MMO. Then they have the audacity to reuse him as a a boss later.... For Fuck....
The writing is overall quite good i think, the BG companions in comparison are total cheese that seem like they've been written by a middle school student in comparison.
The real problem is the main story and the rushed way in which the game wraps up that has left some consumers feeling cheated.
Also alot of the major quests of the game come about kinda briskly to the point of ruining immersion. For example you're walking along an empty road and some rando walks up to you and says, "Yeah... this Raedric guy is pretty oppressive and what not, he lives in that castle over there, we'd sure appreciate it if you'd kill him" Then boom, you have a quest to go invade some castle for flimsy reasons totally disjointed form anything i give a fuck about regarding the role i'm playing. It's as bad as an MMO. Then they have the audacity to reuse him as a a boss later.... For Fuck...
For example you're walking in a crowded tavern and some rando walks up to you and says, "Yeah... these trolls and Yuan-ti have invaded my keep, I'd sure appreciate it if you'd kill them" Then boom, you have a quest to go invade some castle for flimsy reasons totally disjointed from anything you give a fuck about regarding the role you're playing. It's as bad as an MMO.
As an example of what i was trying to get across, take the Redcliffe Castle quest in Dragon Age Origins, it's padded with lots of story and feels like a lively location in need of help, as opposed to the dull and morose starting town in PoE. It's much more immersive and satisfying. I suppose i'm just a so called "storyfag" and i can't appreciate an RPG that's just battle after battle and poor excuses just to set up a new battle.
Dude, I'm new here, but even I know that you haven't played the game yet.
It's not like the game is so full of content that skipping out on Raedrics' place makes for a fulfilling playthrough.
As an example of what i was trying to get across, take the Redcliffe Castle quest in Dragon Age Origins, it's padded with lots of story and feels like a lively location in need of help, as opposed to the dull and morose starting town in PoE. It's much more immersive and satisfying. I suppose i'm just a so called "storyfag" and i can't appreciate an RPG that's just battle after battle and poor excuses just to set up a new battle.
Sorry for being a downer in this thread folks. I hope people are enjoying TWM 2. There's nothing like taking in all the beautifully crafted maps for the first time still filled with curiosity and wonder.
I don't understand why people act like we get awesome stories in RPGs all the time and PoE didn't live up to that standard.
I ended up having the same character (new barbarian woman) use both. Sword against vessels (because of chance to destroy) and anything particularly crush resistant, hammer rest of the time. Those on hit/crit effects can proc off carnage btw, pretty damn effective.Also, is it just me, or is one of the soulbound weapons from WM1 (Saint Ydwen's Redeemer) obsoleted by the SPOILER weapon from WM2? I guess if you had two 2H melee in your group you could use both...
Hammer is also really good against vessels too, though (fear and knockdown), and seems to do far more damage overall... plus the per-encounter abilities are pretty nice. If my paladin had 3 slots, I'd consider using both, but I need a ranged option for slot #2 (silver flash blunderbuss ATM)I ended up having the same character (new barbarian woman) use both. Sword against vessels (because of chance to destroy) and anything particularly crush resistant, hammer rest of the time. Those on hit/crit effects can proc off carnage btw, pretty damn effective.Also, is it just me, or is one of the soulbound weapons from WM1 (Saint Ydwen's Redeemer) obsoleted by the SPOILER weapon from WM2? I guess if you had two 2H melee in your group you could use both...
I don't understand why people act like we get awesome stories in RPGs all the time and PoE didn't live up to that standard.
I don't get awesome stories in rpgs all the time, though I did get a couple in the last decade. However I do read a shit ton of good stuff all the time, and PoE is mediocre in comparison.
I do like the game, but its story is flawed by its most essential component ie the fucking narration. (especially important in a vidya gmae, coz these got weakers 4th walls if u see what i mean bruh).
It's not like the game is so full of content that skipping out on Raedrics' place makes for a fulfilling playthrough.
As an example of what i was trying to get across, take the Redcliffe Castle quest in Dragon Age Origins, it's padded with lots of story and feels like a lively location in need of help, as opposed to the dull and morose starting town in PoE. It's much more immersive and satisfying. I suppose i'm just a so called "storyfag" and i can't appreciate an RPG that's just battle after battle and poor excuses just to set up a new battle.
Sorry for being a downer in this thread folks. I hope people are enjoying TWM 2. There's nothing like taking in all the beautifully crafted maps for the first time still filled with curiosity and wonder.
No harm done, we are debating. Btw, I am both a storyfag and a combatfag, and PoE definitely satisfied my storyfag needs.
Still, I claim the following:
Berath is a God, is part of the Lore, and you 'll have the choice to side with Berath's team in Act III. Pretty important, right?
Raedric is a devoted follower of Berath. Through Raedric, you get to experience what Berath is all about. This is the right way to present the lore, actually. (in contrast, eg, to Pallegina's "wikipedia articles")
See, the connection of the Raedric quest to the Lore and to the Main Story is there. It is just not immediately obvious (which would be boring, imo). In fact, PoE is full of such details that seem irrelevant at first glance, but are actually very deeply connected to what is going on.
If you have the patience to look for the depth, PoE will reward you. But it is going to take some effort from your side too. All good things work like that.
I don't understand why people act like we get awesome stories in RPGs all the time and PoE didn't live up to that standard.
I don't get awesome stories in rpgs all the time, though I did get a couple in the last decade. However I do read a shit ton of good stuff all the time, and PoE is mediocre in comparison.
I do like the game, but its story is flawed by its most essential component ie the fucking narration. (especially important in a vidya gmae, coz these got weakers 4th walls if u see what i mean bruh).
There's no narration in PoE or it's flawed? That's something new... You will have to elaborate, because from what I know Dark Souls, for example, is universally praised for its rich narration, which is achieved by dialogues (merely 4 lines per encounter usually), item descriptions, and map / NPCs design. I would say PoE is superior than Dark Souls in terms of narrative almost everywhere from dialogues to scripted scenes, except for item descriptions.
That Dark Souls example came to my mind in reference to that 4th wall comment, whatever it means, because you see PoE and Dark Souls are open world, and that's yet another layer of narration right there.
So, I don't know what you're talking about lol. I guess I have to get used to the level of mental retardation on this forum since 99% of the playerbase identifies PoE with its rich narration and you will find no review claiming otherwise. Only Dex.
Dark Souls, for example, is universally praised for its rich narration, which is achieved by dialogues (merely 4 lines per encounter usually)
You better get used to a lot of things yes. I already explained why pillars' narration sucks ass months ago : here you go.