I don't understand why people act like we get awesome stories in RPGs all the time and PoE didn't live up to that standard.
I don't get awesome stories in rpgs all the time, though I did get a couple in the last decade. However I do read a shit ton of good stuff all the time, and PoE is mediocre in comparison.
I do like the game, but its story is flawed by its most essential component ie the fucking narration. (especially important in a vidya gmae, coz these got weakers 4th walls if u see what i mean bruh).
There's no narration in PoE or it's flawed? That's something new... You will have to elaborate, because from what I know Dark Souls, for example, is universally praised for its rich narration, which is achieved by dialogues (merely 4 lines per encounter usually), item descriptions, and map / NPCs design. I would say PoE is superior than Dark Souls in terms of narrative almost everywhere from dialogues to scripted scenes, except for item descriptions.
That Dark Souls example came to my mind in reference to that 4th wall comment, whatever it means, because you see PoE and Dark Souls are open world, and that's yet another layer of narration right there.
So, I don't know what you're talking about lol. I guess I have to get used to the level of mental retardation on this forum since 99% of the playerbase identifies PoE with its rich narration and you will find no review claiming otherwise. Only Dex.
You better get used to a lot of things yes. I already explained why pillars' narration sucks ass months ago :
here you go.
By the way, no, Pillars doesn't have a better narration than Demon's Souls or Dark Souls, at all. If only because From Soft although uses props and level design to tell their story, or because their story is never, ever forced to the player who can brainlessly go from the beginning to the end without giving a fuck, or he can try to discover what happened, and he'll find a ton of stuff that isn't forced on him through wikipedia-style blocks of text. That's how a video game narration is properly handled. Pillars, as a IE games nostal-trip, is heavily literary. I don't mind that. It's just poorly done.
If you can't get over the games you like getting criticized, I suggest you go on another forum, you already seem to hate this one.
Dark Souls, for example, is universally praised for its rich narration, which is achieved by dialogues (merely 4 lines per encounter usually)
See, that's the problem. You seem to give any kind of importance to the fact that npc's monologues (there's no dialogue in Souls games by the way dude, but don't worry, you already have a lot to struggle with in life, so i'll let this one go) are 4-liners. You although totally missed why Dark Souls narration is greatly handled, hence you talk about "dialogues" in the first place. You're so clueless it's actually cute.